I am a long time Fire Pro wrestling fan. And for anyone that has played this series can agree with, what makes Fire Pro special is the CPU Logic (Wrestler Tendencies). Without it, wrestlers generally wrestle the same. There is no variation in their end game. Some wrestlers wrestle to put on a show. Some wrestle to get the job done quickly, but we aren't able to see that done when playing the CPU in this game.
Here is a quick explanation of what CPU LOgic is.
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CPU LOGIC AND FIRE PRO
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What can be said about CPU Logic? It's still the defining feature of the
Fire Pro series, and a feature that hasn't been touched with a ten-foot
pole by any American wrestling game producer as of this writing. But Fire
Pro logic has also taken something of a bum rap over the years; it's too
tough to learn, it's too time intensive, it's not worth the effort, etc.
To which I say "nonsense". After all, this is Fire Pro we're talking here,
so why not take a bit of time to understand what really sets this series
apart from its peers?
But why not just stick with FPR's default logic? Is it really that bad?
More or less, yeah, it is. One of the worst things about default CPU Logic
is that many of the key behavioral settings are 50/50, which is direct
contrast to the logic of the default wrestlers themselves. For this reason
alone, you may want to make logic assignment a priority for your edit.
With a small bit of studying (yes, I know, a horrible word to use in the
context of videogaming, but nonetheless), you will be rewarded with an
edit that not only looks and moves just the way you want him to, but also
BEHAVES the way you want to. No other wrestling game can boast this.
Fire Pro wrestler logic can basically be divided into two distinct
categories (please note that specific logic parameters are outlined in
the FPR General Guide):
MOVESET LOGIC - Determines which moves a wrestler will attempt at
certain points in the match. For example, how often a wrestler decides
to attempt his "big" moves depending on his opponent's health status.
Tweaking these parameters can ultimately make your edit more reckless
or conservative in the ring, depending on the settings.
BEHAVIORIAL LOGIC - Determines the wrestler's general characteristics
and tendencies inside the ring. For example, does he try to entertain
the audience, or does he only care about winning? If he has a tag
partner, is he cooperative? Tweaking these parameters will greatly
affect your edit's overall in-ring psychology.
As you can imagine, all of this makes a tremendous difference in how your
edit will be handled by the CPU when not controlled by a human player.
Yes, it does take time to get things tweaked just how you like them. You
may find yourself simming a match with your edit, going back into Edit
Mode to make adjustments, then going back to simming again. But in the
end, you'll end up with the best edit possible this way. |
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With CPU logic, I feel this game is much more attractive to the wrestling video game fans that are still stuck in the early 2000s. Face it, many of us still hold those games in high regard and having a fully functioning CPU experience is one thing that is holding this series back.