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Real Player % vs User Timing?

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Old 10-10-2014, 01:32 AM   #1
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Real Player % vs User Timing?

Which one should I go with guys? Playing on HOF and simulation.
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Old 10-11-2014, 12:20 AM   #2
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Re: Real Player % vs User Timing?

Answers guys!?
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Old 10-11-2014, 02:02 AM   #3
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Re: Real Player % vs User Timing?

I looked into this a while back and I liked the arguments for real player %, but I've always used user timing. It really just comes down to the way you view the game.

It would seem to me that using real player % is more likely to make the gameplay more sim. I feel like...if you're using it than you're more focused on getting your players good, open looks through play calling, screens, etc. I don't like the idea of having to master players shot timings every time I want to play with a new team (timing still matters in real player % from what I understand, just not as much).

I might go back to using real player %. The only reason I think I never got into using it was because I'm sure the majority use user timing and if I were to ever start playing online I know thats the default.

Both release and shot ratings matter in both, its just the degree that they matter thats different.
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Old 10-11-2014, 07:20 AM   #4
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Re: Real Player % vs User Timing?

It's just personal preference. Do you want to play a factor in their shot success or just try to get them in a good position to knock one down.

I prefer real shot %
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Old 10-11-2014, 07:46 AM   #5
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Re: Real Player % vs User Timing?

I've always been concerned with using %'s because I felt it took the control out of my hands. With timing it's pretty much on me. I could be wrong but just my thought process.
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Old 10-11-2014, 08:53 AM   #6
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Re: Real Player % vs User Timing?

I love running plays...I also run a lot of pick and roll, pick and pop..I love dice role/player ratings to be the primary force that determines my teams success.

I use Real FG/FT%.

You still need to get a good release, it just does not kill your shot if your not near perfect.
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Old 10-11-2014, 09:04 AM   #7
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Re: Real Player % vs User Timing?

Quote:
Originally Posted by Armor & Sword
I love running plays...I also run a lot of pick and roll, pick and pop..I love dice role/player ratings to be the primary force that determines my teams success.



I use Real FG/FT%.



You still need to get a good release, it just does not kill your shot if your not near perfect.

A&S do you ever get the feeling that there is always a % that is gonna determine your outcome of a game?

Will a player with a low % ever get on a roll and just have a really good game and not have the %'s determine that he's too hot?

I'm just curious on your/others thoughts? Thanks in advance


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Old 10-11-2014, 09:08 AM   #8
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Re: Real Player % vs User Timing?

Honestly sometimes it feels like real % isn't working when I use it. So I don't think that will be an issue.

Mostly I think it means that if you have a bad 3pt shooter, he's going to be bad even if you times his release.
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