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WWE 2K14 Universe Mode Detailed

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Old 10-16-2013, 01:01 PM   #65
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Re: WWE 2K14 Universe Mode Detailed

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Originally Posted by kisstopher5
I think too many people miss the point when it comes to pro wrestling games. It's not a sport. I could go in there with Cena and destroy Punk in about 3 minutes on any difficulty any day. Or, I could go in there, make it look real, trade moves and strikes, and make it feel like a real match. Then, towards the end when we are both badly hurt, whoever gets a big move off first and gets the pin/sub wins. That's how you play a wrestling game. That's how I do at least. The challenge is trying to put on an amazing match where you sit back and go, "Wow. That's better than they do on TV."
I couldn't disagree more. We shouldn't have to "work a match" in order to play a wrestling game. It should be challenging to play.We shouldn't have to pretend to be losing in order to get enjoyment out of it.

And I hate to compare, but Fire Pro had the best of best worlds. Challenging gameplay (for the most part), and it had the "Audience Match", where you did in fact have to work a match to get a good reaction from the crowd and a high match rating. There was a point to it, an objective. Plus, it was optional.

Of course, if you're playing with a buddy, none of that really matters.


Quote:
Originally Posted by SmashMan
The series needs an overhaul, but it's clear they're not moving in that direction. How do you suggest they improve the AI (read: make it "so good"), considering their current system?

There's no wrestler logic to guide the AI, so the player is forced into leading the match, moreso than we have in past games.

You can't force AI to play out a 'real' (scripted) pro wrestling match. You can, however, include logic and tendency options that dictate how the AI approaches a match - they've just decided not to go that route. What we have is a fighting game with wrestling moves, so with this system we have to really work to make matches play out in a realistic fashion.
Exactly. Again, see Fire Pro. With the WWE games, each character looks different, and have different move sets... but they all preform exactly the same way. Like I said earlier, it's boring.

Last edited by ggazoo; 10-16-2013 at 01:03 PM.
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Old 10-19-2013, 05:37 AM   #66
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Re: WWE 2K14 Universe Mode Detailed

Ok I haven't played a WWE game in ages so bear with me...is this mode basically a Be the Booker type mode?

I mean can you plan out storylines way in advance, determine champions, which matches take place where, etc?

Wondering just how deep and customizable it is for the player?
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Old 10-19-2013, 02:01 PM   #67
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Re: WWE 2K14 Universe Mode Detailed

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Originally Posted by MizzouBravesFan
Ok I haven't played a WWE game in ages so bear with me...is this mode basically a Be the Booker type mode?

I mean can you plan out storylines way in advance, determine champions, which matches take place where, etc?

Wondering just how deep and customizable it is for the player?
You can set rivalries using the new Rivalry Manager, where you determine whobyoubwant to feud and the duration of the feud (not sure what options you have in terms of longevity). If you let the game do the booking, you won't get say in what matches happen other than through setting rivalries.

If you adjust each card as it happens, you can make any match happen any time. I have used an Excel spreadsheet to keep track of rosters, champions, feuds, and plans. It works, but I am really looking forward to how Rivalry Manager will simplify things.
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Old 10-19-2013, 04:42 PM   #68
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Re: WWE 2K14 Universe Mode Detailed

I'm wondering if there is a limit to how many rivalries you can have on universe mode
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Old 10-19-2013, 05:02 PM   #69
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Re: WWE 2K14 Universe Mode Detailed

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Originally Posted by nate1986
I'm wondering if there is a limit to how many rivalries you can have on universe mode
The number floating around is something like three per show.
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Old 10-19-2013, 09:06 PM   #70
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Re: WWE 2K14 Universe Mode Detailed

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Originally Posted by bigbob
The number floating around is something like three per show.
Good enough for me. If I do 5 matches per show, I only have 2 matches to worry about booking, unless the standard booking is good.
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Old 10-19-2013, 09:06 PM   #71
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Re: WWE 2K14 Universe Mode Detailed

I think 4 would be perfect that way Every Champion(s) can be involved in a feud on each show
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Old 10-20-2013, 12:16 AM   #72
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Re: WWE 2K14 Universe Mode Detailed

was anyone else concerned that it seemed like if two wrestlers were feuding they would just face off every week in a different match? That's not how feuds work. the work with run ins, promos, tag team matches. My fear is its going to be really lame if its just week after week with the same match up. ntm how would a triple threat work can one wrestler be in two feuds??
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