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Forum: EA Sports UFC 02-28-2024, 02:48 PM
Replies: 6
Views: 588
Posted By Skynet
Re: EA please tone down the AI side lunging

Perhaps worth noting, the AI doesn't do that on higher difficulties. They also no longer use lunges when defending leg kicks on high difficulties, as they'd often attempt to back lunge when it wasn't...
Forum: EA Sports UFC 02-23-2024, 01:58 PM
Replies: 6
Views: 588
Posted By Skynet
Re: EA please tone down the AI side lunging

It's winter here mate. The sun isn't out much as it is... you don't gotta be throwing shade like that :caflag:

And I assure you... I know our game very well indeed, the camera has no influence...
Forum: EA Sports UFC 12-12-2023, 07:06 PM
Replies: 16
Views: 2,854
Posted By Skynet
Re: EA Sports UFC 5 Gameplay Updates and New Fighters - Patch Notes

If anything, take it as a sign of how much animation is different between fighters that you don't always notice, because we've supported and built it up for so long. Taking it all away if for a...
Forum: EA Sports UFC 12-12-2023, 02:13 PM
Replies: 16
Views: 2,854
Posted By Skynet
Re: EA Sports UFC 5 Gameplay Updates and New Fighters - Patch Notes

Clarification for those curious, the drastic change in so many fighters' locomotion and idles seen on day 1 was a bug, where the entire roster was using identical default animations. The server...
Forum: EA Sports UFC 12-12-2023, 01:37 PM
Replies: 52
Views: 14,929
Posted By Skynet
Re: Wombat's UFC 5 Simulation AI vs AI Sliders and AI Styles

Nice work! Awesome to see when fans enjoy the game enough to put in this kind of dedication :) And I can confirm Pro is the intended difficulty for best AI behavior.

Also worth noting that for the...
Forum: EA Sports UFC 12-12-2023, 01:25 PM
Replies: 4
Views: 455
Posted By Skynet
Re: Tracking against AI

While cameras do influence movement, it's only in relation to the direction of the thumbsticks for forward, back, left, and right. There's no relation to behavior or animation types.

Distance...
Forum: EA Sports UFC 11-15-2023, 03:40 PM
Replies: 3
Views: 991
Posted By Skynet
Re: HUD Explained

Yes, the colors of the transitions indicate the final result they will go to, as you guessed.

Most transitions are uncolored and simply go to a new position in the ground somewhere, but if a...
Forum: EA Sports UFC 11-15-2023, 03:37 PM
Replies: 3
Views: 1,023
Posted By Skynet
Re: Ufc 5 strike recoding problems?

This isn't my domain of expertise, but I think the DLC is tied to the individual account.
Forum: EA Sports UFC 11-06-2023, 12:57 PM
Replies: 3
Views: 1,023
Posted By Skynet
Re: Ufc 5 strike recoding problems?

This is indeed a known issue, and hopefully one we'll get fixed between other priorities. The camera is on the wrong side of the fighters at the start.
Forum: EA Sports UFC 11-06-2023, 12:47 PM
Replies: 16
Views: 2,974
Posted By Skynet
Re: EA Sports UFC 5 Adding New Fighters Every Month

From the article:

"When UFC 5 was in early development, we made the decision that we wanted to keep supporting UFC 4 players as we began to develop UFC 5. Rather than halt live service support for...
Forum: EA Sports UFC 11-01-2023, 02:54 PM
Replies: 37
Views: 7,166
Posted By Skynet
Re: Apparently not a single new fighter in EA UFC 5?

Hey folks, this has been posted in a couple places now but wanted to share here too given all of your interest in this topic. Here's the official comms about the current and future roster for UFC 5...
Forum: EA Sports UFC 11-01-2023, 02:42 PM
Replies: 233
Views: 21,579
Posted By Skynet
Re: TapOrSnap AMA

Our game uses a TON of tech to try and turn simple strike animations into something organic and intelligent enough during gameplay to cover the myriad scenarios that players try to throw them in....
Forum: EA Sports UFC 11-01-2023, 02:36 PM
Replies: 233
Views: 21,579
Posted By Skynet
Re: TapOrSnap AMA

Wanted to chime in on the finish the fight stuff, as this has been a long battle over the years. The crux of the problem right now is that this is a trade-off.

The more we lean towards FTF, the...
Forum: EA Sports UFC 11-01-2023, 01:55 PM
Replies: 4
Views: 554
Posted By Skynet
Re: Fixing online lag

We're investigating an issue where the console's VRR and 120hz settings seem to be causing some users a few seconds of delay on their inputs. You can disable these in the console settings if they...
Forum: EA Sports UFC 10-26-2023, 06:44 PM
Replies: 3
Views: 991
Posted By Skynet
Re: HUD Explained

Indeed I can! These are all related to the new damage system and health events, and the effects those can have on your fighter after the initial moment. The med bag is an overall indicator of how...
Forum: EA Sports UFC 10-26-2023, 02:20 PM
Replies: 233
Views: 21,579
Posted By Skynet
Re: TapOrSnap AMA

Stoked so many people are enjoying the AI so far, imperfect as it is. As for the rogue getups, that's something I try to squash every time I find a reason for one, as we don't want them to happen...
Forum: EA Sports UFC 10-25-2023, 02:04 PM
Replies: 233
Views: 21,579
Posted By Skynet
Re: TapOrSnap AMA

That is....very strange indeed and neither myself nor Tap have ever heard of this feedback from elsewhere. While I'm sure you're not actually pressing the button by mistake, as it's pretty far away,...
Forum: EA Sports UFC 10-24-2023, 07:08 PM
Replies: 233
Views: 21,579
Posted By Skynet
Re: TapOrSnap AMA

You had me questioning my sanity for a bit there, which isn't to say it's fine, but at least safe from this case. UFC 4 also split the settings before a fight into red vs blue, however we did have...
Forum: EA Sports UFC 10-23-2023, 05:16 PM
Replies: 233
Views: 21,579
Posted By Skynet
Re: TapOrSnap AMA

Agree that sounds like a cool little pre-fight feature though. Outside of the concerns Tap noted, would be interesting and maybe change your gameplan going into a fight if you could see the last 5...
Forum: EA Sports UFC 10-23-2023, 03:46 PM
Replies: 233
Views: 21,579
Posted By Skynet
Re: TapOrSnap AMA

Yes I am the primary AI dev on the team, however we are indeed a team. Other people contribute to AI and I contribute to many other domains as well. The AI benefits just as much as the players from...
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