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Natural motion in 2k8? Perhaps so

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Old 02-28-2007, 04:56 PM   #33
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Re: Natural motion in 2k8? Perhaps so

i can say this just from working with natural motion program you do need some sort of animation for the engine to work with
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Old 02-28-2007, 05:06 PM   #34
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Re: Natural motion in 2k8? Perhaps so

Quote:
Originally Posted by dQbell
For me, this game is going to be the most anticipated game ever. If you think MLB 2K7 was hyped, pffft...I predict the OS boards will suffer the first ever "hype-crash."

So here's my motion-cap guesses...

1. receiver/defender

2. blocker/linemen

3. cheerleaders (please not that)
This will definatly be the most hyped game in OS history. I know its going to live up to my expectations, but some people on here are going to drive me insane as its release closes,lol.

Im definatly thinking 1 and 2 in your guesses.
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Old 02-28-2007, 05:10 PM   #35
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Re: Natural motion in 2k8? Perhaps so

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Originally Posted by aholbert32
Its gameplay related.

I dont mind it. I know what I can say and what I cant.

thanks man.
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Old 02-28-2007, 05:10 PM   #36
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Quote:
Originally Posted by jdros13
Here's a link to all 23 threads about "Natural Motion" in the 2K Football forum...LINK

Just in case you missed all of those. You might have since they go all the way back to 2005.
Thanks chief I have read most of those posts already but this is the first I heard of R* getting in with natural motion. Being part of the t2 family I figured I would throw out the ?. Can a grown man not dream.
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Old 02-28-2007, 05:11 PM   #37
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Re: Natural motion in 2k8? Perhaps so

Quote:
Originally Posted by aholbert32
Sorry I wasnt clear about this. As much as I know, the game isnt going to take the Blitz approach. Its really going to be geared toward us, the football simulation heads. Its really the only approach that they could take. The casual fans are happy with Madden. Blitz has its own niche carved out. We are the only ones upset and begging for a realistic football game.
Thanx alot man. This is getting me really amped for this game as if I wasnt already going crazy. I think the 1st screen shot of this game my jaw will probably hit the floor, especially after seeing MLB.
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Old 02-28-2007, 05:16 PM   #38
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Re: Natural motion in 2k8? Perhaps so

Hey aholbert32,

Thanks for giving us tidbits on info when we are all dying for info! I have a couple questions maybe you have insight to...

When will they show us any kind of screenshot or video?

Are their plans truly revolutionary for a generic game?

How long/how much have they been working on this game?

What is their market strategy going to be like?

What are your expectations now knowing what you know, compared to all the insane hype on the boards here?

THANKS!
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Old 02-28-2007, 05:23 PM   #39
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Re: Natural motion in 2k8? Perhaps so

Quote:
Originally Posted by Yankees2724
Hey aholbert32,

Thanks for giving us tidbits on info when we are all dying for info! I have a couple questions maybe you have insight to...

When will they show us any kind of screenshot or video?

Are their plans truly revolutionary for a generic game?

How long/how much have they been working on this game?

What is their market strategy going to be like?

What are your expectations now knowing what you know, compared to all the insane hype on the boards here?

THANKS!
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Old 02-28-2007, 05:27 PM   #40
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Re: Natural motion in 2k8? Perhaps so

Quote:
Originally Posted by aholbert32
Sorry I wasnt clear about this. As much as I know, the game isnt going to take the Blitz approach. Its really going to be geared toward us, the football simulation heads. Its really the only approach that they could take. The casual fans are happy with Madden. Blitz has its own niche carved out. We are the only ones upset and begging for a realistic football game.
My guesses:

1. Motion caps for qb's throwing while being wrapped up. Something like a Vince Young type does quite frequently when he has a defender hanging on to an ankle.

2. Something dealing with pile ups, like for fumbles when 7 or eight guys dive into the pile to try to recover the ball.

3. Motion caps for injuries and/or injured players.
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