Last week, I talked about the two major mods for rFactor that bring NASCAR racing into the game -- the NASCAR Simulation Series and Stock Car Evolution. Over the next two weeks, I'll evaluate both mods, starting tonight with NSS.
As stated last week, the NSS mod comes in a single installer, weighing in at around 343 MB. This download usually takes about 15-20 minutes on a DSL line, and I'm sure the download will be shorter on cable Internet. Once your download completes, just click the executable file, and you're off!
Installation takes just a few minutes, and everything is included -- skins, tracks, etc. Once the install is completed, start rFactor as usual, and, voila. After the opening animations, you're presented with the default NASCAR COT on the spinner floor, and you can "buy" whatever car you desire. Some of the cars include Dale Jr.'s #88 and Carl Edwards' #99.
In order to start a career, or a quick race, you're required to select a team, and a car to drive. All the Sprint Cup 2008 teams are modeled, from Hendrick Motorsports to Richard Childress Racing (RCR). Once you choose which team you'll drive under, you have to select a car. Pictures of the cars and drivers are available, so just find the combo you want then just press the "Buy Car" icon to select your chosen ride. There are also "track-specific" tire packages, and it's recommended to add all of these to your car's toolkit, as well as the general setups for Speedways, SuperSpeedways, and the other tracks you'll run.
The NSS installer includes all the tracks the Sprint Cup runs -- from Atlanta to Talladega -- and models them all extremely well. Even the famed yard of bricks at Indy is visible.
The spotter's voice is the same as Papyrus used in the old NASCAR Racing series, and, when the green flag drops, DW himself, Darrell Waltrip, starts the race with his familiar cry of "Boogity, Boogity, Boogity!! Let's go racin', boys!!" All it needs is Larry McRenyolds' admonition, "All right, DW...reach up there and pull those belts tight one more time!!"
If I've got any gripes about this mod, it's the damage modeling -- like I said last week, it's not as good as Papyrus' games -- but, that's more related to rFactor in general, and the mod doesn't really help in that regard. One thing that does make this mod a whole lot more enjoyable is the season mode. You are actually given an opportunity to run the same schedule that the Sprint Cup drivers run.
Of course, you can easily tweak several options for the races, such as race length, number of opponents, AI aggression, and whatever else drivers decide to change. I haven't actually ran a full season, so I don't know if there's a visual reward (trophy or something of that nature) if you run to the series championship.
rFactor is one of two contenders for the NASCAR crown with rFactor. Next week, I will look at the SCE (Stock Car Revolution) mod, and offer my opinions on that package.
Feature Article
rFactor NASCAR - NSS Style
Submitted on: 03/07/2008 by
Robert Nielsen
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