Home

100 Attributes Thread

This is a discussion on 100 Attributes Thread within the All Pro Football 2K forums.

Go Back   Operation Sports Forums > Football > NFL 2K > All Pro Football 2K
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 06-12-2007, 06:18 PM   #9
Dead!
 
CM Hooe's Arena
 
OVR: 45
Join Date: Aug 2002
Location: Culver City, CA
Posts: 20,960
Re: 100 Attributes Thread

Since the game doesn't have a 0-100 scale, my vision of the attributes are more like traits that define how the player plays. For example, some traits may be: a particular QB may be more apt to throw on the move, a particular RB is exceptionally shifty and more apt to use jukes and spins, a particular safety is prone to bite to playaction fakes, a particular wide receiver has poor footwork around the sidelines and struggles to keep both feet in-bounds, a particular kicker is not good on kicks in pressure situations; things like that that are explicitly defined.

Assuming the attributes work in this manner, these types of things would definitely affect the way one builds a team; do you take the receiver who is a burner but doesn't have precise route running, or the slow plodder who you will always know where he'll be? Do you take the cover safety who can't tackle or the enforcer safety who is a coverage liability?

Note that this is only my assumption of how the system will work.
CM Hooe is offline  
Reply With Quote
Old 06-12-2007, 06:40 PM   #10
Who? Giroux!
 
ManiacMatt1782's Arena
 
OVR: 26
Join Date: Jul 2006
Location: Philadelphia
Posts: 3,990
Blog Entries: 7
Re: 100 Attributes Thread

I agree with the above post, but i also see the posibility of their being hidden ratings. lets just say an attribute like tackling, or balance, or pass acuracy or whatever. I feel it could be broken down into words corresponding to hidden numbers. 95-100 = flawless 90-95 exceptional. 85-90 great. 80-85 good. 75-80 average. something of that nature.
ManiacMatt1782 is offline  
Reply With Quote
Old 06-12-2007, 06:56 PM   #11
Youtube Innovators
 
The Lob Mob's Arena
 
OVR: 19
Join Date: Aug 2005
Location: Having a BALL making videos..
Posts: 827
Blog Entries: 44
Re: 100 Attributes Thread

I hope they let you throw the ball with Walter Payton. . .they should though, given 2Ks attention to detail. . .a lot of people forgot that Sweetness was a good passer.


Maybe they'll have 'Passing HB' as an attribute. . .
The Lob Mob is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-13-2007, 12:51 AM   #12
Banned
 
kutte's Arena
 
OVR: 1
Join Date: Oct 2006
Re: 100 Attributes Thread

i might be wrong but didnt the guy say you can give created player the attributes. an di wonder if you can how many can each player have. will there be a balance system to where you give your guy the best recieving attribute but the cpu gives hime one bad attribute like bad route runner or slow speed
kutte is offline  
Reply With Quote
Old 06-13-2007, 01:50 AM   #13
Rookie
 
OVR: 3
Join Date: Aug 2005
Re: 100 Attributes Thread

Quote:
Originally Posted by ManiacMatt1782
I agree with the above post, but i also see the posibility of their being hidden ratings. lets just say an attribute like tackling, or balance, or pass acuracy or whatever. I feel it could be broken down into words corresponding to hidden numbers. 95-100 = flawless 90-95 exceptional. 85-90 great. 80-85 good. 75-80 average. something of that nature.
I would agree with this... if you've ever studied game engine design, there needs to be some data that determines whether or not an event is successful in a program, in this case, let's say a ball is caught or dropped. In a Madden or an NFL 2K game, several numerical values influence the success of this event - QB Throwing Accuracy and WR Catching, namely. Maybe throw in a random value too, so its not like the great WR's *always* catch passes from the great QB's. Now, All-Pro Football claims that there are no numeric rating values, but this can't be possible - how else is the CPU going to determine the success of failure of events like catching a pass, breaking a tackle, etc.? There HAS to be some numeric system involved, no?
stantencza is offline  
Reply With Quote
Old 06-13-2007, 06:31 AM   #14
Rookie
 
OVR: 1
Join Date: Apr 2005
Re: 100 Attributes Thread

Also, doesn't each attribute have 3 levels?
chiefs_fan is offline  
Reply With Quote
Old 06-13-2007, 11:35 AM   #15
Resident film pundit
 
Blzer's Arena
 
OVR: 55
Join Date: Mar 2004
Location: Elk Grove, CA
Posts: 42,193
Blog Entries: 8
Re: 100 Attributes Thread

Quote:
Originally Posted by stantencza
I would agree with this... if you've ever studied game engine design, there needs to be some data that determines whether or not an event is successful in a program, in this case, let's say a ball is caught or dropped. In a Madden or an NFL 2K game, several numerical values influence the success of this event - QB Throwing Accuracy and WR Catching, namely. Maybe throw in a random value too, so its not like the great WR's *always* catch passes from the great QB's. Now, All-Pro Football claims that there are no numeric rating values, but this can't be possible - how else is the CPU going to determine the success of failure of events like catching a pass, breaking a tackle, etc.? There HAS to be some numeric system involved, no?
They could use standard deviations, which is random, but with a certain amount of error depending on the s.d.
__________________
Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60
Blzer is offline  
Reply With Quote
Advertisements - Register to remove
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > NFL 2K > All Pro Football 2K »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:34 PM.
Top -