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Are Patches Really Good for Gamers?

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Old 08-14-2008, 03:29 PM   #1
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Are Patches Really Good for Gamers?

Ever since companies have figured out how to patch console games, it seems as if the number of big bugs being shipped with games has gone up exponentially. Will Soistman checks in today with an article to discuss what has become a hot button topic in the community lately, are patches really a good thing for gamers?

Quote:
"August 12th has come and gone and many of us have played Madden 09 in some way or form by now. In fact, on the PS3 the 1st patch has already made its rounds to those who have internet access. Wait a minute... The game has just been released, and there is a patch for it? There is also a 2nd patch announced too?! A lot of people see it as great news since the developers are fixing any mistakes that the community has found with their games. But are patches really a great thing for gaming?"
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Old 08-14-2008, 03:39 PM   #2
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Re: Are Patches Really Good for Gamers?

I am just going to reply to the title of this thread.

Yes, patches are good. Ever single sports game released in the last 20 years could have used a patch one time or another. So now that they have the ability to patch, why not use it? There is no reason not to if your able too.

Someone may say, well they should put out a finished game before they release it. I agree, but the problem with that is, when you have people testing the game. They can only reasonably have a few hand fulls. When a game goes live hundreds of thousands to millions play it and everyone plays it different, so they find bugs that a few dozen people cant.
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Old 08-14-2008, 03:40 PM   #3
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Great article. I totally agree as an owner of NCAA 09 for the Xbox 360. They released a beta version of the game. Then as soon as we complained. patches were already in the works. When we as owners complain about paying $60 for a unstable, buggy game, NCAA 09 developers on these boards (I won't mention their names) tell us "Don't cry over spilled milk." EA is lucky no one has filled a class action lawsuit yet.
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Old 08-14-2008, 03:55 PM   #4
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Double edge sword. It's good because there are some things that could come up and devs never have a chance to catch. They are bad because it is an escape to ensure that games hit their street dates no matter what.

Not to bang of EA, (because I am having a blast with NCAA 09 this year) here but NCAA 09 for example. There were things that Ryno and Russel05 mentioned to them before NCAA went gold and they weren't fixed pre-release. Some will be fixed in patch #2.

At the end of the day that is better for all gamer to have patched to fix things in the game.
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Old 08-14-2008, 04:00 PM   #5
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I would agree with what you're saying. However, there were plenty of games which had bugs and glitches in it in the last generation which wound up suffering because patches weren't available. So if they are opportunities to "fix" the game, I think its a good thing to have the option available.
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Old 08-14-2008, 04:13 PM   #6
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The ability to patch console games is a good thing. PC gamers for years (if not decades) were able to gloat over the fact that their games could be patched, modded, ect. Bringing this technology to console is a good thing.

In the past, we'd have to wait for the following year's version to get things fixed. Now, they can get fixed immediately. Like the earlier poster said, there were glitches and problems on PS2, Gamecube, SNES and every other console (except for maybe Atari....). I for one am very grateful for patches.
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Old 08-14-2008, 04:15 PM   #7
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I think the better response to this is not a question of patch/no patch, but one of dev cycle and the time it should/should not be given. I think that the ave game cycle is much larger then those of the average sports title. The short dev times lead to the dev deciding on things to quickly and then have issues come up with hasty code, and incomplete code. This is easily solved in the modern era.

How you may ask, well EA has already talked about using pay for play internet models. Why not allow these titles the ability to update over the internet, and give the dev two cycles worth of time to design the next installment. The updates would take a couple guys off the new program a few months before the update release but essentially will do nothing to the time that can be devoted to the new product. You are still making money off the old product, (even for those that adopt late in the cycle and buy used) and put out better products (hopefully) that increase brand loyalty (which we all know is the true key to product marketing).

Will this come about? Who knows but it could very well lead to the best of both worlds, higher profit for the companies and better games for the users.
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Old 08-14-2008, 04:16 PM   #8
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That's a no brainier, of course they are.
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