Just listened to it, took some notes.
http://www.avaultpodcast.com/shows/1...Episode+87.mp3
30:00-39:00
- History of NM and why they created Euphoria, realtionship with Rockstar and Lucasarts, being used in Max Payne 3 but wouldnt comment about LA Noir.
39:00-58:15
- Why create a game, why Backbreaker
- considered doing it as an XBLA title, didnt know if they could do 11 v 11
- one of the hosts is a 2k guy, doesnt like Madden, but needs 'his football teams in it'
- Rob: "if you are going up against someone like Madden, you don't make something like Madden"
- Rob mentioned the first person camera in an older game. In cockpit/first person views "are cool" and top down "easier to play". Compares it to the view of Gears of War.
- The version that released is 'a good few yards back' from what it was before
- dumps on the 'god view camera' and says you can't feel the crowd and stadium
- says crowd reacts to what happens on the field
- Avoids a lot of bait about Madden just being the same product every year, host says BB isn't difficult, just different
- "Madden is an absolutely brilliant simulation of all the nuances of and stuff like, we wanted to bring in people who were maybe a bit scared by that, maybe like people that werent traditional football gamers"
- Takes a shot at a review saying 'i had to do the training camp because the controls are different than Madden' and said that they took the rest of that review with a grain of salt
- Rob "sometimes you can run into someone and fall over, we dont rely on animations"
- Backbreaker animation blends from traditional animation, into euphoria, and back into traditional animation ... we're kind of kings of animation, we know what we're doing, and we think Backbreaker sets a bar.. will be hard to go back to warping and sliding animations which is an artifact of how animations are done in other games"
- Re: in-game seasons "Double your pleasure" Traditional season mode which is "as you expect".
- Describes RtBB, being a british developer this was a kind of common sense thing for us to do, fit in with our policy of doing everything as dramatic as possible.
- "Community has really taken to Backbreaker ... it is amazing"
- What's next for you guys? "Just got BB1 out of the way, exciting seeing all of the feedback ... not commiting necessarily rolling one out every year ... looking for what we can do in the future for Backbreaker, have gotten a lot of feedback from the community and paying attention to what the press has said as well, but we're not ready to announce anything yet"