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30 Team Interactive Association

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Old 07-17-2012, 04:13 AM   #1
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30 Team Interactive Association

Hey all,

I am going to be starting up an interactive association in the next week or so right here in this thread. I was originally going to simply do 30 team control myself but I saw some other threads here go this route and it seems fun.

The goal of this association is to take the experience to a whole new level of realism with things like team budgets, luxury tax, a functional amateur sim that expands the use of scouting, summer league and expanded training camps (with effects on progression), a functional D-League and the full use of the new CBA (including things like bi-annual exceptions, early bird rights, a fluctuating salary cap and expanded contracts).

More details will come very soon and I will be happy to answer any questions. I am more than happy to run this myself but I would love to do this interactively. I have all 30 teams open currently so anybody is free to sign up.

Teams Available:

Boston Celtics
San Antonio Spurs
Memphis Grizzlies
Brooklyn Nets

Link to the other forum: http://interactivenba.freeforums.org/index.php
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Quote:
Originally Posted by Tweeg
In all of the pre release CCM news people like Looman kept saying, "You might see a guy like Kurt Warner come out of retirement. Anything can happen."

He should have said "You will see Kurt Warner come out of retirement. That's about it."

Last edited by tarantism; 08-10-2012 at 12:09 AM.
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Old 07-17-2012, 03:21 PM   #2
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Re: 30 Team Interactive Association

Ill join

raps if i can
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Old 07-17-2012, 04:07 PM   #3
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Re: 30 Team Interactive Association

I'll take the Lakers if possible.
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Old 07-17-2012, 04:11 PM   #4
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Re: 30 Team Interactive Association

Right on dude! I was hoping that somebody would grab the Raps.

Another note to add...this will be a '12-'13 association, so I will be opening up at summer league '12. This means that any and all moves made by teams during this offseason will be included in association.

I still have some work to do to get this all set up, as I need to create a fully functional college and euroleague stat generator (for incoming rookies starting with the 2013 draft class) as well as a complete NBA player database and cap information for respective teams.

I will not be including player ratings in the database, so GMs will need to make their roster decisions based on known abilities, scouting reports and player knowledge alone. I will get into the details of how to use your pro and amateur scouts later on.

There will be an association primer coming out ASAP that will detail all of the salary cap information and rules. It will also contain instructions on how to do things like scout players, sign free agents as well as a guide to structuring contracts, trading players, managing team budgets and using the waiver wire.

If you sign up to be a GM for a team, you will be challenged with things like managing budget and salary cap, bidding on players, setting training camp and summer league rosters, assigning player scouts, etc. You will be given all of your own financial information but you will not have information from other teams. All transactions need to be commissioner approved by submitting a PM to me with the goal of keeping things realistic.

My goal with this association (ideally) is to create a fully functional and realistic league within NBA 2k12. I am very excited to get started!
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Quote:
Originally Posted by Tweeg
In all of the pre release CCM news people like Looman kept saying, "You might see a guy like Kurt Warner come out of retirement. Anything can happen."

He should have said "You will see Kurt Warner come out of retirement. That's about it."

Last edited by tarantism; 07-17-2012 at 05:58 PM.
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Old 07-17-2012, 04:12 PM   #5
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Re: 30 Team Interactive Association

Also, if anybody has any questions about how this will work I would be happy to answer them.
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Quote:
Originally Posted by Tweeg
In all of the pre release CCM news people like Looman kept saying, "You might see a guy like Kurt Warner come out of retirement. Anything can happen."

He should have said "You will see Kurt Warner come out of retirement. That's about it."
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Old 07-17-2012, 06:20 PM   #6
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Re: 30 Team Interactive Association

sounds fun!

how will you have the database?
and how or where do you create a generator for college stat gen?
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Old 07-17-2012, 07:42 PM   #7
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Re: 30 Team Interactive Association

well I am already in one of these but I like this stuff so can I get the Cavs
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Old 07-17-2012, 10:25 PM   #8
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Re: 30 Team Interactive Association

Quote:
Originally Posted by nuka
sounds fun!

how will you have the database?
and how or where do you create a generator for college stat gen?
All of the information will be in excel files, and I will probably have it all available on google docs. I am working on drafting the primer as a text document as we speak so hopefully I will have that done some time in the next day or so.

As far as the college and euroleague stats....those are more complicated but they are (finally) done. Basically what I did was I created a database of a top 200 or so prospects (euro and college), including the top 85 real-life prospects from DraftExpress. Instead of copying the full rosters from every college and euro team I split it up into 18 NCAA teams and 8 euro teams, each organized by region. In order to get a wider range of players, I often created an "A" and "B" team for each region, and split the prospects evenly between the two (think of it like a snake draft for each region individually). or example, the "Mid-Atlantic" team recruits from New York, Pennsylvania and New Jersey.

The next step was the generate the prospects within this database. To do this, I assigned a NBA player comparison (found on the web- not my personal opinion) and then used that player comparison to assign a play "style" (as per 2k12) to each player. Then each player was ranked against the other players and placed on their respective teams (as I said earlier, according to what region their college is in).

After all of the players were placed on their teams I had to figure out how to set up a way to generate stats, since there is no college hoops game nowadays. The way that I did this was I separated each position into it's different "styles" in 2k12. For example, Point Guards can be either Pass First, Scoring, Defensive, All-Around, Athletic or 3pt Specialist. I went into my rosters in 2k12 (not the base rosters, mind you) and found a floor and ceiling player for that position. I took their stats from the 2012 season and broke those down to a per-minute number (i.e., points scored per minute played). I did this for each and every player style found in 2k12.

One this step was done it was time to start the longest one of all. I created a rotation for each of the teams in NCAA and Euroleague and used a random number generator to create a result for each of the players on each team. I did this for all 200 prospects and the numbers came out great.
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Quote:
Originally Posted by Tweeg
In all of the pre release CCM news people like Looman kept saying, "You might see a guy like Kurt Warner come out of retirement. Anything can happen."

He should have said "You will see Kurt Warner come out of retirement. That's about it."
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