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Interest in adding PS3 to Editor?

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Old 08-09-2015, 10:49 PM   #73
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Re: Interest in adding PS3 to Editor?

GoldBillBerg you there?
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Old 08-09-2015, 11:15 PM   #74
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Re: Interest in adding PS3 to Editor?

I had to uninstall the older version to test the new one. I probably should of backed it up. Sorry man.

There has to be someone else that still has an older version out there.
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Old 08-23-2015, 07:53 PM   #75
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Re: Interest in adding PS3 to Editor?

Hi all, just picked up a PS3 last week so I could play APF 2K8. I'm trying to edit the rosters and am stuck at the step where I use Bruteforce to convert the "USERDATA" file of Roster Data I transferred from the PS3 to my windows 8 laptop to a *.ROS file. Bruteforce keeps reporting my USERDATA file is "Undecryptable" and a verify PFD reports:

Console ID Hash: FAIL
Disc Hash Key Hash: FAIL

Can anyone help me out or point me to a thread/website that can help me get that file decrypted to a *.ROS?

Thanks
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Old 08-24-2015, 01:24 AM   #76
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Re: Interest in adding PS3 to Editor?

Why a .ros file? You'll need the older version of the editor since that's the one that works with PS3 files (v.0.1.7.0). Javo re-released it over on his site.

The editor will read the USERDATA file. I think .ros is for 360.
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Old 08-24-2015, 01:28 AM   #77
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Re: Interest in adding PS3 to Editor?

So I was able to get Bruteforce to decrypt the USERDATA file but like other people have reported before, I can't get it to load into APF 2K8 Editor 0.1.7.0 running Windows 8.1. I'm getting the following error:

File is Corrupt. The College Name section is not complete or has inconsistencies.

This was a clean USERDATA file saved after I created 1 team and the ps3 drafted and filled the rest of the team.

Help!
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Old 08-24-2015, 01:31 AM   #78
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Re: Interest in adding PS3 to Editor?

Quote:
Originally Posted by GillBoldberg
Why a .ros file?

The editor will read the USERDATA file. I think .ros is for 360.
Thanks, I figured that out! I thought it required a *.ros file because opening a file in the editor defaults to looking for a *.ROS file...I changed the file open dialog to look for *.* and was able to try opening the decrypted USERDATA...but had the problems I described above...
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Old 08-24-2015, 02:00 AM   #79
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Re: Interest in adding PS3 to Editor?

Hmm, are you sure you decrypted with bruteforce correctly?

Do you have any other PC's to try it on?

This was a common error if you look back in the thread. Most of the errors were caused because of the newer versions of the editor. 0.1.7.0 seems to work fine with PS3. If you want you can send me the file to see if it works on my PC just to pinpoint what the problem is.
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Old 08-24-2015, 11:18 AM   #80
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Re: Interest in adding PS3 to Editor?

Quote:
Originally Posted by GillBoldberg
Hmm, are you sure you decrypted with bruteforce correctly?

Do you have any other PC's to try it on?

This was a common error if you look back in the thread. Most of the errors were caused because of the newer versions of the editor. 0.1.7.0 seems to work fine with PS3. If you want you can send me the file to see if it works on my PC just to pinpoint what the problem is.
That's a great question about Bruteforce so I tested the USERDATA.zip posted on the 1st page of this thread and I was able to load it into the editor

I think Bruteforce is the problem...it says it's decrypted the USERDATA file but is not writing the decrypted version anywhere I can find. Does it write a new decrypted file or just change the original file after successful a decrypt? An odd thing is that the time stamp of the original USERDATA file doesn't change after Bruteforce tells me it has successfully decrypted it. Shouldn't the time stamp be updated after the decrypt?

I'm getting closer...Thanks!
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