06-06-2013, 01:20 PM
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#3
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Bang-bang! Down-down!
OVR: 28
Join Date: Mar 2004
Location: Pensacola, FL
Posts: 16,781
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Re: Titanfall (Xbox One/360/PC)
Game Informer details:
- Out Spring 2014
- Xbox One and PC
- 360 version being developed by someon else
- Blurs line between competitive multiplayer and single player.
- Campaign Multiplayer, "traditional" multiplayer mode", and a "One-Player Mode".
- Going for a District 9 or Blade Runner vibe.
- "Hulking 24-foot tall mechs concentrate heavy fire on anything that moves while lithe soldiers zip across the map with a swiftness normally reserved for superheroes"
- "Legions of AI soldiers pour in and out of buildings on a large-scale battlefield as dropships deliver reinforcements from above"
- Set in a future where humanity is split between its human civilization on Earth and a series of settlements in space
- Travelers need to go through a difficult journey to reach the colonies
- Settlers maintain self-sustaining cities on other planets
- Interstellar Manufacturing Corporation is making inroads to secure the valuable natural resources of those regions
- Battle lines drawn between those who wish to protect the settlements and the unsympathetic capitalist juggernaut
- Campaign multiplayer only uses the genesis of this skirmish as a backdrop for multiplayer battles
- Shown both perspectives of the conflict rather than choosing sides
- Respawn wants to sell gamers the universe as opposed to telling an involving story
- Respawn is embracing the visual storyteling approach of titles such as Left 4 Dead
- Players given subtle clues about the conflict, such as eviction notices on doors, flooded apartments with children’s drawings taped to the refrigerator, etc.
- Everything has its advantages in disadvantages in Titanfall
- The titans are different from the prototypical mech
- May get a different stylized embark animation based on how you approach the titan - Ex: slide between a titan’s legs and it uses its hand to scoop you into the cockpit
- Titans can use powerful weapons
- Arc cannon: chain-lightning gun that can be charged for more damage
- Damage can extend to multiple threats when enemies are grouped together
- Each titan has specialized weaponry, such as a 40mm explosive weapon and/or a rocket launcher
- Vortex ability: press the button at the right time to collect bullets and rockets and throw them back at an enemy that you choose
- Holding the vortex too long will make you miss the target
- Can tell the titan to guard your current area or follow you around with a d-pad command
- Eject boost ability can be used to catapult yourself into the air to reach higher perches for sniping as a pilot
- Other pilots can jump on the back of your titan to fight from a new vantage point
- Doomed state: occurs when a titan is badly damaged
- Can either eject and continue on foot or try to continue
- When in doomed state, other titans can rip you from the cockpit and kill you
- Pilots are the jack-of-all-trades
- Pilots capture control points, defend high value targets, are involved with fetch-and-grab missions, and more
- Pilots don’t have size, but they’re agile
- They can wall-run, and jump kits let them perform multiple jumps at once and prevent them from ever taking falling damage
- Hit-and-fade tactics for pilots
- Pilots also have a short-lived cloaking ability, allowing them to move across wide-open expanses safely
- All pilots come with several weapons
- Smart pistol: weapon that can lock onto multiple targets and fires with one trigger pull
- This gun can’t lock onto titans
- Assault rifle, anti-titan rocket launcher, data knife are also equipped
- Data knife can reprogram computer-controlled characters to fight for you
- Big plans for the progression system
- Playable female characters
- SmartGlass integration
- Some Kinect support
- Game was originally targeted for current-gen hardware
- Team started to think that the current-gen console infrastructure wouldn’t allow for all of their ideas
- Only 80 devs on the project
- Focusing on one new console to avoid too many time-sucking dead ends
- Not ruling out other platforms in the future
- At least 12 titans in the multiplayer arena with AI characters
- Xbox One processing power mostly used for the art team, which can make more unique textures
- Respawn will use Xbox One’s cloud servers for dedicated servers and using them to handle all physics calculations and AI for non-playable characters
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps
- Modified Source - "Rewriting major portions of it".
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Go Noles!!! >>----->
Last edited by Flawless; 06-06-2013 at 01:25 PM.
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