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WWE 2K16 Available Now, Post Your Impressions Here

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Old 10-30-2015, 03:16 PM   #169
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Re: WWE 2K16 Available Now, Post Your Impressions Here

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Originally Posted by molendie
After you grapple, what do you press to pick a certain body part to attack? I didn't even think that was an option anymore!
On the Xbox1 it's Right Trigger.

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Old 10-30-2015, 03:33 PM   #170
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Re: WWE 2K16 Available Now, Post Your Impressions Here

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Is there a trick to climbing the ropes? I hold the button and my guy always seems to stop on the middle buckle.
You need to run towards the turnbuckle. But if you're using your career mode guy you first need to buy the ability to climb on top.
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Old 10-30-2015, 05:29 PM   #171
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Re: WWE 2K16 Available Now, Post Your Impressions Here

I am literally 0-14 against John Cena using Sami Zayn, Cesaro, and Ziggler. This really is a sim.
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Old 10-30-2015, 07:31 PM   #172
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Re: WWE 2K16 Available Now, Post Your Impressions Here

I just had a no stamina bar having Brett Hart kick out of a Stone Cold Stunner and beat me with a Sharp Shooter. I was thinking NO WAY the CPU can kick out of that finisher with no bar left. But yet the CPU did.
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Old 10-30-2015, 08:43 PM   #173
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Re: WWE 2K16 Available Now, Post Your Impressions Here

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Originally Posted by Gotmadskillzson
I just had a no stamina bar having Brett Hart kick out of a Stone Cold Stunner and beat me with a Sharp Shooter. I was thinking NO WAY the CPU can kick out of that finisher with no bar left. But yet the CPU did.
This is such a weird thing. I say this because it doesn't happen all the time. One match it will take 2 or 3 finishers to put someone away and the next it will take 1.

I'm wondering if some wrestlers finishers are more powerful than others. I have noticed in just a couple tests I did that Brock only needed one F5 to end the match. And Dolph needed two.

I also had an interesting match with Dean Ambrose vs. Rollins. It was a great match. I hit him with dirty deeds and he kicked out, but then I put him into Ambrose's submission special (can't think of the name of it now) and he submitted.

I think the finisher situation needs some tuning and hopefully 2K realizes this and tunes it in a patch.
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Old 10-30-2015, 08:57 PM   #174
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Re: WWE 2K16 Available Now, Post Your Impressions Here

The finishers definitely need tuning, General Adnan (I kid you not) kicked out of 2 finishers against me. I was playing as the Warrior, then to add insult to injury he submitted me.
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Old 10-30-2015, 09:53 PM   #175
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Re: WWE 2K16 Available Now, Post Your Impressions Here

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Originally Posted by Gotmadskillzson
I just had a no stamina bar having Brett Hart kick out of a Stone Cold Stunner and beat me with a Sharp Shooter. I was thinking NO WAY the CPU can kick out of that finisher with no bar left. But yet the CPU did.
If CPU Bret Hart had a Finisher icon, it's possible that he was leveraging the Resiliency ability. By default, Bret has Resiliency Lvl 2 which will give him two opportunities to trade finisher icons for free kickouts at any point the match.

Not saying that's what happened as I obviously didn't play your match, but worth considering.

That said, it does seem pretty tough to put guys away this year; most of the time one finisher isn't really getting it done regardless of opponent (which is actually pretty consistent with current WWE programming in main event matches, all things considered). Maybe combining changing finisher damage to maximum with an adjustment to the momentum bar charge rate will do the trick?

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Old 10-30-2015, 11:42 PM   #176
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Re: WWE 2K16 Available Now, Post Your Impressions Here

so last year I could make an attire the primary so it was theres in universe mode but now this year it only can b an alternate so if I edit a card during a rivalry to change attires it will reset the rivalry. I don't like this
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