PDA

View Full Version : WW XCIII - Mine Wars - Battle of Blair Mountain - SYMPATHIZERS WIN!!!


Pages : [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

Abe Sargent
04-23-2009, 07:56 PM
During the late days of the 19th century, various companies set their sights on mining coal from the hills of West Virginia. While the rest of the eastern US had its coal companies unionized, a few profiteers moved to the hills of central Appalachia and began a campaign of terror and exploitation that would not end until 1933 when the right to organize was officially made part of the New Deal legislation. The companies used every trick at their disposal, from gun-thugs to machine guns, from lawyers to detectives, from bombs to religion, whatever would work, they used. By maximizing their profits for as long as they could, a state once proud was stripped of its most precious resource and went from having a stronger economy than Virginia to being one of the poorest states in the nation.

You are all members of District 17 of the UMWA, the United Mine Workers of America. Your goal is to enter various mine camps and turn the miners into union folk. Together, you can try and fight the companies, but divided, you will not stand for long.



This is a werewolf game where one side you have the UMW unionists, and the other are company sympathizers and spies. For purposes of simplicity, one side is called Labor and the other Sympathizers.



Labor: Your goal is to convert camps into union camps. The game will end, and you will win, once you have successfully converted a certain number of camps. On each Day, you will move to a new area to unionize the miners. For each day, you must do what you can to convert the miners. Different camps will have different needs.

Sympathizers: You are spies, infiltrators and operator sympathizers. Your goal is to prevent the union from moving into camps. You have many deadly and dangerous weapons at your disposal. Whenever one of you does a task in public, you can pm me that you want to fake it, and not have it completed.




At the beginning of each day, you will be told where you have moved to, and what you will have to do on that day in order to convert the camp. On some days, you may have to do certain work, and perhaps on others different tasks will be required.

Usually, you can begin work on the camp immediately. All of you have various skills that might come in handy in certain camps and areas. At the end of the day, results will be posted, but not how much work each individual did. At that point, you will know whether or not you were successful.

Whenever you fail to convert a camp, you know that you have enemies in your midst. On the following day, you will vote to Oust a Member. Please place your Oust votes, as well as your Actions in bold.

Victoire: When the union converts EIGHT camps, they will win. When they have ousted or killed all Sympathizers from their midst, then they will. When Sympathizers has a 1:1 ratio with the remaining Labor, they win. After a certain number of days, if Labor has failed to convert their number of camps, Sympathizers wins. There is also a game ending event, which, if it is triggered, will decide the game right there and then.

There are some events in this game which may change the rules for a day or the rest of the game. Just letting you know upfront.


This game will begin on Monday afternoon, the 27th. Roles will be sent then. The first deadline will be on Tuesday. Deadlines are at 9 pm EST for Day actions, and 1 am EST for night actions


Do not edit posts for any reason
Due to the quirkiness of the rules for this game, Nightfall votes will not be accepted.

When a player dies or is Ousted, their role will be revealed, as well as a full description of that role

Abe Sargent
04-23-2009, 07:57 PM
Notes on…

Race – Each of you is given a race in your pm. This will almost always not matter, but historically, the companies would bring in scabs with the intent to divide loyalties. Typically, they would bring in a trainful of black or Italian scabs hoping to split the union folk and flame any embers of prejudice into keeping them from uniting against them. Should this ever happen in this game, the consequences could be dire. The races are White, Italian and Black. (Yes, I know Italian is White, but this is not a game about anthropology, but history)

Bribery Point – Almost all of you were sent a price. This is how much money it will cost to bribe you. Companies regularly bought off anybody they could, from law enforcement to the governor, from the media to union officials themselves. Many high ranking officials in the UMW went to work for the company line after getting large offers of money and prestige. Most of you have a price point, which, if offered, will result in you switching sides and becoming a sympathizer. Some of you are cheaper than others. Also, a few of you are immune to any attempt to bribe.

Skills – Every player has one of eight skills which can help complete tasks for the day.

Roles – A few players have roles, and some are traditional while others are not. Enjoy if you have one!

Items – At the beginning of the game, most of you don’t have any items, but it is possible you may procure some during the course of the game. You may also procure certain allies during the game as well. In order to move an item, simply pm me who you want to give it to. Allies are not assigned to any individual but are people who help the cause.

Abe Sargent
04-23-2009, 07:57 PM
I know that this one is a bit off the beaten path. No zombies, no wolves, no lightsabers, no vulcans, no mages, etc. I hope you will enjoy it!





A Quick Historical Note: Although this game is fictional, technically, it will be using a lot of the history of the Mine Wars to flesh it out. The places you go, the things you encounter, and more – all real and happened. I will occasionally post historically interesting posts, and they will all come from real history. The purpose is both to teach and to entertain by fleshing out the game. (As you can see, I’ve already started: District 17's Feisty Spirit - TIME (http://www.time.com/time/magazine/article/0,9171,915833,00.html?iid=chix-sphere) – Note the date is 1977 on that article) Enjoy!

Abe Sargent
04-23-2009, 07:57 PM
Sign Up List


This game can hold any number


1. Poli - Killed by Bull Moose Special - Labor, Union Bodyguard
2. Lathum - Sympathizer, Killed Battle of Blair Mountain, Stage Five
3. Passacaglia - Ousted Day Three - Sympathizer, Gun Thug
4. dubb - Ousted Day Five - Labor
5. claphamsa - Sympathizer, Killed Battle of Blair Mountain, Stage Six
6. ntndeacon - Labor, Union Procurement Officer, Killed Battle of Blair Mountain, Stage Two
7. USFLTecmo - Ousted Day Eight - Labor, Union Firebrand
8. TheNorm - Removed From Game Night Seven - Labor, Union Recruiter
9. EagleFan - Killed in Battle of Matewan - Labor
10. Glengoyne
11. Chief Rum
12. DaddyTorgo - Labor, Union Sabateur - Killed Battle of Blair Mountain, Stage Three
13. Danny - Labor - Killed Battle of Blair Mountain, Stage Four
14. PurdueBrad
15. Autumn - Removed from Game Day Three - labor
16. path - Removed from Game Night One - Labor
17. The Jackal - Ousted Day Four. Sympathizer
18. RendeR
19. Barkeep
20. jeheinz - Labor, Killed Battle of Blair Mountain, Stage One

Abe Sargent
04-23-2009, 07:57 PM
This post is for any events or allies that arrive, as well as the current score.

Monongah - Success!
Drawdy Creek - Failure
Bob White - Failure
Paint Creek - Failure
Cabin Creek - Success x2!!
Lens Creek - Failure
Matewan - Success x2!!


Ally:


Peter Urban - While Peter Urban is an ally of labor, all missions that involve mining accidents will automatically succeed.
Mother Jones - Automatically succeed in all oratory tasks
Sid Hatfield - No side, either Labor or Sympathizer, may take any action which is illegal. - KILLED by event - On the Steps of the Courthouse




Events:

Bull Moose Special
Gov. Glasscock Declares Martial Law
The Battle of Matewan
On the Steps of the Courthouse
Battle of Blair Mountain

Abe Sargent
04-23-2009, 08:03 PM

Poli
04-23-2009, 08:04 PM
This guy is in.

hoopsguy
04-23-2009, 08:07 PM
Abe, have to miss another one of your games since I'll be out of town for work all of next week. Hopefully this one is just as good as Dungeon was, if not as long :)

Abe Sargent
04-23-2009, 08:08 PM
Damn it hoops!

Lathum
04-23-2009, 08:09 PM
in

Passacaglia
04-23-2009, 08:15 PM
I'll play.

claphamsa
04-23-2009, 08:27 PM
in before DT starts complaining....:D

vote danny

dubb93
04-23-2009, 08:30 PM
in :hides:

Abe Sargent
04-23-2009, 08:43 PM
You will know how many camps you have to convert and stuff like that once we have a set number of players

ntndeacon
04-23-2009, 08:49 PM
in

USFLTecmo
04-23-2009, 08:59 PM
In, wonderful concept, Abe!

Abe Sargent
04-23-2009, 09:01 PM
In, wonderful concept, Abe!

Thanks! I try to make my games a little different. This will be my first swing at a more BK-ish rules set.

TheNorm
04-23-2009, 09:06 PM
Sure, I'll give it a shot. :)

USFLTecmo
04-23-2009, 09:06 PM
Thanks! I try to make my games a little different. This will be my first swing at a more BK-ish rules set.

Last game I ran was based on the US Senate in the 1950's, with a few senators being "spies." I like games based in reality, even if it means tweaking reality a bit. This'll be fun.

EagleFan
04-23-2009, 09:07 PM
I see mention of possible rule changes for a day. Does this include the need for actions during the day? The deadline is very good for me for next week but if it may require actions during the morning/afternoon hours I won't be able to swing it so I wanted to verify before saying yes or no.

Sounds like an interesting concept though. If no possible daytime worries I am definitely in.

TheNorm
04-23-2009, 09:15 PM
Last game I ran was based on the US Senate in the 1950's, with a few senators being "spies." I like games based in reality, even if it means tweaking reality a bit. This'll be fun.

I can vouch for this, one of the most challenging but fun times I'd ever had playing a mafia/werewolf game. :)

USFLTecmo
04-23-2009, 09:18 PM
I can vouch for this, one of the most challenging but fun times I'd ever had playing a mafia/werewolf game. :)

Yeah, poor Norm had his two partners picked out by a spy role and the seer, but lasted to the last day anyway.

EagleFan
04-23-2009, 09:18 PM
I bet you Abe must be a "wolf" this game...

:D ;)

Abe Sargent
04-23-2009, 09:48 PM
I see mention of possible rule changes for a day. Does this include the need for actions during the day? The deadline is very good for me for next week but if it may require actions during the morning/afternoon hours I won't be able to swing it so I wanted to verify before saying yes or no.

Sounds like an interesting concept though. If no possible daytime worries I am definitely in.

The only time deadlines might change is with a major, masive game ending event. Then the game will completey change into something else for a day or two, if that event triggers. Otherwise, no, the deadlines will not change.

Abe Sargent
04-23-2009, 09:51 PM
Last game I ran was based on the US Senate in the 1950's, with a few senators being "spies." I like games based in reality, even if it means tweaking reality a bit. This'll be fun.

CR was talking about doing one with Republicans and Democrats in Congress a couple of years ago, but never did anything about it.

After my first few WW games used popular intellectual properties Star Trek, Magic, Lord of the Rings, I branched out into my own stuff. Now I consider myself solid enough as a GM not to need the IP to bring in players, but I was a crappy GM at first and I had to learn on the road. In this game, I'll be trying out a lot of new mechanics for me for the first time, so I cannot promise to make the game perfect I will try, however, to make it a lot of fun.

Abe Sargent
04-23-2009, 09:52 PM
Oh, and in case anyone cares, I can provide a Bibliography at the end of the game with my various sources and such. Books, websites, archives, etc.

hoopsguy
04-23-2009, 09:59 PM
CR was talking about doing one with Republicans and Democrats in Congress a couple of years ago, but never did anything about it.

After my first few WW games used popular intellectual properties Star Trek, Magic, Lord of the Rings, I branched out into my own stuff. Now I consider myself solid enough as a GM not to need the IP to bring in players, but I was a crappy GM at first and I had to learn on the road. In this game, I'll be trying out a lot of new mechanics for me for the first time, so I cannot promise to make the game perfect I will try, however, to make it a lot of fun.

Pretty sure that Chief did end up running that game, although I did not play in it.

Also, I think you were a much better mod in those early games than you are giving yourself credit for here. But you did dive in with both feet; no starter rules (aka "simple game") for you out of the gate. When someone runs ambitious games they get to go through a little steeper learning curve.

Best of luck with the new ideas for this game. Looking forward to reading along when I'm back in town, or from my hotel room if/when I get curious next week :)

Schmidty
04-23-2009, 10:01 PM
I'm in because I really like the deadline times.

Abe Sargent
04-23-2009, 10:02 PM
But you did dive in with both feet; no starter rules (aka "simple game") for you out of the gate. When someone runs ambitious games they get to go through a little steeper learning curve.



Oh yeah! And they keep being ambitious. I like doing different games!

Abe Sargent
04-23-2009, 10:02 PM
I'm in because I really like the deadline times.

Always happy to have the GM who broke my WW cherry in my games!

Schmidty
04-23-2009, 10:13 PM
Always happy to have the GM who broke my WW cherry in my games!

I can't wait until I get to do another one. I don't think I'll do another "Thing" one though. Nobody dying was a bit chaotic to say the least. :)

Chief Rum
04-23-2009, 10:44 PM
Yup, I ran the Politics game, pitting Republicans against Democrats, last July. It was a too ambitious affair, although designed with good intentions. There were things that went well, but in the end, I had to adjust some rules on the fly because I didn't properly plan for how clever you bastards would be with the bills. ;)

Speaking of Star Trek, if I ever run a game again, I intend to run Evil Star Trek, as I have put out in the past, which will also be a two thread style game like Pass's (and like the Political game). It will be simpler, though. It's based on the old (original) Star Trek episode where the Enterprise is linked to an alter universe Enterprise where the traditional good characters are matched up with their evil alter egos in the other universe, and the only way you can tell good Kirk from evil Kirk (and everyone else) is that the evil ones all sported "cool" goatees.

P.S. I am in.

Abe Sargent
04-23-2009, 11:29 PM
I was out and not playing then. Sucks.

Abe Sargent
04-23-2009, 11:30 PM
I also missed the infamous Clue game during my "I'm trying to find a job so I can;t spend time with WW" year of wandering.

EagleFan
04-23-2009, 11:42 PM
I'll be in.

Danny
04-24-2009, 12:18 AM
Haven't read rules yet, but I am in. Please no wolf!

Chief Rum
04-24-2009, 12:28 AM
Haven't read rules yet, but I am in. Please no wolf!

There has to be a wolf, or there wouldn't be a game!

Danny
04-24-2009, 01:19 AM
There has to be a wolf, or there wouldn't be a game!

Aww, can't we all just dance around under the rainbow while voting who gets to receive the next compliment! :D

Danny
04-24-2009, 01:20 AM
In seriousness though, being a wolf has worn me out and I'm hoping I roll villager this game.

Chief Rum
04-24-2009, 01:32 AM
In seriousness though, being a wolf has worn me out and I'm hoping I roll villager this game.

Yeah, I know what you mean. Before these last two games where I was a good guy, I had something like three of the last four games I was in, I was a wolf. It does get tiring. And since I often get scanned right away, it's even more frustrating. ;)

PurdueBrad
04-24-2009, 06:42 AM
I'm in too.

DaddyTorgo
04-24-2009, 07:24 AM
alright - i'm in

Passacaglia
04-24-2009, 07:53 AM
I also missed the infamous Clue game during my "I'm trying to find a job so I can;t spend time with WW" year of wandering.

Clue was definitely worth missing -- that was the first game I ran, and it was just wrong all over the place (i.e. if you had problems with my last game, that was nothing compared to the problems in Clue). Maybe I'll try it again, though.

Autumn
04-24-2009, 08:19 AM
Sounds like an interesting one. I'm in.

EagleFan
04-24-2009, 09:43 AM
I'm in too.

Sweet. Now I can actually keep my promise about not voting for you day one. Last game really doesn't count for that, unless you want it to that is? ;)

path12
04-24-2009, 10:39 AM
Abe, any idea about the weekends? I'm tempted to jump back in but will be gone next Friday-Sunday.

Abe Sargent
04-24-2009, 11:17 AM
No weekends.

EagleFan
04-24-2009, 11:20 AM
No weekends.

Sweet. With the weather changing for the best that is a very good rule to live by for WW.

EagleFan
04-24-2009, 11:21 AM
dola: I take it back, Abe isn't a wolf this game. ;)

path12
04-24-2009, 11:24 AM
OK. Sign me up.

Lathum
04-24-2009, 11:57 AM
I think weekend play has pretty much gone by the wayside. I can't remember the last game where we had a weekend deadline

Lathum
04-24-2009, 11:57 AM
I'm warning everyone now, I have 2 midterms next week so I may be quieter then usual.

Then again, I may need to blow off steam so I may be a total lunatic.

claphamsa
04-24-2009, 12:20 PM
so... normal lathum?

Alan T
04-24-2009, 01:07 PM
I'll go ahead and play.

I'll say right now before roles go out that I'm going to try again to change my playing style and be far more reserved and less out in front in hopes to alienate less people. So if someone wants to lynch me for being quiet, so be it.

claphamsa
04-24-2009, 01:16 PM
alan... you never alienate people.....

Poli
04-24-2009, 01:22 PM
Alan who?

Lathum
04-24-2009, 03:16 PM
I don't know where the AlanT alienates people thing comes from. I've never had a problem with him or seen anyone else get overly annoyed to the point that it hurts their enjoyment of the game.

hoopsguy
04-24-2009, 03:29 PM
Alan is one of my favorite people to play these games with, but there have definitely been a couple of showdowns where both Alan and/or the other party have been pretty frustrated with each other by the end of the game.

I know that I've had two games (Chubby's Resident Evil and Barkeep's Spawn 3) with Alan where I was very much muttering under my breath about him for days because we had major differences of opinions on how to win the game and were both pretty strident. And, in both cases, we were on the same side so it was not something that was villager vs wolf that inevitably causes friction.

I guess what I'm saying is that I do understand where the thought process comes from, but I would be happy playing WW with Alan every day of the week and twice on Sundays.

Lathum
04-24-2009, 03:49 PM
Alan is one of my favorite people to play these games with, but there have definitely been a couple of showdowns where both Alan and/or the other party have been pretty frustrated with each other by the end of the game.

I know that I've had two games (Chubby's Resident Evil and Barkeep's Spawn 3) with Alan where I was very much muttering under my breath about him for days because we had major differences of opinions on how to win the game and were both pretty strident. And, in both cases, we were on the same side so it was not something that was villager vs wolf that inevitably causes friction.

I guess what I'm saying is that I do understand where the thought process comes from, but I would be happy playing WW with Alan every day of the week and twice on Sundays.

I didn't play in either of those games.

I dunno, I certainly have had my share of blow ups and frustrating experiences with plenty of people but as soon as the game is over it is gone and I would gladly play another game with them again.

There have only been a rare few who wreck the games enjoyment. Blade was one and Render was headed that way but really turned it around.

Abe Sargent
04-24-2009, 03:58 PM
I don't know where the AlanT alienates people thing comes from. I've never had a problem with him or seen anyone else get overly annoyed to the point that it hurts their enjoyment of the game.

Hawkeye, hoops's first Marvel game. Pissed me off something fierce. But that's it, and I've played with him bunches of times.

Chief Rum
04-24-2009, 04:42 PM
Heh...add one more to the list of "had experience with Alan showdown" when he and I went head to head rather ugly in hoops' last Marvel game, where I was the Silver Samurai and he was Mr. Sinister or Dr. somebody (I forget). Like hoops, I think I had a lot of muttering udner my breath, too, and that's coming from a guy who has a long history of playing in sim leagues with Alan.

Fact is, though, I know Alan well enough that something like that, while it might cause short term griping, I know it's not anyway about who he is or what kind of person he is (which is of tremendously high quality). A game's a game, he plays his role and advocates his position as he has a right to, and I do, too, and whatever we say in game, when it's over, it's all good. Alan, of course, is far from the only one who does this, and we see blowups like this between different players all the time. EF and Poli are still wrapping up a bitch fest in Pass's game. This is the nature of the beast when it comes to a game like WW, which is designed to be confrontational. Hell, I think Lathum wanted to kill me two games ago when I harped on the "bullying" thing.

In fact, it shows something I know well about Alan that he feels really bad about those confrontations. Outside of WW, he's basically one of friendliest, most nonconfrontational guys I know, and he really takes this stuff to heart, very much to his credit. He's got a good heart, and I think that's something more people need to keep in mind when they're playing with him, that whatever he says, he's doing it as part of the game and it's definitely nothing personal.

Alan's a very good WW player, for the new guys who don't know. I think the problem he runs into is that he is an opinion maker and conversation driver, because he puts a lot of thought into his posts and analysis, he has a job that allows him to post more often at times, and he confidently defends his stances to a fault. The only problem I have ever had with Alan play-wise is that I sometimes thinks he gets too welded to an idea, and will reject alternate theories if he believes strongly enough that that idea is the correct one. I do that, too, frankly, so he's no different there.

I personally think people who seriously gripe about Alan in WW games (if there is anyone, I think this is a little overblown) should get to know him better.

I love having him back playing and look forward to this game with him, even if we end up in a showdown. ;)

path12
04-24-2009, 04:48 PM
I've been frustrated in games with Alan in the past, but it's not anything personal. Alan is one of the nicest guys around here. But when he gets on something that smells fishy to him he is a bulldog. It's only frustrating when you're the one he finds suspicious and you know he's wrong, or when you really are bad and you know he knows it! :)

Alan T
04-24-2009, 05:04 PM
Sorry, I didn't mean to make Anxiety's signup thread all about me. Several people lately (last few months) have been comparing me a bunch with Blade is all and I simply was saying that I was going to try a more laid back approach in hopes that people who stated before that they don't like playing with me wouldn't sit out of the game simply because I was playing similar to how people did with Blade.

Didn't mean to make a huge deal of it all. I'm looking forward to the game, Anxiety always has good ones.

Abe Sargent
04-24-2009, 05:27 PM
Nah, you are no Blade. To be fair, I didn;t mind Blade that much though, I have rough skin and it takes a lot to set me off (although that happened last game without any AlanT around, so there you are ;). I think I've only been angry maybe three times in WW, so they all stick in my head, you know?

Hopefully no one will be angry in my game of love. And Coal. And Machine Guns.

Schmidty
04-24-2009, 10:33 PM
I'll go ahead and play.

I'll say right now before roles go out that I'm going to try again to change my playing style and be far more reserved and less out in front in hopes to alienate less people. So if someone wants to lynch me for being quiet, so be it.

I too, am planning on changing my playing style - Back to old school. Lot's of fucking swearing and anger and angst. I plan on being Schmidty circa early '05.

Watch out bitches.

EagleFan
04-24-2009, 11:08 PM
I too, am planning on changing my playing style - Back to old school. Lot's of fucking swearing and anger and angst. I plan on being Schmidty circa early '05.

Watch out bitches.

Sweet!!! Now we need to get RendeR in the game and we've got a powder keg a brewin'

;)

path12
04-24-2009, 11:35 PM
Hopefully no one will be angry in my game of love. And Coal. And Machine Guns.

I got my peacemaker right here.

ntndeacon
04-25-2009, 12:12 AM
everyone is changing styles! I wonder if I could come in and start conversating over and over again. .. that would sure surprise those that know my style.

Poli
04-25-2009, 06:10 AM
The art of fighting without fighting.

Lathum
04-25-2009, 11:53 AM
everyone is changing styles! I wonder if I could come in and start conversating over and over again. .. that would sure surprise those that know my style.

yes it would. Helen Keller would be more active then you.

Abe Sargent
04-26-2009, 04:29 PM
As a reminder, roles will go out on Monday afternoon/early evening and the first deadline is Tuesday.

The Jackal
04-26-2009, 09:14 PM
I'll sneak in if there's still room.

dubb93
04-26-2009, 09:20 PM
RendeR play too?

RendeR
04-26-2009, 09:23 PM
Sweet!!! Now we need to get RendeR in the game and we've got a powder keg a brewin'

;)



Fuck you.




I'm in ;)

EagleFan
04-26-2009, 09:24 PM
Fuck you.




I'm in ;)

Now that's what I'm talking about... :D

dubb93
04-26-2009, 09:25 PM
I too, am planning on changing my playing style - Back to old school. Lot's of fucking swearing and anger and angst. I plan on being Schmidty circa early '05.

Watch out bitches.

Oh how I miss thee. Something tells me I'll be in the headlights at some point, if for nothing else than old times sake.

dubb93
04-26-2009, 09:26 PM
This hasn't even started and it already has the potential to be a train wreck. I love it.

Poli
04-26-2009, 10:22 PM
I'm going old school as well. I promise, if elected seer, that I will have every wolf I scan owe me a dinner by the end of the game.

Oh hai, hoops!

hoopsguy
04-27-2009, 04:49 AM
Poli, I promise that I'm not a wolf this game. Don't even bother scanning me.

Seriously.

Poli
04-27-2009, 06:09 AM
Oh rats, there are no wolves in this game. I'll have to develop a new out of the box strategy that concludes with yet another new WW rule banning what I did.

;)

Barkeep49
04-27-2009, 07:26 AM
If still possible, I'd like to play.

Barkeep49
04-27-2009, 07:36 AM
I guess what I'm saying is that I do understand where the thought process comes from, but I would be happy playing WW with Alan every day of the week and twice on Sundays.

Assuming Alan and I are both alive on Sunday, then we will be playing together twice on Sunday (Alan and I have a weekly Europa Universalis game).

DaddyTorgo
04-27-2009, 08:20 AM
Heh...add one more to the list of "had experience with Alan showdown" when he and I went head to head rather ugly in hoops' last Marvel game, where I was the Silver Samurai and he was Mr. Sinister or Dr. somebody (I forget). Like hoops, I think I had a lot of muttering udner my breath, too, and that's coming from a guy who has a long history of playing in sim leagues with Alan.

Fact is, though, I know Alan well enough that something like that, while it might cause short term griping, I know it's not anyway about who he is or what kind of person he is (which is of tremendously high quality). A game's a game, he plays his role and advocates his position as he has a right to, and I do, too, and whatever we say in game, when it's over, it's all good. Alan, of course, is far from the only one who does this, and we see blowups like this between different players all the time. EF and Poli are still wrapping up a bitch fest in Pass's game. This is the nature of the beast when it comes to a game like WW, which is designed to be confrontational. Hell, I think Lathum wanted to kill me two games ago when I harped on the "bullying" thing.

In fact, it shows something I know well about Alan that he feels really bad about those confrontations. Outside of WW, he's basically one of friendliest, most nonconfrontational guys I know, and he really takes this stuff to heart, very much to his credit. He's got a good heart, and I think that's something more people need to keep in mind when they're playing with him, that whatever he says, he's doing it as part of the game and it's definitely nothing personal.

Alan's a very good WW player, for the new guys who don't know. I think the problem he runs into is that he is an opinion maker and conversation driver, because he puts a lot of thought into his posts and analysis, he has a job that allows him to post more often at times, and he confidently defends his stances to a fault. The only problem I have ever had with Alan play-wise is that I sometimes thinks he gets too welded to an idea, and will reject alternate theories if he believes strongly enough that that idea is the correct one. I do that, too, frankly, so he's no different there.

I personally think people who seriously gripe about Alan in WW games (if there is anyone, I think this is a little overblown) should get to know him better.

I love having him back playing and look forward to this game with him, even if we end up in a showdown. ;)

Alan's playing?? YAYYYYY!!!!

I'm so happy!!!:D :D

I felt bad like it was somewhat of my doing in Cathedral 2 that caused the problems, when I never really meant for there to be problems - I was just a wolf trying to wriggle away from him.

WB Alan!!!

I'll be probably pretty quiet at least until Friday - I just walked into work this morning to find an RFP for $50m worth of business from Chevron on my desk that's due by 5pm Friday, so my attention likely won't be too much on analyzing stuff (unless I just tear through it).

dubb93
04-27-2009, 08:35 AM
I know the game starts tonight, but its my birthday. Don't expect anything from me until I sober up tomarrow.

Passacaglia
04-27-2009, 08:46 AM
You mentioned something about 'no wolves' -- is that just because there's another name for them (sympathizers) or are the rules different for sympathizers compared to basic wolf rules (like they don't get to PM with each other or something)?

Passacaglia
04-27-2009, 08:47 AM
Happy birthday, dubb! You should PM SkyDog about changing your name to dubb94. Man, I never realized how old you are..kudos.

Abe Sargent
04-27-2009, 08:48 AM
You mentioned something about 'no wolves' -- is that just because there's another name for them (sympathizers) or are the rules different for sympathizers compared to basic wolf rules (like they don't get to PM with each other or something)?

Some differences, some similarties, but I was talking more about flavor.

Lathum
04-27-2009, 09:48 AM
I know the game starts tonight, but its my birthday. Don't expect anything from me until I sober up tomarrow.

you better be careful with giving away information. Hoops got lynched once on his birthday.

Barkeep49
04-27-2009, 09:54 AM
you better be careful with giving away information. Hoops got lynched once on his birthday.
Actually hoops got wolf killed on his birthday. And it was by me. And I have no regrets about it.

claphamsa
04-27-2009, 10:00 AM
i think i was a wolf that game too....

jeheinz72
04-27-2009, 01:41 PM
Well I can't let the game sit on 19 players. So presuming there is time, let's make the magic happen.

claphamsa
04-27-2009, 02:01 PM
vote heizne

claphamsa
04-27-2009, 02:01 PM
vote heinze

RendeR
04-27-2009, 02:01 PM
Actually hoops got wolf killed on his birthday. And it was by me. And I have no regrets about it.


Never regret killing Hoops, whether he's good or not.







;)

jeheinz72
04-27-2009, 02:04 PM
Funny clappadappadingdong.

Abe Sargent
04-27-2009, 02:09 PM
I am starting to work on roles now. I can still take another signup or two, but not for too much longer.

jeheinz72
04-27-2009, 02:10 PM
Woo hoo I made it!

Abe Sargent
04-27-2009, 02:20 PM
PMs will looks like this:

Alignment: Labor or Sympathizer
Skill: Listed (description below)
Race: White, Italian or Black
Role: Role or None
Bribe Price: $$
Items: Almost always none

Then below are descriptions for your skill, items, roles, sympathizer info, etc.

Abe Sargent
04-27-2009, 02:21 PM
Nightfall votes will nto be accepted for this game, and that has been added to the rules.

Abe Sargent
04-27-2009, 02:23 PM
Woo hoo I made it!

You're awesome

jeheinz72
04-27-2009, 02:31 PM
You're awesome


Thank you

Thankyouverymuch

Abe Sargent
04-27-2009, 02:35 PM
Expect roles in a half hour or so. Please DO NOT POST INFO UNTIL I HAVE BEGUN THE GAME. Thanks you ;)

Abe Sargent
04-27-2009, 02:36 PM
I can roll up roles with my trusty d20

Abe Sargent
04-27-2009, 02:38 PM
For the record, race, skills and Bribe Point are determined randomly.

Barkeep49
04-27-2009, 02:41 PM
Here's what I want to know. How can we make sure Abe gets multiple D1 votes?

Abe Sargent
04-27-2009, 02:43 PM
Ahhh, poor little BK can't vote for the GM.

Abe Sargent
04-27-2009, 02:50 PM
Ok, roles, skills, races, bribe point, items and sides all determined.

Abe Sargent
04-27-2009, 03:01 PM
It behooves you to keep your race to yourself if you are non-white, btw

Abe Sargent
04-27-2009, 03:01 PM
Hey Narzico!

Danny
04-27-2009, 03:05 PM
It behooves you to keep your race to yourself if you are non-white, btw

But what about affirmative action!

Barkeep49
04-27-2009, 03:10 PM
It behooves you to keep your race to yourself if you are non-white, btw
Umm, can't we look and see what race people are?

Abe Sargent
04-27-2009, 03:14 PM
No

Autumn
04-27-2009, 03:16 PM
Youre only that color on the inside.

Abe Sargent
04-27-2009, 03:16 PM
Umm, can't we look and see what race people are?

When mine dust is on you, you are all blacker than soot.

Danny
04-27-2009, 03:17 PM
My race is purple.

Abe Sargent
04-27-2009, 03:28 PM
The 20 union leaders from District 17 arrive at Monongah, WV, a quiet town in north West Virgina to assist the local District 41 that is here. Monongah is a strong coal mining town, and it is here that an enterprising wife will create the pepperoni roll by baking pepperoni meat inside of rools for you to eat while down at the mine. Tasty!

Today you will need to complete the following work:

8 Man-Days of Gladhandling
8 Man-Days of Oratory

If you do those, than you may not participate with any missions today, if any.

The Day will end at 9 pm EST tomorrow, Tuesday. Monongah awaits!

Abe Sargent
04-27-2009, 03:28 PM
The game begins

jeheinz72
04-27-2009, 03:29 PM
Do we PM or post the work we want to do?

Abe Sargent
04-27-2009, 03:29 PM
You post in BOLD

Abe Sargent
04-27-2009, 03:29 PM
Just like votes, same with any mission. Just post you are going on them in BOLD.

You may undo work and missions before they are ran.

Abe Sargent
04-27-2009, 03:31 PM
Remember, you may not Oust anyone today, you did not fail to complete camp yesterday

The Jackal
04-27-2009, 03:34 PM
Mmm, pepperoni. So just looking at things, I imagine we're going to have some work coordination similar to Cathedral.

Barkeep49
04-27-2009, 03:37 PM
Abe: It's possible to do work/mission and votes, yes?

dubb93
04-27-2009, 03:39 PM
Still unsure, when we post what work we want to do do we also post how many units we are going to do or do we always just do 1 unit?

Barkeep49
04-27-2009, 03:40 PM
Ok I'm more confused that I've been in a while, especially since I read these rules through before they were posted.

There is our daily work to convert the town.
Are there are other missions? Is this the same thing?

Danny
04-27-2009, 03:40 PM
Some thoughts out of the gate.

20 players with the ability to potentially convert wolves. I do know my own bribe price, but no one else's or how that translates from a practical sense though. Still, I would guess we probably only have 3 starting wolves.

For today, we have 20 players and 16 units of work needed to complete. I say we assign certain players to a certain job and focus on making sure we get this done. It's always good to apply pressure to the wolves for later by being successful on early missions.

I also have bonus to working in a specific skill, I imagine other villagers do as well, is there a negative for coming out with this information and using it to more properly gage how much work we need on each task?

Abe Sargent
04-27-2009, 03:41 PM
Abe: It's possible to do work/mission and votes, yes?

Yes, but not Ousting except on days after failed mission.

Barkeep49
04-27-2009, 03:41 PM
So the game ending event has something to do with race, I'd guess (having read the Victorie conditions). Something to keep in mind.

Abe Sargent
04-27-2009, 03:42 PM
Still unsure, when we post what work we want to do do we also post how many units we are going to do or do we always just do 1 unit?

Everybody does one unit. Some specialization may play into here. If you are really good at gladhandling, for example it may count more than one.

Autumn
04-27-2009, 03:42 PM
So the first Oust will not be until Wednesday then, is that correct?

Glad to meet you all. I'm eager to get our first camp brought over to the union cause, but I'm not sure that I'll be much help at talking and shaking hands. I can give it a try.

Danny
04-27-2009, 03:44 PM
Ousting is voting someone off or is ousting the wolves making a night kill?

Barkeep49
04-27-2009, 03:44 PM
If I understand things correctly:
As long as we meet the work requirement each day, there will never be an ousting and we win after 8 days. People are going to need to speak up real soon as to why we should just start laying out a plan of attack about who is going to work what. There should be, at least on this day, no reason not to do one of the work actions that I can see.

Abe Sargent
04-27-2009, 03:44 PM
So the first Oust will not be until Wednesday then, is that correct?

Glad to meet you all. I'm eager to get our first camp brought over to the union cause, but I'm not sure that I'll be much help at talking and shaking hands. I can give it a try.

If you succeed today, then it won't be then. That's the tension. The laborers want to convert camps, but when they do, they can't use their only main tool to find sympathizers. The sympathizers want to stop them from converting camps, but when they do, they hand the union an Oust vote. Each side has tension.

Barkeep49
04-27-2009, 03:44 PM
So the first Oust will not be until Wednesday then, is that correct?

Glad to meet you all. I'm eager to get our first camp brought over to the union cause, but I'm not sure that I'll be much help at talking and shaking hands. I can give it a try.
Ousting only happens after we fail to achieve the work requirements on a goal. If we're good we'll never need to oust anyone.
Ousting is voting someone off or is ousting the wolves making a night kill?
Ousting is the voting.

Autumn
04-27-2009, 03:45 PM
Ah, I reread more carefully. We can only Oust if we fail to convert a camp. That seems like it's going to make things tough. It seems we are concentrating on converting the camps more so than finding any Sympathizers.

Abe Sargent
04-27-2009, 03:45 PM
Ousting is voting someone off or is ousting the wolves making a night kill?

Voting someone off, but you don;t kill them, you are unionfolk, not evil peopl.

dubb93
04-27-2009, 03:46 PM
I don't see any nightkills in the rules. Would that be correct?

Danny
04-27-2009, 03:46 PM
Ok, so as Autumn said, it appears we do need to focus more on completing work as opposed to ousting wolves.

Barkeep49
04-27-2009, 03:46 PM
If you succeed today, then it won't be then. That's the tension. The laborers want to convert camps, but when they do, they can't use their only main tool to find sympathizers. The sympathizers want to stop them from converting camps, but when they do, they hand the union an Oust vote. Each side has tension.
Don't believe the GM. We don't need to kill any sympathizers to win the game. We just need to convert 8 camps. Now I presume getting the work done isn't as easy as it appears, but theoretically we need not ever vote anyone off.

Barkeep49
04-27-2009, 03:47 PM
I don't see any nightkills in the rules. Would that be correct?
The bad guys "have many deadly and dangerous weapons at your disposal." I think people will die.

Autumn
04-27-2009, 03:47 PM
Wow, we're talking fast and right over each other here. I'm going to pause and let people read up and think. I agree that I can't see a reason not to have everybody working. If a mission comes up we can always switch off.

Danny
04-27-2009, 03:48 PM
I don't see any nightkills in the rules. Would that be correct?

If that was the case, then we probably don't have conventional roles such as a seer or bodyguard.

Barkeep49
04-27-2009, 03:49 PM
Abe:
Are there missions in addition to our work? Or are missions and work the same thing?

Danny
04-27-2009, 03:49 PM
The bad guys "have many deadly and dangerous weapons at your disposal." I think people will die.

Ok, that makes more sense then.

Abe Sargent
04-27-2009, 03:49 PM
Abe:
Are there missions in addition to our work? Or are missions and work the same thing?

On soime days, yes.

Barkeep49
04-27-2009, 03:49 PM
If that was the case, then we probably don't have conventional roles such as a seer or bodyguard.
But it's not so let's not muddy the waters. We might or might not have traditional roles, but I'm inclined to think we've got some form of a bodyguard, seer, duke, etc.

Barkeep49
04-27-2009, 03:50 PM
On soime days, yes.
And we learn about these missions at the start of the day or in the middle of the day?

Abe Sargent
04-27-2009, 03:50 PM
January, 1891 – Black scabs are first brought in at the Marmet mines and successfully divide the strikers so that companies begin to use the tactic again and again.

Abe Sargent
04-27-2009, 03:51 PM
And we learn about these missions at the start of the day or in the middle of the day?

Generally near the start of the day

PurdueBrad
04-27-2009, 03:51 PM
Checking in basically to say I'm checking out for a few hours. I'll try to be around this evening to get involved. Definitely need to re-read the rules too.

jeheinz72
04-27-2009, 03:51 PM
Work on Gladhanding

jeheinz72
04-27-2009, 03:51 PM
Wanted to get that in, I'll be gone until morning.

Abe Sargent
04-27-2009, 03:53 PM
Still unsure, when we post what work we want to do do we also post how many units we are going to do or do we always just do 1 unit?

No units, htis isn;t a BK game. ;) You just post that you are doing the work and you will give one man-day of work unless it is an area of specialization

dubb93
04-27-2009, 03:56 PM
I also have bonus to working in a specific skill, I imagine other villagers do as well, is there a negative for coming out with this information and using it to more properly gage how much work we need on each task?

I think this got lost in the loop and is worth discussing.

Barkeep49
04-27-2009, 03:56 PM
No units, htis isn;t a BK game. ;) You just post that you are doing the work and you will give one man-day of work unless it is an area of specialization
You mock even as you steal my mechanic. That's fine. It's a good mechanic and I am pleased to see someone else using it.

I will Orate.

In case you haven't already noticed.

Danny
04-27-2009, 03:56 PM
I think we should consider all posting our area of specialization. What it can do is make it know exactly how many units of work should be completed on a specific job and will show us where and if there is faked work. I'm also guessing (but I am definitely not sure) that wolves do not have an area of specialization and thus the wolves are forced to lie about it or risk having other villagers become trusted.

I want some discussion on this, but I don't see a downside to this yet.

Danny
04-27-2009, 03:57 PM
I think this got lost in the loop and is worth discussing.

Yeah, and I brought it up again as you were posting.

Barkeep49
04-27-2009, 03:58 PM
I think this got lost in the loop and is worth discussing.
I did miss it. Thanks dubb. I would argue people with specialization are asking to be wolf fodder, especially if we can keep our act together. Now there might be a good reason later on to reveal, but I can't think of why revealing now would be a good thing for the village. Of course, if such specializations are pretty widespread then I think the point becomes less consequential.

Danny
04-27-2009, 03:59 PM
From the rules "All of you have various skills that might come in handy in certain camps and areas. At the end of the day, results will be posted, but not how much work each individual did. At that point, you will know whether or not you were successful."

Abe Sargent
04-27-2009, 04:00 PM
I will be out from 5:30 or so until bout 9:30 or so

PurdueBrad
04-27-2009, 04:01 PM
Thankfully the wife is running late (as usual).

I will orate

claphamsa
04-27-2009, 04:01 PM
gladhandle

vote anxiety!

I have softball, so Ill be gone most of the night :)

Danny
04-27-2009, 04:02 PM
lol, no voting today Clap

Barkeep49
04-27-2009, 04:02 PM
From the rules "All of you have various skills that might come in handy in certain camps and areas. At the end of the day, results will be posted, but not how much work each individual did. At that point, you will know whether or not you were successful."
Ok based on that mass reveal seems good and so I will admit that I'm good at working the Treasury.

Danny
04-27-2009, 04:04 PM
I say we go with this as well. I am good at food distribution

For this to really work, hopefully everyone will end up posting theirs as well.

Barkeep49
04-27-2009, 04:05 PM
I say we go with this as well. I am good at food distribution

For this to really work, hopefully everyone will end up posting theirs as well.
I don't hope. I expect.

EagleFan
04-27-2009, 04:07 PM
Since I'm still trying to figure out what is happening I am just going to check in at the moment. My skill is neither of the two today so I will also wait to see how this plays out before I decide upon which to do, or wait to see if a mission is planned and if that would fall in line with my skill better.

USFLTecmo
04-27-2009, 04:08 PM
Checking in, and checking out for the night. In bed in a few hours for a really early start at work tomorrow, then back around 10 AM ET. I'll catch up on anything then.

EagleFan
04-27-2009, 04:08 PM
I say we go with this as well. I am good at food distribution

For this to really work, hopefully everyone will end up posting theirs as well.

Not really sure if this would help anything except giving the "wolves" an idea of who to target.

Barkeep49
04-27-2009, 04:10 PM
Not really sure if this would help anything except giving the "wolves" an idea of who to target.
Except since everyone has an ability, and we don't know which days will need which abilities, there's no reason for everyone not to reveal. By revealing we can maximize our utilization and perhaps catch the wolves in a lie. This is how things have worked in my 2 cathedral games and my 3 spawn games. I know of what I speak.

Poli
04-27-2009, 04:11 PM
If I recall correctly, I'm really good at searching.

Abe Sargent
04-27-2009, 04:11 PM
On December 6, 1907, in the small coal mining town of Monongah, an explosion caused by the igniting of methane tears through the #6 and #8 mines causing a massive collapse and trapping hundred of miners!!!


People are panicking and going every which way. Miners and comapny are unorganized and not responding well.


MISSION -

You may send a # of people to organize the rescue crew and try to rescue the miners trapped by the explosion of the #6 and #8 mines.

Post your entrance to the mission is bold. The mission will process at 3 pm tomorrow afternoon. If you go on the mission, you may not work today.

claphamsa
04-27-2009, 04:11 PM
im a gladhandler, whatever the hell that is :)

Danny
04-27-2009, 04:13 PM
im a gladhandler, whatever the hell that is :)

Then you should be working on gladhandling today :)

Barkeep49
04-27-2009, 04:13 PM
im a gladhandler, whatever the hell that is :)
Ok, this is good to know. So you're useful today. Are you 2x 3x 4x 5x more useful than the ordinary person?

Barkeep49
04-27-2009, 04:14 PM
If I recall correctly, I'm really good at searching.
Presumably this goes to today's mission. So Poli should work on that instead of our conversion.

Abe Sargent
04-27-2009, 04:14 PM
im a gladhandler, whatever the hell that is :)

dictionary.com

to greet others with enthusiasm, esp. feigned enthusiasm

Danny
04-27-2009, 04:15 PM
I'd like to see us work out who is doing what as a group before anyone decides to go on the mission. If we use our specialization, we can send a max # of people on the mission and force the wolves to fake in order to not complete everything.

Danny
04-27-2009, 04:17 PM
So far

BK- Working the Treasury
Danny- Food Distribution
Poli- Searching
Claphamsa- Gladhandling

dubb93
04-27-2009, 04:17 PM
I am a good gladhandler. I'm able to do 3x the work that a normal person would perform in this area.

Danny
04-27-2009, 04:19 PM
Ok, so if Clap is a 3x, then I believe we should put Clap, Dubb and two others (or one if there is another with that specialization) on Gladhandling and no one else. This frees up a lot of other people for the mission and if a wolf fakes there is a limited selection of players to choose from.

Barkeep49
04-27-2009, 04:19 PM
I think people should only reveal specifics when appropriate. So even though we're using Poli's skill today there's no need for detail since we don't know what our ideal # is. Where as dubb and clap seem to be able to perform a majority of our gladhandling work by their lonesome. It would help if clap reveal the specifics of his ability.

Danny
04-27-2009, 04:20 PM
I think people should only reveal specifics when appropriate. So even though we're using Poli's skill today there's no need for detail since we don't know what our ideal # is. Where as dubb and clap seem to be able to perform a majority of our gladhandling work by their lonesome. It would help if clap reveal the specifics of his ability.

Agreed

Barkeep49
04-27-2009, 04:23 PM
I think people should only reveal specifics when appropriate. So even though we're using Poli's skill today there's no need for detail since we don't know what our ideal # is. Where as dubb and clap seem to be able to perform a majority of our gladhandling work by their lonesome. It would help if clap reveal the specifics of his ability.
And by using Poli's skill I mean Poli should be using his skill to search. Not that this has already been done.

Abe Sargent
04-27-2009, 04:23 PM
March 7, 1891 – A law is passed which bans the use of company script as payment for workers. No company or employer is ever prosecuted under this law, that companies flaunt for decades. Company script is token money that can only be used in the company store.

Autumn
04-27-2009, 04:27 PM
I don't see a real downside to disclosure either. Well, actually I can think of one. It's possible the Sympathizers have the ability to disrupt our work, possibly by blocking an individual. In that case disclosure would help them. But that seems unlikely enough that catching them in lies will be a much bigger upside.

So, I have a specialty in hunting. I don't think anything that's come up so far will work towards that, so I'll just go wherever we need a number.

Barkeep49
04-27-2009, 04:27 PM
I don't see a real downside to disclosure either. Well, actually I can think of one. It's possible the Sympathizers have the ability to disrupt our work, possibly by blocking an individual. In that case disclosure would help them. But that seems unlikely enough that catching them in lies will be a much bigger upside.

So, I have a specialty in hunting. I don't think anything that's come up so far will work towards that, so I'll just go wherever we need a number.
Now there's some good thinking. It would suggest that perhaps we don't want to cut it so close.

jeheinz72
04-27-2009, 04:33 PM
Ok, so if Clap is a 3x, then I believe we should put Clap, Dubb and two others (or one if there is another with that specialization) on Gladhandling and no one else. This frees up a lot of other people for the mission and if a wolf fakes there is a limited selection of players to choose from.

I am also a Gladhander at 3x strength

Poli
04-27-2009, 04:33 PM
Post your entrance to the mission is bold. The mission will process at 3 pm tomorrow afternoon. If you go on the mission, you may not work today.
POLI GOES ON THE MISSION

The Jackal
04-27-2009, 04:34 PM
My skill is searching, so I think I should go on the mission. Not sure if that will apply to trapped miners, but it certainly could.

Barkeep49
04-27-2009, 04:35 PM
My skill is searching, so I think I should go on the mission. Not sure if that will apply to trapped miners, but it certainly could.
I have to think it does.

The Jackal
04-27-2009, 04:36 PM
GO ON MISSION

dubb93
04-27-2009, 04:41 PM
My bsdar is starting to get pinged. Three gladhandlers at this point and not a single other specialty has more than one at this point. I guess we play the wait and see game for everyone to reveal.

Barkeep49
04-27-2009, 04:42 PM
My bsdar is starting to get pinged. Three gladhandlers at this point and not a single other specialty has more than one at this point. I guess we play the wait and see game for everyone to reveal.
That's not true. I count 5 specialties revealed so far. Who is the third gladhandler?

Abe Sargent
04-27-2009, 04:43 PM
Okay, off to my function. See ya all when I get back

jeheinz72
04-27-2009, 04:44 PM
That's not true. I count 5 specialties revealed so far. Who is the third gladhandler?

Me, clap and Dubb.

If someone wants to think I'm a wolf for it, fine. But it wasn't coincidence that I was all over asking how to put my action in like white on rice.

Barkeep49
04-27-2009, 04:46 PM
Me, clap and Dubb.

If someone wants to think I'm a wolf for it, fine. But it wasn't coincidence that I was all over asking how to put my action in like white on rice.
Thanks. Missed your reveal.

Barkeep49
04-27-2009, 04:48 PM
So presumably we have 9 out of 8 required units completed there.

dubb93
04-27-2009, 04:49 PM
So presumably we have 9 out of 8 required units completed there.

:eek:

I think I'll wait and see if the other ones have 3 people specializing in them too before I assume that is the truth.

path12
04-27-2009, 04:55 PM
But it's not so let's not muddy the waters. We might or might not have traditional roles, but I'm inclined to think we've got some form of a bodyguard, seer, duke, etc.

Seems to me that role speculation at this point distracts us from the main issue which is to get this camp converted. I'll trust that any roles we do have are wise and efficient in their duties for now and worry about which ones if any are around later.

Ready to go to work on either mission. I don't think my particular specialty will help either of the two missions.

dubb93
04-27-2009, 04:55 PM
I'll work on Gladhandling

path12
04-27-2009, 04:58 PM
I think we should consider all posting our area of specialization. What it can do is make it know exactly how many units of work should be completed on a specific job and will show us where and if there is faked work. I'm also guessing (but I am definitely not sure) that wolves do not have an area of specialization and thus the wolves are forced to lie about it or risk having other villagers become trusted.

I want some discussion on this, but I don't see a downside to this yet.

Why put it out there right up front? I will be happy to volunteer for a specific task when it looks like my specialty will help, but it seems advantageous for the company folk to know for sure who can do what.

So I'm not inclined at all to divulge that info yet.

Danny
04-27-2009, 04:58 PM
Dubb, Jeheinz and Clap should be the only ones on Gladhandling. If someone is lying, we will know it tomorrow.

Since we have 20 players and 8 possible specialties, having three people revealed does not mean anyone is lying.

Danny
04-27-2009, 04:59 PM
Why put it out there right up front? I will be happy to volunteer for a specific task when it looks like my specialty will help, but it seems advantageous for the company folk to know for sure who can do what.

So I'm not inclined at all to divulge that info yet.

Considering we all have one and they won't know what is coming next, I don't see how it helps them more than it helps us.

path12
04-27-2009, 05:02 PM
My bsdar is starting to get pinged. Three gladhandlers at this point and not a single other specialty has more than one at this point. I guess we play the wait and see game for everyone to reveal.

Mine is one that has already been mentioned, though not useful for either converting the camp or searching.

path12
04-27-2009, 05:05 PM
Since gladhanding appears full, I'm available for either orating or the rescue mission. Will be around later and put in my action then.

Danny
04-27-2009, 05:05 PM
If someone is an orator it would definitely be helpful to come out as such, so we can send as many as possible on the mission.

RendeR
04-27-2009, 05:28 PM
I am also good a searching. I will go on the mission.


RENDER JOINS MISSION

RendeR
04-27-2009, 05:29 PM
It would appear that there are ar least 2 of everything, if not 3. This is both good and bad, good inthat it gives us duplicates of the things we will need any given day, bad because it leaves the doors wide open for the sympathizers to lie through their fangs..err teeth.

RendeR
04-27-2009, 05:30 PM
I'll be out till late tonight.

Lathum
04-27-2009, 05:35 PM
OK, still getting caught up, but I really don't like the way Barkeep and Danny made the decision for the rest of us that we should all share our skill. Barkeep going as far as to say he expects others to share.

Am I the only one who thinks it is a very poor idea to clue the wolves into what we are good at?

Lathum
04-27-2009, 05:43 PM
Dubb, Jeheinz and Clap should be the only ones on Gladhandling. If someone is lying, we will know it tomorrow.
.

still catching up but man do I totally disagree with this.

I think it is better to win the camp today by over voting actions then it is to try and cut it close to the vest, lose the camp and have a 2/3 chance of ousting a villager.

Danny
04-27-2009, 05:59 PM
still catching up but man do I totally disagree with this.

I think it is better to win the camp today by over voting actions then it is to try and cut it close to the vest, lose the camp and have a 2/3 chance of ousting a villager.

This seemed to help a lot in the cathedral game, obviously we are still learning mechanics here, so we don't exactly know what kind of an effect losing one day has. I still don't really see how revealing specialties hurts us when we all have them.

Lathum
04-27-2009, 06:13 PM
This seemed to help a lot in the cathedral game, obviously we are still learning mechanics here, so we don't exactly know what kind of an effect losing one day has. I still don't really see how revealing specialties hurts us when we all have them.

IIRC the cathedral game required someone to be voted out everyday. In this game if we convert the camp we don't have to lynch someone the next day, and the reality of it is 80% of the time we will be lynching a villager.

DaddyTorgo
04-27-2009, 06:37 PM
just checking in, need to read the rules again to see what's going on

Autumn
04-27-2009, 06:38 PM
Do we know how many units of things it takes to succeed?

Autumn
04-27-2009, 07:06 PM
Ugh, I wrote something and it done got ate.

I was wondering about what the implications of missions will be. Does it help the Sympathizers for the group to fail at a mission? I wonder if similar to Hoopsguy's Marvel game, there is something at stake in the missions that could fall to us or them depending on how the mission goes.

TheNorm
04-27-2009, 07:18 PM
Checking in--will be in and out sporadically the next few hours; 24 and playoff hockey will most likely have my attention.

Why put it out there right up front? I will be happy to volunteer for a specific task when it looks like my specialty will help, but it seems advantageous for the company folk to know for sure who can do what.

So I'm not inclined at all to divulge that info yet.

I'm also more inclined to agree with this. It looks like you've got gladhandling covered so I'll help out on either the mission or the oration.

PurdueBrad
04-27-2009, 07:34 PM
If someone is an orator it would definitely be helpful to come out as such, so we can send as many as possible on the mission.

Danny, you missed my work earlier on oration. More importantly though, I'll come out and say it. I'm an orator x3. I'm not caught up but should I "unwork" and go on the mission?

PurdueBrad
04-27-2009, 07:35 PM
Checking in--will be in and out sporadically the next few hours; 24 and playoff hockey will most likely have my attention.



I'm also more inclined to agree with this. It looks like you've got gladhandling covered so I'll help out on either the mission or the oration.

Playoff hockey would have my attention but my Penguins have already advanced. A certain someone here can eat it. :D

Lathum
04-27-2009, 07:35 PM
I think it is a mistake to cut tasks close. We alaso have no idea if the wolves have a way to prevent someone from completing their task

Lathum
04-27-2009, 07:36 PM
so is anyones skill not X3?

The Jackal
04-27-2009, 07:52 PM
Playoff hockey would have my attention but my Penguins have already advanced. A certain someone here can eat it. :D

i hate you

PurdueBrad
04-27-2009, 07:54 PM
i hate you

Are you sure you don't hate the Flyers for betraying you? :devil:

The Jackal
04-27-2009, 07:55 PM
Are you sure you don't hate the Flyers for betraying you? :devil:

no, just you, the flyers will get to firing players shortly

PurdueBrad
04-27-2009, 07:55 PM
Can we oust The Jackal the way the Penguins ousted the Flyers?

The Jackal
04-27-2009, 07:56 PM
Can we oust The Jackal the way the Penguins ousted the Flyers?

you'll be golfing shortly enough

PurdueBrad
04-27-2009, 07:56 PM
Alright, I'm done now. I actually thought the Flyers had us if they would've kept up the physically play. As their physical play dropped off, so did their chances on winning.

The Jackal
04-27-2009, 07:56 PM
can i go on a mission to hit him in the head with a shovel instead of the main one?

The Jackal
04-27-2009, 07:57 PM
Alright, I'm done now. I actually thought the Flyers had us if they would've kept up the physically play. As their physical play dropped off, so did their chances on winning.

Yeah, just a few too many holes and some piss poor luck, and the Penguins managed to close at the end there. Ah well.

PurdueBrad
04-27-2009, 07:58 PM
And I hate to say it but the Penguins might spoil my dreams of Steelers Super Bowl Champs, Penguins Cup Champs, and the resurgent Pirates winning...81 games.

Barkeep49
04-27-2009, 08:07 PM
still catching up but man do I totally disagree with this.

I think it is better to win the camp today by over voting actions then it is to try and cut it close to the vest, lose the camp and have a 2/3 chance of ousting a villager.

We have three things to do. Why waste resources on the two things we can quantify when we also have a goal we don't know what it will take to succeed at (nor the benefits/consequences of success/failure). I agree some duplication is good, so having the 10 units of work for gladhandling strikes me fine, but how much overkill do you propose? I hear you echoing my point that we don't need to lynch to win in this game, but it seems to me that we are better off succeeding that failing the missions.

Barkeep49
04-27-2009, 08:09 PM
OK, still getting caught up, but I really don't like the way Barkeep and Danny made the decision for the rest of us that we should all share our skill. Barkeep going as far as to say he expects others to share.

Am I the only one who thinks it is a very poor idea to clue the wolves into what we are good at?
Tell me why I'm wrong. As Danny mentioned, cooperation in the cathedral game was helpful. In fact many of my games have required the villagers to cooperate in an uncertain environment. The more they did so, whether it was To Crown a King, Spawn, or Cathedral, the better they did. I'm pretty excited to play in a game that requires this mechanic rather be hosting one since I think I have real insight having developed and watched a bunch of them. That's why I think I'm right that we should share. Tell me how, if we reveal widely, the wolves are going to have better luck picking us off?

Lathum
04-27-2009, 08:12 PM
With 20 people we should be able to complete those tasks.

Abe Sargent
04-27-2009, 08:14 PM
1894 – After Eugene V. Debs organizes the Pullman strike, the Sherman Anti-Trust Act is first used, not to break up companies or protect consumers, but to prosecute and jail union strikers.

Lathum
04-27-2009, 08:15 PM
Tell me how, if we reveal widely, the wolves are going to have better luck picking us off?

I don't know how and I don't know enough about the mechanics of the game yet.

I do know that giving wolves info helps them, and the way you and Danny decided in a span of about 10 posts that we all are expected to reveal struck me as really off.

Barkeep49
04-27-2009, 08:15 PM
Dubb, Jeheinz and Clap should be the only ones on Gladhandling. If someone is lying, we will know it tomorrow.

Since we have 20 players and 8 possible specialties, having three people revealed does not mean anyone is lying.
To recap here are the specialities we know about so far:
Searching
Gladhandling
Oratory
Treasury
Hunting

Half the players have revealed. I admit to growing somewhat concerned about our trio of gladhandlers at this point.

Barkeep49
04-27-2009, 08:17 PM
I don't know how and I don't know enough about the mechanics of the game yet.

I do know that giving wolves info helps them, and the way you and Danny decided in a span of about 10 posts that we all are expected to reveal struck me as really off.
You keep asserting that the wolves gain from info. You are so wrong. It's the villagers who benefit from info. We have to work together. This let's us work together. It also means that if someone fakes a role we are more likely to catch it. The fact that everyone has a role is in the rules, so it's not like this shoudl take the wolves by surprise. Villager cooperation? A good thing. You can be suspicious by nature, that's fine. But making sure we complete our work AND our mission each day indicates to me that we should share rather than waste unnecessary people on tasks.

Lathum
04-27-2009, 08:19 PM
I just don't trust barkeep this game.

Poli
04-27-2009, 08:23 PM
1894 – After Eugene V. Debs organizes the Pullman strike, the Sherman Anti-Trust Act is first used, not to break up companies or protect consumers, but to prosecute and jail union strikers.



Are we in a time machine?

Abe Sargent
04-27-2009, 08:27 PM
I will occasionally post historically interesting posts, and they will all come from real history. The purpose is both to teach and to entertain by fleshing out the game. Enjoy!

From the rules Poli

Poli
04-27-2009, 08:36 PM
Are you suggesting I DON'T READ THE RULES??

;)

Autumn
04-27-2009, 08:36 PM
I agree, so far, Barkeep. I can't find any real downside to revealing. Until we see a person being blocked in the act, I don't think we have to assume it's possible.

I think it's fine to not cut it too close. But I haven't thought of any reason people shouldn't reveal their specialities, other than to make things easier for the wolves.

Poli
04-27-2009, 08:36 PM
PS

I still haven't.

path12
04-27-2009, 08:53 PM
I just don't trust barkeep this game.

Lathum, I'm not sold on the revealing thing either but I think this is a huge jump to make from that.

To my recollection BK has always been a consistent advocate of villagers sharing information that may help. And he makes a good point insofar as many of his games have had a similar mechanic and he's observed all of those.

In my opinion his suggestion can be agreed or disagreed with, but don't turn this into a likely villager/villager pissing match so quickly. At least he put an idea out there.

path12
04-27-2009, 08:56 PM
I was wondering about what the implications of missions will be. Does it help the Sympathizers for the group to fail at a mission?

It makes sense to me that if we are not seen as willing to help rescue fellow miners that it will be tough to convert this camp over to the union.

So in that sense, yeah, I think it would help the Sympathizers for us to fail at this mission.

Lathum
04-27-2009, 08:58 PM
I have no desire to engage in a pissing match, there is just something about his early play that creeps me out.

That being said I don't have a skill that can help us today so I will go where everyone thinks is best.

Autumn
04-27-2009, 08:59 PM
It certainly seems in the Sympathizers favor to keep that information quiet, or incomplete. They will undoubtedly be busy faking work and it will be near impossible to catch them at it if we don't know what people can do and how well they can do it.

Autumn
04-27-2009, 09:01 PM
For the moment I will work on the Orating requirement. It seems we only have 4 units on it right now and I can supply one.l

<b>WORK ON ORATING</b>

Lathum
04-27-2009, 09:02 PM
It certainly seems in the Sympathizers favor to keep that information quiet, or incomplete. They will undoubtedly be busy faking work and it will be near impossible to catch them at it if we don't know what people can do and how well they can do it.

I don't disagree that it is probably in the best interest. What I don't like is how people rushed headlong into doing it.