Hardcore Gamer-Interview With EA Sports College Football 25's Art Director
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Re: Hardcore Gamer-Interview With EA Sports College Football 25's Art Director
New info!
Also I heard him say “real time lighting” … maybe not in the context I was hoping
From some of the screenshots the lighting looks amazing… hopefully we get some sort of progressive lighting. -
Re: Hardcore Gamer-Interview With EA Sports College Football 25's Art Director
That's the main new takeaway. They wanted to get away from "baked lighting" and the newer technology allows for real time calculations. I think he mentioned about having 16,000 player head models. I'm glad they didn't copy Madden legacy generated faces. I do wonder if Madden will copy EA CFBs generated facesComment
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Re: Hardcore Gamer-Interview With EA Sports College Football 25's Art Director
This felt awkward to watch. Why is the art director being asked about UM/OSU or signing real head coaches into the game? Quit trying to drag the interview down a path of “what’s your favorite…?” If you’re unsure what role a person does then ask open ended questions like “tell me a little about your process in working on this latest iteration, and how might that be different to what we saw in the past?”
I’m still left not knowing if we have real time lighting progression, dynamic weather or attendance. Field degradation and how that’s handled. All super simple asks that I’m sure could’ve been answered in a setting such as this.Comment
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Re: Hardcore Gamer-Interview With EA Sports College Football 25's Art Director
That's the main new takeaway. They wanted to get away from "baked lighting" and the newer technology allows for real time calculations. I think he mentioned about having 16,000 player head models. I'm glad they didn't copy Madden legacy generated faces. I do wonder if Madden will copy EA CFBs generated faces
Redone lighting
Real Time Coaching
Generic+
Wear and Tear w/ reworked Fatigue
Those not making their way to Madden this year makes sense. If none of them make it to Madden next year, that's beyond wild and illogical to me. They are all core pieces that would truly enhance both games.
The Generic+ would certainly help Madden out with having each generated player receiving a unique face. And, we're at a point in time these days where aging generated faces isn't some ridiculous tall task anymore, so it would be neat to one day see the rookies come in looking young and retiring after a long career with clear aging on their faces. Small detail, but it would make a difference, imo. It does in Out of the Park.
And, if we ever get to a point where we see exported draft classes back, it would be great to see the faces transfer and then age in Madden.“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: Hardcore Gamer-Interview With EA Sports College Football 25's Art Director
Some of the tech that is being used in CFB25 feels like it has to find its way to Madden soon.
Redone lighting
Real Time Coaching
Generic+
Wear and Tear w/ reworked Fatigue
Those not making their way to Madden this year makes sense. If none of them make it to Madden next year, that's beyond wild and illogical to me. They are all core pieces that would truly enhance both games.
The Generic+ would certainly help Madden out with having each generated player receiving a unique face. And, we're at a point in time these days where aging generated faces isn't some ridiculous tall task anymore, so it would be neat to one day see the rookies come in looking young and retiring after a long career with clear aging on their faces. Small detail, but it would make a difference, imo. It does in Out of the Park.
And, if we ever get to a point where we see exported draft classes back, it would be great to see the faces transfer and then age in Madden.Comment
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Re: Hardcore Gamer-Interview With EA Sports College Football 25's Art Director
Some of the tech that is being used in CFB25 feels like it has to find its way to Madden soon.
Redone lighting
Real Time Coaching
Generic+
Wear and Tear w/ reworked Fatigue
Those not making their way to Madden this year makes sense. If none of them make it to Madden next year, that's beyond wild and illogical to me. They are all core pieces that would truly enhance both games.
The Generic+ would certainly help Madden out with having each generated player receiving a unique face. And, we're at a point in time these days where aging generated faces isn't some ridiculous tall task anymore, so it would be neat to one day see the rookies come in looking young and retiring after a long career with clear aging on their faces. Small detail, but it would make a difference, imo. It does in Out of the Park.
And, if we ever get to a point where we see exported draft classes back, it would be great to see the faces transfer and then age in Madden.
If I'm not mistaking, didn't one of EA's boxing games have aging in it. As you got older you gained weight, had gray hair and your attributes regressed? I could be making all of this up..."Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"Comment
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Re: Hardcore Gamer-Interview With EA Sports College Football 25's Art Director
Some of the tech that is being used in CFB25 feels like it has to find its way to Madden soon.
Redone lighting
Real Time Coaching
Generic+
Wear and Tear w/ reworked Fatigue
Those not making their way to Madden this year makes sense. If none of them make it to Madden next year, that's beyond wild and illogical to me. They are all core pieces that would truly enhance both games.
The Generic+ would certainly help Madden out with having each generated player receiving a unique face. And, we're at a point in time these days where aging generated faces isn't some ridiculous tall task anymore, so it would be neat to one day see the rookies come in looking young and retiring after a long career with clear aging on their faces. Small detail, but it would make a difference, imo. It does in Out of the Park.
And, if we ever get to a point where we see exported draft classes back, it would be great to see the faces transfer and then age in Madden.
the only hope wouild be u pay all SR 85 and over and all jr 90 and overComment
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Re: Hardcore Gamer-Interview With EA Sports College Football 25's Art Director
I believe it also took into account accumulative damage from fights, so the aging process could happen earlier if you were in tougher fights.Last edited by MiracleMet718; 06-19-2024, 09:51 PM.Comment
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Re: Hardcore Gamer-Interview With EA Sports College Football 25's Art Director
Can confirm that working with baked lighting is a PITA.
Often it's technically necessary for performance reasons (especially on weaker hardware such as... every console generation prior to the current one), but if EA Sports has found a way to move away from it, good on them.Comment
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