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NBA 2K16: The Contested Shot Conundrum (Part 1)

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Old 01-21-2016, 09:32 PM   #17
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Quote:
Originally Posted by jyoung
Those are all modes where most people are using players with gold deadeye/shot creator/fade ace badges, so that probably contributes to more contested shots going in.

Not many of the NBA roster players in Play Now Online have those badges at a gold level that can really help contested shots go in.
And as for created players, I think that some of those badges they need to cut out, (specifically myPlayers, not necessarily for real players (I guess)) especially deadeye. All that lucky stuff isn't even necessary, like just get good at the game and don't take dumb shots. That's 2K's problem and that's why this thread even exists: 2K keep allowing dumb s*** like deadeye and contested shots to go in, it needs to stop.
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Old 01-21-2016, 09:40 PM   #18
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Re: NBA 2K16: The Contested Shot Conundrum (Part 1)

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Originally Posted by jagswag21
And as for created players, I think that some of those badges they need to cut out, (specifically myPlayers, not necessarily for real players (I guess)) especially deadeye. All that lucky stuff isn't even necessary, like just get good at the game and don't take dumb shots. That's 2K's problem and that's why this thread even exists: 2K keep allowing dumb s*** like deadeye and contested shots to go in, it needs to stop.
At the same time, are you saying the "very tight" defended shots should never go in though? I mean they do in real life, this year at 23 percent based on the data. There aren't many of these shots in a NBA game because they're low percentage and even hard to get off, but 23 percent isn't exactly "never goes in" territory.
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Old 01-22-2016, 12:27 AM   #19
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Re: NBA 2K16: The Contested Shot Conundrum (Part 1)

23% is actually pretty high in to relation to what i would have expected.

I feel that 2k is a bit inconsistent with what it considers a make-able contest vs. an un-makeable. The same shot that i take on a pull up can be a red release off of a step back or a hand off. Its confusing and often frustrating.

Ive used the same data to try to tweak the sliders a bit, but i think the variables of badges make it a bit harder to replicate than a person might imagine....or at least i did.
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Old 01-22-2016, 12:55 AM   #20
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Re: NBA 2K16: The Contested Shot Conundrum (Part 1)

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Originally Posted by 2_headedmonster
23% is actually pretty high in to relation to what i would have expected.

I feel that 2k is a bit inconsistent with what it considers a make-able contest vs. an un-makeable. The same shot that i take on a pull up can be a red release off of a step back or a hand off. Its confusing and often frustrating.

Ive used the same data to try to tweak the sliders a bit, but i think the variables of badges make it a bit harder to replicate than a person might imagine....or at least i did.
Yeah this is something to me as well. Clearing space as an individual player seems to not have much value for the most part in my experience (that is when doing a stepback and so on).
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Old 01-22-2016, 07:14 AM   #21
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If u ask me people make too many contested or deep 3's with curry online
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Old 01-22-2016, 02:36 PM   #22
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Re: NBA 2K16: The Contested Shot Conundrum (Part 1)

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Originally Posted by Bigman101
If u ask me people make too many contested or deep 3's with curry online
In myTeam or just standard Play Now Online?
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Old 01-23-2016, 12:13 AM   #23
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What are the exact settings for this camera setup? Looks nice!
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Old 01-23-2016, 02:25 AM   #24
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Re: NBA 2K16: The Contested Shot Conundrum (Part 1)

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What are the exact settings for this camera setup? Looks nice!
I usually play from whatever the arena-specific broadcast cam is. However, to capture these GIFs I believe I was playing on Beluba cam with height set to 1.
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