Home

WWE 2K17 Another year and all these problems. PLEASE READ 2k Devs

This is a discussion on WWE 2K17 Another year and all these problems. PLEASE READ 2k Devs within the WWE 2K and Other Wrestling Games forums.

Go Back   Operation Sports Forums > Combat Sports > WWE 2K and Other Wrestling Games
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Closed Thread
 
Thread Tools
Old 10-01-2016, 03:35 PM   #1
Banned
 
OVR: 0
Join Date: Nov 2014
WWE 2K17 Another year and all these problems. PLEASE READ 2k Devs

Here are some problems that Wwe 2k still hasnt fixed all these years.

https://youtu.be/3PeRhS8bxX0
(1)Matches can end on a signature move. Why? Thats so rare in Wwe programming. There is a reason a Finishing move is called A FINISHER.
In the video link above Nakamura defeats Cena with his Signature Move.

(2) Pin meter allows Users to kickout at 1 late in a match after a finisher. Why?
(3) Pin meter gives Users 2 chances to kickout (Also late in a match, after finisher) before the Referee hits his hand on the mat for 2 count. Why?
Razeart2422 is offline  
Advertisements - Register to remove
Old 10-01-2016, 04:02 PM   #2
Banned
 
OVR: 0
Join Date: Nov 2014
Re: WWE 2K17 Another year and all these problems. PLEASE READ 2k Devs

2k devs need to make it easier to kick out of signatures and WAY harder to kickout of finishers.

It is really sad that Wwe 2k is aiming for simultion but they are getting the most important aspect of a match wrong. The ending is the climax. Should always end with a finisher.

Not with Signature moves or regular moves.

I can already tell that the game is going to be extremely easy again, even on legend difficulty and its because the Pin meter gives to many chances to kick out after being hit with a finisher.

After you are hit with a finisher you should go into stunned mode, like WWF No Mercy on the N64 used to have their game. When you would get hit with a finisher.

I know making matches end only with finishers is a tricky thing because then there would be no point of pinning early in a match because then you would know there is no way you will win without hitting a finisher first. But thats how it is in wwe programming. So make it like the real WWE!
Razeart2422 is offline  
Old 10-01-2016, 04:17 PM   #3
Banned
 
OVR: 0
Join Date: Nov 2014
Re: WWE 2K17 Another year and all these problems. PLEASE READ 2k Devs

If you get pinned,

After Regular Move: Pin meter should be very, very easy.
After Signature Move: Pin meter should be a bit harder, only allowing you to kick out after two count.
After FINISHER Move: Pin meter should be very hard. Only allowing you to kickout after two count.

It should be that if you are not pinned 10 seconds right after being hit with a finisher. That the pin meter becomes easy to kick out AGAIN after 10 seconds. If you get pinned 10 seconds after being hit with finisher it should be as if you were being pinned after being hit with a regular move.

It is unnacceptable to see the computer lose to a signature move because they don't even use the pin meter. They should be programmed to lose only after a Finisher.

Also i hope it is not as easy to win a match with the ROLL Up Pin. In WWE 2k16 it was too easy. Roll up pins should only be able to be used when you have a finisher. It should use up a finisher icon or at least a signature icon.

Last edited by Razeart2422; 10-01-2016 at 04:21 PM.
Razeart2422 is offline  
Old 10-01-2016, 04:45 PM   #4
Nothing to see here folks
 
oneamongthefence's Arena
 
OVR: 22
Join Date: Apr 2009
Location: Mississippi
Posts: 5,566
Blog Entries: 6
Re: WWE 2K17 Another year and all these problems. PLEASE READ 2k Devs

One other thing to add to this would be nice to have an actual squash match. Like Reigns doing his spear on a jobber right out of the gate and getting the victory. Or after interferences. Even if it is scripted.

Sent from my LGAS992 using Tapatalk
__________________
Because I live in van down by the river...
oneamongthefence is offline  
Old 10-01-2016, 04:45 PM   #5
All Star
 
SmashMan's Arena
 
OVR: 14
Join Date: Dec 2004
Location: Chicago, IL
Re: WWE 2K17 Another year and all these problems. PLEASE READ 2k Devs

Isn't this pretty much the same as your other thread on pin attempts?

And again, man...it'd be nice if they did but as far as we know, WWE2K devs do not visit OS. If you want their attention on this, try tweeting at them or posting it on their forums.
SmashMan is offline  
Advertisements - Register to remove
Old 10-01-2016, 05:23 PM   #6
Moderator
 
jvalverde88's Arena
 
OVR: 28
Join Date: Jun 2008
Posts: 11,785
Re: WWE 2K17 Another year and all these problems. PLEASE READ 2k Devs

No "Hey Devs" threads.
__________________
Mets/Giants/Knicks/Rangers/Manchester United/Notre Dame Football

Quote:
Never let fear determine who you are. Never let where you came from determine where you are going.
jvalverde88 is offline  
Closed Thread


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > WWE 2K and Other Wrestling Games »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 07:47 AM.
Top -