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What I Believe Is Holding This Series Back (Constructive Rant)

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Old 12-08-2015, 09:50 AM   #1
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Thumbs down What I Believe Is Holding This Series Back (Constructive Rant)

I am a long time Fire Pro wrestling fan. And for anyone that has played this series can agree with, what makes Fire Pro special is the CPU Logic (Wrestler Tendencies). Without it, wrestlers generally wrestle the same. There is no variation in their end game. Some wrestlers wrestle to put on a show. Some wrestle to get the job done quickly, but we aren't able to see that done when playing the CPU in this game.

Here is a quick explanation of what CPU LOgic is.

Quote:
----------------------
CPU LOGIC AND FIRE PRO
----------------------
What can be said about CPU Logic? It's still the defining feature of the
Fire Pro series, and a feature that hasn't been touched with a ten-foot
pole by any American wrestling game producer as of this writing. But Fire
Pro logic has also taken something of a bum rap over the years; it's too
tough to learn, it's too time intensive, it's not worth the effort, etc.
To which I say "nonsense". After all, this is Fire Pro we're talking here,
so why not take a bit of time to understand what really sets this series
apart from its peers?

But why not just stick with FPR's default logic? Is it really that bad?
More or less, yeah, it is. One of the worst things about default CPU Logic
is that many of the key behavioral settings are 50/50, which is direct
contrast to the logic of the default wrestlers themselves. For this reason
alone, you may want to make logic assignment a priority for your edit.
With a small bit of studying (yes, I know, a horrible word to use in the
context of videogaming, but nonetheless), you will be rewarded with an
edit that not only looks and moves just the way you want him to, but also
BEHAVES the way you want to. No other wrestling game can boast this.
Fire Pro wrestler logic can basically be divided into two distinct
categories (please note that specific logic parameters are outlined in
the FPR General Guide):

MOVESET LOGIC - Determines which moves a wrestler will attempt at
certain points in the match. For example, how often a wrestler decides
to attempt his "big" moves depending on his opponent's health status.
Tweaking these parameters can ultimately make your edit more reckless
or conservative in the ring, depending on the settings.
BEHAVIORIAL LOGIC - Determines the wrestler's general characteristics
and tendencies inside the ring. For example, does he try to entertain
the audience, or does he only care about winning? If he has a tag
partner, is he cooperative? Tweaking these parameters will greatly
affect your edit's overall in-ring psychology.

As you can imagine, all of this makes a tremendous difference in how your
edit will be handled by the CPU when not controlled by a human player.
Yes, it does take time to get things tweaked just how you like them. You
may find yourself simming a match with your edit, going back into Edit
Mode to make adjustments, then going back to simming again. But in the
end, you'll end up with the best edit possible this way.
With CPU logic, I feel this game is much more attractive to the wrestling video game fans that are still stuck in the early 2000s. Face it, many of us still hold those games in high regard and having a fully functioning CPU experience is one thing that is holding this series back.
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Old 12-08-2015, 03:53 PM   #2
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Re: What I Believe Is Holding This Series Back (Constructive Rant)

No Mercy had wrestler logic as well just not to the extent fire pro has. I agree that there is not enough separation between heels and faces for sure.

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Old 12-17-2015, 10:18 PM   #3
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Re: What I Believe Is Holding This Series Back (Constructive Rant)

For me it's the combination of CPU logic and pace. The individual animations may be more true to real life, but they take the player out of the game to a certain degree. There's too much dead time in between user actions.

I've noticed the CPU logic issue in pretty much every game since SvR 2006. In 2k16 (PS3 version btw) I keep waiting for guys to use a top rope move that isn't a finisher or signature move. I feel like I'm carrying the CPU through a match most of the time. It lacks spontaneity. Not in a totally random "OMG, Undertaker just did a 450 splash" kind of way, but seeing him do a top rope clothesline once in a while would be nice.
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Old 12-18-2015, 12:41 PM   #4
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Re: What I Believe Is Holding This Series Back (Constructive Rant)

Fire Pro was the only game I could sit through and sim CPU matches, and it'd be fun as if I was playing them. I could watch CPU Vs. CPU matches for hours and just write down the results. Man, I miss that game. I think I left it in my old house when I moved. Something I'll always regret, as well as selling my PS2.
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Old 12-19-2015, 10:03 AM   #5
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Re: What I Believe Is Holding This Series Back (Constructive Rant)

Really strange that it HASN'T been implemented. Look at all the other 2K games, their trademark feature has always been signature tendencies and animations.
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Old 08-14-2016, 11:48 AM   #6
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Re: What I Believe Is Holding This Series Back (Constructive Rant)

I haven't read about it being implemented again this year. I am really bothered if this doesn't make the game
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