03-09-2011, 03:30 PM
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#1
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Staff Writer
OVR: 42
Join Date: Jan 2008
Location: Minnesota
Posts: 2,404
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Hitting Styles - Three Options Explained
I see several threads floating around about all of the different options for hitting in MLB 11 The Show and it's starting to scramble my brain.
In the hopes of condensing and simplifying the three main options I've broken it down in my own view in the following way and hopefully this helps a lot of you decide what is best for you:
1. Analog hitting
Use the right stick to pull back to load the swing (do this just prior to the pitcher releasing the ball) and then move the right stick upwards and in the general direction of the horizontal location of the pitch location. Preload the type of swing you want by pushing "O" for contact, "X" for normal, or "[]" for power.
This requires a lot of movement and precision from your thumb in a short amount of time. It's difficult to move the stick up and towards the inside or outside corner.
This method of hitting places the batter's eye (PCI) on the ball based on your stick skills and on the attributes of the batter.
I would sum this option up as a "fun" way of playing baseball. It's something I will use in exhibition or online. I'll definitely use this in homerun derby.
2. Zone hitting
This requires you to move the left analog stick so that the batter's eye (PCI) is covering the location where the ball will cross the hitting zone. You also then must push a button "O" for contact, "X" for normal, "[]" for Power to execute the swing.
This is a challenging method of hitting in the game because of the number of actions required to hit the ball solidly. This factors in the attributes of the player, but this method can actually use your stick skills (placing the PCI) to improve/override the attributes of the batter.
For example, if you have a below-average hitter, his attributes may not allow him to make solid contact on a given pitch. However, if you are crafty enough with the left stick, you can place the PCI on the pitch location and improve the chance of solid contact.
This is something I would use if I'm playing with a team or players that aren't that great and I need results that are above what their attributes allow. For sim results, this isn't the way to go. Keep in mind this requires you to be very good at zone hitting. If you can't get the left stick in the right place, you're potentially hurting the batter as well. But the potential is there to inflate the results.
Perhaps this is an option for RTTS players. If your player isn't that great yet, control his PCI and get better contact more often. But, I don't want results beyond sim in my franchise so this batting option is out.
3. Timing hitting
The third and final option is the most simple of the three. Push "O", "X", or "[]" for the desired swing type. All you are required to do as a gamer is get the timing right. If the timing is right, then the batter's attributes kick in.
This is the best way to get sim results. The PCI is placed automatically based on your timing and the players skill. You can't move the batter's eye (PCI) artificially. This lets the players be who they are and you're only able to max their potential, not make them better than reality.
This method may not be as "fun" as analog, or as "challenging" as zone, but for effectiveness and sim-like results, this is the way to go.
Timing hitting is what I will use, and recommend, for my franchise for the sake of realism and consistency. I can't make the players any better than they really are, yet pushing a button at the right time is simple enough that I shouldn't screw up their production too much either.
Last edited by jmik58; 03-10-2011 at 04:42 PM.
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