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Why Line Play Will Never Be Realistic in Football Games

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Old 03-31-2011, 05:51 PM   #41
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Yes, I was going back through NFL 2K5 and looking at DEs like Simeon Rice, Dwight Freeney, and Michael Strahan who are rated 90+ overall, and their speed ratings are all in the high 80s.

The CAP DE speed ratings in APF 2K8 are:

Quote:
Gold DE

70 speed
70 agility
Quote:
Silver DE

65 speed
65 agility
Quote:
Bronze DE

60 speed
60 agility
Sure, you can give them the "quick feet" and "speed burner" abilities, but that only boosts each category 5 points, so APF 2K8's DEs are still real slow compared to NFL 2K5.

Last edited by jyoung; 03-31-2011 at 05:57 PM.
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Old 03-31-2011, 06:00 PM   #42
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Re: Why Line Play Will Never Be Realistic in Football Games

I love the O-line play in Ncaa 11. Madden just needs to follow and improve on it.
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Old 03-31-2011, 06:19 PM   #43
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I think a lot of people would have been OK with Backbreaker's pre-patch pass rush if it weren't for the "lock-on" mechanic used in the passing game. They should have had icons above each receiver (like in most football games) and had the right stick move the camera back and forth. This way, you still get the realistic view, but you would have been able to scan the field and immediately get the ball out to a receiver (that was within your view) without first having to lock on to the guy and then start your throw. That extra .5 second or so often times meant the difference between a completion and a sack.

Also, this system didn't allow you to look down the middle of the field and read what the LBs and safeties were doing. Even if you looked at the TE, you really could only see the left or right half of the field. There were many times I would have liked to look down the middle of the field, see how the safeties rolled, where the blitz was coming from, etc. and then decide which side of the field I wanted to go to.
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Old 03-31-2011, 06:34 PM   #44
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Re: Why Line Play Will Never Be Realistic in Football Games

Quote:
Originally Posted by wEEman33
Yes, I was going back through NFL 2K5 and looking at DEs like Simeon Rice, Dwight Freeney, and Michael Strahan who are rated 90+ overall, and their speed ratings are all in the high 80s.

The CAP DE speed ratings in APF 2K8 are:







Sure, you can give them the "quick feet" and "speed burner" abilities, but that only boosts each category 5 points, so APF 2K8's DEs are still real slow compared to NFL 2K5.
I have to disagree there to an extent cause the speed burners in 2k football get some hidden super speed burst higher than the +5. Don't know what it is but I have seen dlineman with speed burner chase down guys they had no business running down.
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Old 03-31-2011, 06:38 PM   #45
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The problem is that user good OL don't hold pressure from bad DL and user good DL don't get pressure on bad OL
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Old 03-31-2011, 06:54 PM   #46
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Re: Why Line Play Will Never Be Realistic in Football Games

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Originally Posted by LiquorLogic
I don't agree with this at all. First, difficulty levels can handle this problem perfectly. Neuter the pass rush for the lower difficultly levels, and for the highest difficulty levels, make the pass-rush realistic. That way, the CPU wouldn't have to cheat to make the game difficult at the All-madden level. The game will be difficult enough with only 1-3 seconds to get rid of the football...
Exactly what I was thinking, and it's another reason why MLB The Show is the gold standard of sports video games at the moment. In that game you can make it realistic if you want, or at least very close to real, without it feeling cheap. It's not very fun that way, and probably not a lot of people go that route, but at least it can be done.

Last edited by spit_bubble; 03-31-2011 at 07:04 PM. Reason: *sports
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Old 03-31-2011, 07:16 PM   #47
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Re: Why Line Play Will Never Be Realistic in Football Games

Should an official OS article really be basically stating that EA lies to us when they say they're attempting to make a game as realistic as possible?
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Old 03-31-2011, 08:02 PM   #48
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Re: Why Line Play Will Never Be Realistic in Football Games

Quote:
Originally Posted by blkrptnt819
The problem is that good user OL don't hold pressure from bad CPU DL and good user DL don't get pressure on bad CPU OL.
Definitely agree with this. I would add that human OL vs. human DL doesn't seem get much pressure, either.

Basically, the only time there's legitimate pressure in football games is when the CPU's on defense and you're on offense.
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