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Player Edits for Sim Gameplay (Player Skills, Styles, COM Styles)

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Old 01-21-2017, 09:42 AM   #9
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Re: Player Edits for Sim Gameplay (Player Skills, Styles, COM Styles)

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Originally Posted by Matt10
Looks good to me, Dmend. I love the idea of actually just remove the Player Cards/Skills completely. Hated when PES introduced that. If it worked fine without it in older PES, why implement it now?

Some of the video is throwing me off though. @13:11 mark for example...holy crapola...I have never seen that many players surrounding 1 player in all my playing days (real and virtual). It's like they are still caught in two minds, and are freaking out...man.

I know that may be something we can't control, but it really stands out in those CPU v CPU matches. I still stand firm on believing that there is no need to change the fluid formation away from the In Possession, but I'll leave that for it's own posts. I just believe that is why we see this constant 'caught in two minds' animations all over the pitch.
Oh yeah, that was crazy. I actually forgot that Napoli has Gegenpress set as an Advanced Tactic so I think that is where that overwhelming surrounding thing is coming from.

I would be down to remove all cards but as you can see from the first video I think there are key player skills like Track Back and Marking that need to be turned on for a majority of the players. Maybe I will try a game with the same teams and deselect all the skills and roles.

The thing is there are important skills I want to give the players, it would be lame if I deselected Weighted Pass for everyone and then no one in the game could do a weighted pass. Also, I do find some COM playing styles very useful like Early Cross for Wingers and Fullbacks. It really does make it so the team plays a more varied attacking game but it is a lot of work finding the right combination. I think without Gegenpress set you would find that there is little to none of that surrounding attitude. Watch Inter Milan in the game, they never really defend that way.
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Old 01-30-2017, 11:21 AM   #10
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Re: Player Edits for Sim Gameplay (Player Skills, Styles, COM Styles)

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Originally Posted by dmendenhall_9
Another exciting edition of let's see how Player Edits make this game so much better! This time featuring Napoli and Inter Milan. I am not going to write a ton here because the description in the YouTube videos has most of the information I am trying to get across with the videos. They also have time signatures so you can zoom around the video to the parts I have highlighted. For this reason, I will just put links below so you can open the video on YouTube and read my comments and descriptions.

These last matches have convinced me that the game is only playable after Player Edits (hyperbole, I know) and for me, they change the whole dynamic of the game and make it so much fun!

BEFORE Player Edits
https://www.youtube.com/watch?v=AvObcR0YGyo

AFTER Player Edits

https://www.youtube.com/watch?v=U53xemXve98

Player Edits Napoli
Spoiler


Player Edits Inter Milan
Spoiler


Check out the videos and let me know what you think! Should I change any of the edits I have made or do they look good?
Great videos Dmend!

When I opened the player edits sheet and seen that you removed ALL the COM dribbling card I felt somehow a bit skeptical, but these two videos surely speak for themselves. I will certainly do the same as it also make the editing of COM dribbling card very straightforward .
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Old 02-01-2017, 06:37 AM   #11
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Re: Player Edits for Sim Gameplay (Player Skills, Styles, COM Styles)

Hey Dmend, great vids indeed, very interesting results...

Just a question about the Trackback attribute:

I noticed sometimes you only tick Marking and not Trackback (Banega at Inter for instance), what do you look at on whoscored to make this choice? I usually check Tackles and Interceptions...
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Old 02-02-2017, 09:22 AM   #12
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Re: Player Edits for Sim Gameplay (Player Skills, Styles, COM Styles)

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Originally Posted by papinho81
Great videos Dmend!

When I opened the player edits sheet and seen that you removed ALL the COM dribbling card I felt somehow a bit skeptical, but these two videos surely speak for themselves. I will certainly do the same as it also make the editing of COM dribbling card very straightforward .
Yeah, it is crazy because it doesn't make them completely stop trying to dribble they are just smarter about it. I do find that if I give an elite player who dribbles (Hazard, Sanchez) one of the cards it doesn't make it too bad but I think I prefer just having them all turned off.

The other day I played a game where I gave every player all the dribbling cards and it was a disaster, ha. No one passed the ball.
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Old 02-02-2017, 09:27 AM   #13
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Re: Player Edits for Sim Gameplay (Player Skills, Styles, COM Styles)

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Originally Posted by spideurmane
Hey Dmend, great vids indeed, very interesting results...

Just a question about the Trackback attribute:

I noticed sometimes you only tick Marking and not Trackback (Banega at Inter for instance), what do you look at on whoscored to make this choice? I usually check Tackles and Interceptions...
Yes, I am looking at tackles and interceptions. Sometimes I just go by intuition or how well I know that player. Marking makes the players get closer to the defenders so I usually use tackles to help with that editing (although sometimes I will give all defensive players marking just to make it more difficult to play against). Interceptions don't really align with any of the skill edits BUT a player does have to be back on defense to even get an interception so Track Back can align with that stat (a little bit). If there is a Forward who doesn't do anything on defense I won't give them either but I usually try to give the wing at least Track Back so they come back and play defense. If they are known for getting back and making tackles I will give them both Track Back and Marking.
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Old 02-02-2017, 05:35 PM   #14
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Re: Player Edits for Sim Gameplay (Player Skills, Styles, COM Styles)

Konami, please take note of this thread.

This is, no doubt, exhausting and a true labor-of-love.

Thanks for your effort.
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Old 02-04-2017, 12:36 PM   #15
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Re: Player Edits for Sim Gameplay (Player Skills, Styles, COM Styles)

Agreed. This is where I think if Konami would just borrow some of what the community of "play-testers" sees they'd quickly improve the game. Even if it was just by giving each team their own actual tactics to start with and then borrowing heavily from this thread to make individuals play just a little bit more like themselves.

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Konami, please take note of this thread.

This is, no doubt, exhausting and a true labor-of-love.

Thanks for your effort.
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