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Block Shed / What makes a Run Stopper?

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Old 01-12-2016, 03:29 PM   #1
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Block Shed / What makes a Run Stopper?

I'm trying to determine what it takes to make a DT a real run stopping force. Maybe it's sliders? Maybe a combination of ratings that I'm overlooking?

I've had various "elite" DT's, most with Str, BS and Tackle in the 90's, but they still seem to never, ever, get off of blocks to impact a run play. The only time I see them shed a block is when the runner is already 4 yards past the line of scrimmage. It's just taking them too long.

Throughout my months playing various franchises I've had Ngata(several times, always FA), Atkins, Wilfork, Harrison, Hankins, Poe, etc.. same results with all of them.

What am I missing? Can anyone help me out here?
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Old 01-12-2016, 03:50 PM   #2
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Re: Block Shed / What makes a Run Stopper?

I've got Kyle Williams and he is a beast for me in the run game. I definitely see a difference between when he and Paul Soliai are in the game vs. when I rotate to my second line guys.

A big thing to look it is what types of fronts are you playing and what types of runs are giving you the most trouble.
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Old 01-12-2016, 04:19 PM   #3
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Re: Block Shed / What makes a Run Stopper?

It's up the middle that kills me. I'm usually in a 4-3 normal/strong or a 46 on obvious run downs. I've tried shifting the line to each side, pinching, etc.

At this point I'm thinking it has to do with sliders. I know that some of them affect line play. Does something like false start need to be sub 50?
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Old 01-12-2016, 04:21 PM   #4
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Re: Block Shed / What makes a Run Stopper?

Khalib has demonstrated that Play Recognition is a value that corresponds to how quickly and successfully your defender reacts to the run.

If you're not already paying attention to that value, I'd start looking at/for that.

I'd also look at/for the high motor trait. That one seems to have a big impact on run defense in the front seven. I've been looking harder at LB who have it than DL, but at the LB level, I notice guys who have that seem better overall in pursuit.
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Old 01-13-2016, 11:25 PM   #5
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Cool Re: Block Shed / What makes a Run Stopper?

4-3 stack is good, along with Bear fronts.

Also, what coverages are you playing, and which defender are you controlling?

If you are getting beat up the middle, I'd say stay in single high coverages -- lot of cover 3 and cover 1. Cover 1 is good because the linebacker who has the back in man will be more aggressive attacking the run.
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Old 01-14-2016, 01:07 AM   #6
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Re: Block Shed / What makes a Run Stopper?

PRC + BSH + STR
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Old 01-14-2016, 03:21 PM   #7
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Re: Block Shed / What makes a Run Stopper?

I'm usually in a Cover 1 when anticipating run, and it works for the most part. My LB's will make plays often enough. My problem is that my DT's don't do anything and I'd like to feel like there's value to the position in the game, especially with some of the premier DT's in the league. I'm not expecting 10 tackles a game or anytyhing unrealistic. I'd just like to see them get off blocks and impact a play a few times a game.

I will have to check for the High Motor trait to see which ones have it, but most of these guys have pretty high BSH, PRC and STR already.

Thanks for the replies so far guys.
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Old 01-14-2016, 04:19 PM   #8
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Re: Block Shed / What makes a Run Stopper?

The straight ahead runs(dive, lead dive, ISO, etc..) are a bit overpowered this madden for some reason. I've noticed that quite a bit. Other than the suggestions already posted, I would suggest trying some of the 5-2 defense as well. the 5-2 pinch(which is a cover 0 blitz) attacks the A gap with a LB, and because the front is generally 5 on 5, this leaves the LB free to take on the back, or FB that's blocking. good luck.
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