Well,I find that cpu players can score whenever the main cpu wants them to score...it`s the human element where it gets tricky.
Lots of the time,lack of user scoring is due to user input.
How does the cpu choose between goal and save,or missed net/post....when the shooter is in perfect position for a scoring chance,yet the goalie is equally positioned perfectly and reacts perfectly?
Someone has to lose the 'roll of the dice',..unlike the real world,where the puck gives a pretty good indication of the end result.
I would guess it`s got some math and a random event generator of some type involved,....and that stuff isn`t my bag.
IMO,some of the 'scoring equations' need to be re-worked to better recreate reality. Not an easy task I`m guessing,and I`m glad I don`t have that job,cause we`d all be screwed.
You have to let goalies move and react how they can in the real world,if you move the puck around effectively the out of position goalie scoring chances will come when they come.....and then you have to get the scoring equations right for when you are in a stalemate situation...and the result could go either way.
Man,if a guy went top corner glove side on me 80 times out of a 100, from anywhere near prime scoring areas,.....I`d throw myself under the Zamboni,...cause I train 14-18 yr old female goalies that wouldn`t let in 20 out of a hundred.
They`re aint no pull back wrister glitch in the real world,.....and if I`m screened,....I still know it`s general location and I`m going to be making myself big and maybe be in a solid butterfly square to where I think the puck is coming from,......and a little luck to boot.Being screened isn`t a guarantee of a goal,.....becuase we stop most of them too. Skill and brains,the goalie`s biggest assets.When your brain knows what`s going to happen before it happens,that`s an edge,......and it`s something that top level goalies possess as a basic fundamental skill/gift.
Video hockey goalies,don`t yet have these human abilities,....so we`re dealing with the math again.
I`ll say again,if the goalies don`t move and reacting a realistic way,...then the math part is going to make the whole thing look and feel bogus for goalies,...which is what the tuners after v1.00 were doing.
In some ways the NHL11 slider settings are very touchy.I was lucky to be able to use lots of other peoples efforts to bring out some subtlties that I know lots of people are missing out on.Hitting power,...just the slightest bit too much with the wrong game flow and we`re missing out on seeing the subtle body contact,add what the tuners did to balance,agiltiy etc,and a bunch of stuff got lost in the mist........it even effected hoe the cpu AI plays. Game flow too slow,you don`t see some of the quick decision/reaction plays,.....to fast and you don`t have time to do anything,....to much hitting power and it`s big hits all the time,.....not enough and you don`t see the variety in the body contact again.
It`s a small miracle that the game even plays anything close to resembling hockey,......ahhhhh the wonders of technology.
It`s just a lot of trial and error,and trying to get the easy final tuning as good as possible using the tools that the developers allow us to use.
They did all the tough work getting us the game to the point where we do get the easy job of tuning sliders.