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Measuring Captain Progress

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Old 04-06-2016, 09:36 AM   #1
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Measuring Captain Progress

I'm not clear on how progress is achieved in Captains. The Donaldson Captain requires players with a clutch rating of 75 or higher. If I play a game with one player in my lineup does that give me the same progress as having 25 players with a high clutch rating?

Is there a way to easily identify which players meet that requirement? Only way I've found is to go into each and every profile, then try to remember what's what. It pretty much requires a spreadsheet! It would be nice if the "Generate Lineup" button in MySquad gave you the optimal lineup for your Captain's requirements.
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Old 04-06-2016, 09:43 AM   #2
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Re: Measuring Captain Progress

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Originally Posted by pozezanc
I'm not clear on how progress is achieved in Captains. The Donaldson Captain requires players with a clutch rating of 75 or higher. If I play a game with one player in my lineup does that give me the same progress as having 25 players with a high clutch rating?

Is there a way to easily identify which players meet that requirement? Only way I've found is to go into each and every profile, then try to remember what's what. It pretty much requires a spreadsheet! It would be nice if the "Generate Lineup" button in MySquad gave you the optimal lineup for your Captain's requirements.
The more you have in a lineup the better. As for an easier way to tell if they're eligible for that captain, just look at the front of all the live cards. If they have C with the color of that captain, they're eligible. Hope this helps.
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Old 04-06-2016, 10:03 AM   #3
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Re: Measuring Captain Progress

Cool - thanks. I'll look for the C's - that helps.

Any idea what the difference is between having 1 player vs 2 that meet the Captain criteria? Can anyone quantify it?
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Old 04-06-2016, 10:22 AM   #4
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Re: Measuring Captain Progress

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Originally Posted by pozezanc
Cool - thanks. I'll look for the C's - that helps.

Any idea what the difference is between having 1 player vs 2 that meet the Captain criteria? Can anyone quantify it?
I personally can't. That's a question that needs to be answered by a dev as we aren't given after game breakdowns on what all we earned to really be able to tell what kind of increase each player gives. I suppose you could look at how many tickets you have before a game and then add 1 player that meets the requirements of that captain and then after the game check and see what you earned. Then the next game add one more and see what the difference is.
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Old 04-06-2016, 10:41 AM   #5
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Re: Measuring Captain Progress

Quote:
Originally Posted by pozezanc
Cool - thanks. I'll look for the C's - that helps.

Any idea what the difference is between having 1 player vs 2 that meet the Captain criteria? Can anyone quantify it?


So if the mission says play 100 innings with players with a clutch rating of 75 or higher and you play a 9 inning game with only 1 of those players you will only have 9/100 innings after one game.


If you have 5 guys that play those 9 innings then you will end the game with 45/100 innings. At least that is how it is supposed to work.


So, I am not sure you will gain XP faster but you will definitely earn tickets faster if you use more players that meet the criteria.
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Old 04-06-2016, 01:05 PM   #6
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Re: Measuring Captain Progress

That makes sense. I wasn't aware it was measured in innings - that makes a lot more sense now.
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Old 04-06-2016, 02:48 PM   #7
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Re: Measuring Captain Progress

My game roster reflects the mission. Everyone is under 60 fielding


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Fielding Shmielding - Offense is the best Offense. Use players in Diamond Dynasty with a Fielding of 60 or less for some high powered ticket bonuses.
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Old 04-06-2016, 02:51 PM   #8
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Re: Measuring Captain Progress

If you were to change captains & use the lineup regeneration would it be different based on your new captains mission? I don't think it does.


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