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NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Old 10-28-2013, 05:20 PM   #249
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

I was going to wait a long time to pick up one of the new systems, but reading all this stuff is making me antsy about finding a job post-graduation so I can afford to pay up for a new system and play this. This sounds amazing to me, even though I was annoyed with the constant player conversations back in the old 2K games. It sounds like it's much better now, and not to mention I'm older and wiser and feel like I can handle that a bit better now. Back in the old days, I just wanted to get through the conversations and get on to the next game/next season. Now, I really look for an immersive experience, and it sounds like this might be it.
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Old 10-29-2013, 03:30 AM   #250
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ok but if i want an association with real player, if i don't want any trade in the assiciation?
what about the sliders? are they customizable? can i edit the players?
i don't wanna see crazy trade by the cpu but i want to play an association with the real roster.
i hope we can
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Old 10-29-2013, 10:34 AM   #251
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

Will you still be able to create a player and put him on the roster of your favourite team?. Then will your created player be on the roster in My GM?
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Old 11-11-2013, 03:33 PM   #252
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

I felt this way at first too, but i'm glad they still allow us to edit draft classes. but we can only edit other players "outside" of My GM, because Eric Boenisch wants us to have a "controlled experience" with his new My GM mode. I get that they want users to really play this mode, however, they are forcing us to play it by taking away FULL FREEDOM to edit player tendencies and ratings "IN' My GM. Why do that? I like to play up to almost 25 years into Association(Now My GM) mode. PLUS, after 4 or 5 seasons in My GM, current NBA stars like Lebron and Wade and many other great players on the game get old and retire. I want to be able to create future stars and superstars in draft classes, and edit them AFTER THE DRAFT when they sign with a team so that the competition level still keeps me intrigued and there is always great future role players, stars, and superstars to compete against. Lets say I create three 20 year old, 73 rated prospects to have a potential of 84. But since we cant edit their attributes and tendencies AFTER the draft is over, what if their shot tendency is 30 and foul tendency is 80? What if I forget to edit those tendencies BEFORE they get drafted? Sure, they will develop but it wont show in their play(when I compete against the draft class players I edited before the draft) and it won't show in their numbers in the league(stats). Taking away the ability to edit ALL players on other teams "IN" MyGM mode was a mistake by Eric Boenisch. I don't necessarily NEED 30 team control. In the current Gen 2k14, 13, you could go to the trade screen and still conduct trades for other teams WITHOUT actually controlling those franchises, however, I still want the option to control ALL 30 teams. Gamers need freedom.
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Old 11-18-2013, 08:39 PM   #253
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I wish 2k would stop throwing away features. Them taking CAP outside of MyPlayer, editing draft classes and being able to edit players is a total disappointment, especially because I am a big association mode player. Come on 2k...
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Old 11-18-2013, 08:42 PM   #254
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Quote:
Originally Posted by PEANUTBUTTA87
I felt this way at first too, but i'm glad they still allow us to edit draft classes. but we can only edit other players "outside" of My GM, because Eric Boenisch wants us to have a "controlled experience" with his new My GM mode. I get that they want users to really play this mode, however, they are forcing us to play it by taking away FULL FREEDOM to edit player tendencies and ratings "IN' My GM. Why do that? I like to play up to almost 25 years into Association(Now My GM) mode. PLUS, after 4 or 5 seasons in My GM, current NBA stars like Lebron and Wade and many other great players on the game get old and retire. I want to be able to create future stars and superstars in draft classes, and edit them AFTER THE DRAFT when they sign with a team so that the competition level still keeps me intrigued and there is always great future role players, stars, and superstars to compete against. Lets say I create three 20 year old, 73 rated prospects to have a potential of 84. But since we cant edit their attributes and tendencies AFTER the draft is over, what if their shot tendency is 30 and foul tendency is 80? What if I forget to edit those tendencies BEFORE they get drafted? Sure, they will develop but it wont show in their play(when I compete against the draft class players I edited before the draft) and it won't show in their numbers in the league(stats). Taking away the ability to edit ALL players on other teams "IN" MyGM mode was a mistake by Eric Boenisch. I don't necessarily NEED 30 team control. In the current Gen 2k14, 13, you could go to the trade screen and still conduct trades for other teams WITHOUT actually controlling those franchises, however, I still want the option to control ALL 30 teams. Gamers need freedom.
THANK YOU!!!!!!!!!!!!!!!
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