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Old 06-16-2021, 11:21 AM   #49
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Re: Battlefield 2042 - Launching October 2021

I see via reddit that each specialist has a gadget they come with and then the other slot is where you choose from RPG's, crates, etc. That makes me feel a little better knowing a guy can't run an RPG and ammo crate at the same time.

Essentially the system works now by you choosing a specialist who comes with a special gadget and trait. Then picking your 2nd gadget is similar to picking what class you want to be. Want to be a medic? Run the med crate. Want to be AT? Run one of the rockets

I feel like they could have left the class system in place and just had all guns available to them, but the way they're going about it is more confusing upfront, but essentially leads to a nearly identical result.

There will still be snipers who camp out with ammo boxes, but the fact that there is some sort of gadget restriction in place in terms of how you can basically only choose one means that nobody can become some do it all solider which was what I initially feared. You'll still need a well rounded squad to be able to heal one another, do repairs, resupply, take out vehicles, etc.

I feel somewhat better about the change and think getting my hands on it may help me accept it more if it is balanced.

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Old 06-16-2021, 04:49 PM   #50
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re: Battlefield 2042 - Launching October 2021

Quote:
Originally Posted by AUChase
When they get towards the midway point of the interview they start asking developers what their favorite part of the game is and one of them actually answers that it's the tornado.

Hearing them talk about working on a tornado for 3 years and their general evaluation of what is successful in Battlefield like BF1 Suez Canal just makes me worry a little. I'm afraid they are too focused on scale and theatrics and the gameplay itself will suffer.

At the end of the day if the game is fun that's all that matters. I just hope everything is properly balanced because air dropping vehicles on the map and letting every class/specialist carry an RPG makes me nervous. There's a lot going on at once and they haven't been able to properly balance even 64 player servers yet. Best case scenario is well balanced and we can load in a bunch of people into a server without killing it because right now if you get more than 4 good players in a server it's going to be one sided.
I agree with this. Recent battlefields got a bit gimmicky.

BF4: Levolution
BF1: Behemoths
BF5: Attrition (thank goodness this is gone)

We haven't seen any map destruction that is dynamic yet? So an RPG to a building, C4 to a wall...I'm curious how this will play out.

I'm a bit concerned about ANYBODY being able to call in a vehicle, as it's pretty clear this BF will rely heavily on them, both as transports and combat in general. I hope that doesn't mean there are 50 tanks at a given time.
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Old 06-16-2021, 07:28 PM   #51
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re: Battlefield 2042 - Launching October 2021

There are vehicle limits on each map, so each team may only be allowed 5 tanks at one time for example.

What did you not like about attrition? It seems the majority disliked attrition, but I personally don't notice it really changing anything when I play V. I find myself running out of ammo more in BF 4 than I do in V since I've been playing each a lot lately.

I love the idea behind attrition, but I don't really notice it changing anything.
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Old 06-17-2021, 08:31 AM   #52
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re: Battlefield 2042 - Launching October 2021

The thing about DICE is everything is subject to change until the final game and even then, it could still change depending on what it is. They teased a feature where you could drag your squad mates to cover to revive them for Battlefield V and then it was not in the actual game.

One of the most annoying things about Battlefield V to me is the spotting flares. Being constantly spotted by planes and some bush wookie with a ZH-29. With all the advanced technology I am not sure how they are going to balance that either with the new game so really everything keeps circling back around to balance for me.

Quote:
Originally Posted by canes21
I love the idea behind attrition, but I don't really notice it changing anything.
I do not mind attrition that much but having the ammo and health boxes everywhere kind of devalued the need for classes which kept some people from branching out and trying new things.

Quote:
Originally Posted by Speedy

We haven't seen any map destruction that is dynamic yet? So an RPG to a building, C4 to a wall...I'm curious how this will play out.

I'm a bit concerned about ANYBODY being able to call in a vehicle, as it's pretty clear this BF will rely heavily on them, both as transports and combat in general. I hope that doesn't mean there are 50 tanks at a given time.
The destruction was something unique to Battlefield that they got away from the past two games. Yeah you still get basic building destruction but nothing that really changes the landscape of the game. Personally I hated the fortification crap in BFV too. Seeing someone sitting in the spawn building sand bags for three hours to get a few points or building barbed wire fences where you don't really need some and making life harder on everyone.

One positive I can think of with vehicles is part of the issue with large maps in BFV is the lack of ways to get from place to place. Having to hoof it across wide open spaces with zero cover makes for a bad time for everyone not in a tank which is why so many people gravitated towards the smaller maps or medium sized like Rotterdam. Being able to call in an ATV or something like that would be pretty nice.
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Old 06-17-2021, 09:47 AM   #53
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re: Battlefield 2042 - Launching October 2021

Quote:
Originally Posted by AUChase
The thing about DICE is everything is subject to change until the final game and even then, it could still change depending on what it is. They teased a feature where you could drag your squad mates to cover to revive them for Battlefield V and then it was not in the actual game.

One of the most annoying things about Battlefield V to me is the spotting flares. Being constantly spotted by planes and some bush wookie with a ZH-29. With all the advanced technology I am not sure how they are going to balance that either with the new game so really everything keeps circling back around to balance for me.



I do not mind attrition that much but having the ammo and health boxes everywhere kind of devalued the need for classes which kept some people from branching out and trying new things.



The destruction was something unique to Battlefield that they got away from the past two games. Yeah you still get basic building destruction but nothing that really changes the landscape of the game. Personally I hated the fortification crap in BFV too. Seeing someone sitting in the spawn building sand bags for three hours to get a few points or building barbed wire fences where you don't really need some and making life harder on everyone.

One positive I can think of with vehicles is part of the issue with large maps in BFV is the lack of ways to get from place to place. Having to hoof it across wide open spaces with zero cover makes for a bad time for everyone not in a tank which is why so many people gravitated towards the smaller maps or medium sized like Rotterdam. Being able to call in an ATV or something like that would be pretty nice.
I thought it would be cool if they remastered BF4 and put some serious work into it. It's the last one I sunk serious time into. If it had the controls tightened up like BF1 (ww1) and a graphics and animation overhaul - I'd revisit it. The new one I won't be into if it's too futuristic as I can't stand that because it usually pulls away from gunplay because of tech.
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Old 06-17-2021, 02:48 PM   #54
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re: Battlefield 2042 - Launching October 2021

Quote:
Originally Posted by canes21
There are vehicle limits on each map, so each team may only be allowed 5 tanks at one time for example.

What did you not like about attrition? It seems the majority disliked attrition, but I personally don't notice it really changing anything when I play V. I find myself running out of ammo more in BF 4 than I do in V since I've been playing each a lot lately.

I love the idea behind attrition, but I don't really notice it changing anything.
There are confirmed limits to vehicles? Or you're expecting there to be one set?
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Old 06-17-2021, 02:54 PM   #55
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re: Battlefield 2042 - Launching October 2021

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Originally Posted by Speedy
There are confirmed limits to vehicles? Or you're expecting there to be one set?
Dice confirmed there will be limits to avoid exactly what you were worried about.

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Old 06-20-2021, 09:25 PM   #56
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re: Battlefield 2042 - Launching October 2021

Quote:
Originally Posted by AUChase
When they get towards the midway point of the interview they start asking developers what their favorite part of the game is and one of them actually answers that it's the tornado.

Hearing them talk about working on a tornado for 3 years and their general evaluation of what is successful in Battlefield like BF1 Suez Canal just makes me worry a little. I'm afraid they are too focused on scale and theatrics and the gameplay itself will suffer.
Being devil's advocate - If that person was indeed a developer, while it may not be paramount to gameplay (and possibly even a hinderance), the tornado project might've been a cool new feature that was unique from a developer perspective - where the Tanks Project might've been just more of the same. What's fun to work on for a developer may not necessarily be correlated to what's fun to a player.

With that said, scale & theatrics I thought were the biggest flaws of BF3 & BF4 so I'm right there with you.

Quote:
Originally Posted by Gotmadskillzson
No campaign going to lose them some sales, but not a lot. 128 player battles don't sound appealing to me either since they can hardly ever fill out the current level.
It sounds like they are going to have AI Players fill in.

Quote:
Originally Posted by fatleg3
I dont remember if it was BF 3 or 4 or maybe both, but we had a decent size group of guys from OS that would team up regularly and destroy other teams. Everyone worked together and played their roles. Good times....
I remember the videos. I still haven't decided which route I'm going for next gen consoles (I'm only a social gamer at this point - 100% Multiplayer) but the opportunity to get in on something like this would definitely sway me

Last edited by iLLosophy; 06-20-2021 at 10:13 PM.
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