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Major League Baskeball 2K9 Features List

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Old 01-09-2009, 11:55 AM   #49
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Re: Major League Baskeball 2K9 Features List

Quote:
Originally Posted by Pared
Take a note right now: Do not make the influence hit mechanic to influential powerful.

That's all I ask.
I thought of it more as a press up to put the ball in the air, down for the ground. Right for right field, left for left fiield, etc.

Power never crossed my mind, just direction and trajectory.
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Old 01-09-2009, 11:58 AM   #50
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Re: Major League Baskeball 2K9 Features List

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Originally Posted by nemesis04
Depends on how well it is programmed. If pitch type, location and timing take precedence over the influence inputted, the system can be successful. If you input an influence command and get the desired result without taking into account pitch type, location and timing, then the feature is basically useless.
Totally agree. Maybe that's why we got a Pitcher on the cover of the game this year...
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Old 01-09-2009, 12:05 PM   #51
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Re: Major League Baskeball 2K9 Features List

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Originally Posted by Trevytrev11
I see what your saying, but if the zone system works, the location and timing of the swing should have full determination of the outcome. You should not be able to swing over a ball and hit it in the air and you should not be able to swing way under a pitch and hit a line drive. And it is impossible to swing early and not pull the ball or swing late and not hit it to the opposite field.

If any other modfier makes these things possible, then they system is not realistic.

If we're talking just a 9 zone system where you guess right and make contact, then I guess the modifier would be ok, but then it just becomes a hit the ball in the air by pressing up or on the ground by pressing down system with a twist.
The Show implements this feature very well. I view it as a situational tool and mostly use it for bunting, trying to move runners over and sac flys. Sometimes you do not get the desired result because one of the 3 factors I mentioned do not line up.

It is funny, because most people who use it in the Show do not think it works because they are expecting to see their input show results 100% of the time and it was not designed to be that way.

We just have to wait and see what their interpretation of the tool is.
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Old 01-09-2009, 12:12 PM   #52
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Re: Major League Baskeball 2K9 Features List

The Show implements it well. The way it should be if the mechanic is going to be used at all.
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Old 01-09-2009, 12:40 PM   #53
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I'm slightly wary - 2K8 needed simplification, but hopefully, they won't take it too far.
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Old 01-09-2009, 12:54 PM   #54
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Re: Major League Baskeball 2K9 Features List

Being a PS3 guy, the one major thing i read i liked was Trophy's for the ps3. Which to me means they put some effort into the ps3 game this year, because last year sony was treated like the red headed stepchild from 2k. I do play the show but the major reason i have liked 2k from the past was online play and leagues, which to me the show hasnt been able to match, so if they can update servers for lag, and fix framerate i will be happy with 2 baseball games this year.
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Old 01-09-2009, 01:08 PM   #55
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Re: Major League Baskeball 2K9 Features List

All games released after January 1st 2009 are required to have Trophies for the PS3. So I'm not sure that means more effort was put forth. They had no choice.
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Old 01-09-2009, 01:21 PM   #56
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Re: Major League Baskeball 2K9 Features List

Im really liking the fact that they simplified pitching and hitting. I never really liked the swing stick so im glad they now have zone hitting in place for 2k9.
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