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NBA 2K16 Features Body Scans for More Player Authenticity

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Old 07-01-2015, 05:44 PM   #17
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Re: NBA 2K16 Features Body Scans for More Player Authenticity

So....body scans the whole body or just the upper half? Not everyone have beefy calves....
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Old 07-01-2015, 05:55 PM   #18
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Re: NBA 2K16 Features Body Scans for More Player Authenticity

Quote:
Originally Posted by Goffs
So....body scans the whole body or just the upper half? Not everyone have beefy calves....

I'll just prove your point for you in case someone doesn't believe you:

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Old 07-01-2015, 05:59 PM   #19
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Re: NBA 2K16 Features Body Scans for More Player Authenticity

On topic: Body scans. Good.

Off topic: Animation heavy.

Quote:
Originally Posted by PRAY IV M3RCY
I think being able to break out of any animation is a bit unrealistic. While I do agree there should be SOME animation we should break out of if need be, I would challenge you to go out on the basketball court and try and break out of your movements at any point you wanted to. I garantee you will find it difficult to control your body as much as you would like. It is a video game at the end of the day but I'm going to appreciate the developers that don't sacrifice realism for user control like other companies.
Please further elaborate on "break[ing] out of any animation is a bit unrealistic." Of course falling down means you can't magically get up half way and jump, etc.

Because you are certainly 2k restricted from doing certain things where in real life you are able to (i.e. jumping up and down, up and down, up and down immediately and consecutively, quickly. Think about "Dennis Rodman." Swatting at the ball without getting off balance; swatting at the ball and recovering immediately isn't possible like that in real life. Getting stuck in the box out animation and can't get the rebound...). Yes, I probably know the reason behind not being able to jump up and down quickly and swatting at the ball multiple times, but still, it's rather unrealistic. And no I don't swat at the ball every chance I get, I always switch to on ball defense and simply stay in front of the person. Swatting at the ball probably happens about 5-10 times a game, strategically).

I decided to fire up the demo of the other game, and that game definitely is more responsive.

Note: I only have two games for the PS4: MLBtheShow14 and NBA2k14, and that's it. Was going to buy NBA2k15 until I found out that they essentially took out the halftime show.
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Last edited by strawberryshortcake; 07-01-2015 at 06:15 PM.
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Old 07-01-2015, 06:11 PM   #20
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Re: NBA 2K16 Features Body Scans for More Player Authenticity

Quote:
Originally Posted by BA2929
I'll just prove your point for you in case someone doesn't believe you:

Spoiler
Goodness is that Chandler? Man...never skip leg day....lol that lady has bigger thighs than him!
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Old 07-01-2015, 06:52 PM   #21
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Re: NBA 2K16 Features Body Scans for More Player Authenticity

This is great news!! I'm all about realism. No more tree trunks for legs for guys who have skinny legs? Lanky guys will actually look lanky? Different size waists and torsos?


Hopefully they can player skin tone correct as well (Giannis is too dark in 2K15).


I am happy.


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Old 07-01-2015, 07:00 PM   #22
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lmao @goffs has to be photoshopped...his wrist are thicker than his shins
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Old 07-01-2015, 07:00 PM   #23
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Re: NBA 2K16 Features Body Scans for More Player Authenticity

God man cant we talk about the topic body scans without aome of yall complaining about something else?

I promise man its ridiculously immature to do this in every thread.

Wait til no tolerance kicks in. I'm banning people for this madness
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Old 07-01-2015, 07:02 PM   #24
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Re: NBA 2K16 Features Body Scans for More Player Authenticity

Quote:
Originally Posted by ruLEX$$
lmao @goffs has to be photoshopped...his wrist are thicker than his shins
Ive sat in church with Tyson Chandler before. Hes really just a tall skinny guy to be honest. Pics aside he doesnt look abnormal in everyday clothes because of this lol
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