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Hardcore Gamer-Interview With EA Sports College Football 25's Art Director

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Old 06-19-2024, 04:02 PM   #9
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Re: Hardcore Gamer-Interview With EA Sports College Football 25's Art Director

Quote:
Originally Posted by illwill10
That's the main new takeaway. They wanted to get away from "baked lighting" and the newer technology allows for real time calculations. I think he mentioned about having 16,000 player head models. I'm glad they didn't copy Madden legacy generated faces. I do wonder if Madden will copy EA CFBs generated faces
Some of the tech that is being used in CFB25 feels like it has to find its way to Madden soon.

Redone lighting
Real Time Coaching
Generic+
Wear and Tear w/ reworked Fatigue

Those not making their way to Madden this year makes sense. If none of them make it to Madden next year, that's beyond wild and illogical to me. They are all core pieces that would truly enhance both games.

The Generic+ would certainly help Madden out with having each generated player receiving a unique face. And, we're at a point in time these days where aging generated faces isn't some ridiculous tall task anymore, so it would be neat to one day see the rookies come in looking young and retiring after a long career with clear aging on their faces. Small detail, but it would make a difference, imo. It does in Out of the Park.

And, if we ever get to a point where we see exported draft classes back, it would be great to see the faces transfer and then age in Madden.
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Old 06-19-2024, 04:16 PM   #10
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Re: Hardcore Gamer-Interview With EA Sports College Football 25's Art Director

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Originally Posted by canes21
Some of the tech that is being used in CFB25 feels like it has to find its way to Madden soon.

Redone lighting
Real Time Coaching
Generic+
Wear and Tear w/ reworked Fatigue

Those not making their way to Madden this year makes sense. If none of them make it to Madden next year, that's beyond wild and illogical to me. They are all core pieces that would truly enhance both games.

The Generic+ would certainly help Madden out with having each generated player receiving a unique face. And, we're at a point in time these days where aging generated faces isn't some ridiculous tall task anymore, so it would be neat to one day see the rookies come in looking young and retiring after a long career with clear aging on their faces. Small detail, but it would make a difference, imo. It does in Out of the Park.

And, if we ever get to a point where we see exported draft classes back, it would be great to see the faces transfer and then age in Madden.
I agree. I can understand them wanting to differentiate the games. But, there are features that should be shared between the games since it would benefit both games. Just like, Boom Tech should find its way to CFb the next game
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Old 06-19-2024, 05:58 PM   #11
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Re: Hardcore Gamer-Interview With EA Sports College Football 25's Art Director

Quote:
Originally Posted by canes21
Some of the tech that is being used in CFB25 feels like it has to find its way to Madden soon.

Redone lighting
Real Time Coaching
Generic+
Wear and Tear w/ reworked Fatigue

Those not making their way to Madden this year makes sense. If none of them make it to Madden next year, that's beyond wild and illogical to me. They are all core pieces that would truly enhance both games.

The Generic+ would certainly help Madden out with having each generated player receiving a unique face. And, we're at a point in time these days where aging generated faces isn't some ridiculous tall task anymore, so it would be neat to one day see the rookies come in looking young and retiring after a long career with clear aging on their faces. Small detail, but it would make a difference, imo. It does in Out of the Park.

And, if we ever get to a point where we see exported draft classes back, it would be great to see the faces transfer and then age in Madden.

If I'm not mistaking, didn't one of EA's boxing games have aging in it. As you got older you gained weight, had gray hair and your attributes regressed? I could be making all of this up...
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Old 06-19-2024, 07:59 PM   #12
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Re: Hardcore Gamer-Interview With EA Sports College Football 25's Art Director

Quote:
Originally Posted by canes21
Some of the tech that is being used in CFB25 feels like it has to find its way to Madden soon.

Redone lighting
Real Time Coaching
Generic+
Wear and Tear w/ reworked Fatigue

Those not making their way to Madden this year makes sense. If none of them make it to Madden next year, that's beyond wild and illogical to me. They are all core pieces that would truly enhance both games.

The Generic+ would certainly help Madden out with having each generated player receiving a unique face. And, we're at a point in time these days where aging generated faces isn't some ridiculous tall task anymore, so it would be neat to one day see the rookies come in looking young and retiring after a long career with clear aging on their faces. Small detail, but it would make a difference, imo. It does in Out of the Park.

And, if we ever get to a point where we see exported draft classes back, it would be great to see the faces transfer and then age in Madden.
i doubt we will get draft classes back because u would have to pay the 13k players twice
the only hope wouild be u pay all SR 85 and over and all jr 90 and over
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Old 06-19-2024, 08:51 PM   #13
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Re: Hardcore Gamer-Interview With EA Sports College Football 25's Art Director

Good find! I'm assuming there will be dynamic lighting as the game goes on. The issue is whether or not it will actually work (Looking at you Madden)
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Old 06-19-2024, 09:05 PM   #14
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Re: Hardcore Gamer-Interview With EA Sports College Football 25's Art Director

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Originally Posted by TarHeelPhenom
If I'm not mistaking, didn't one of EA's boxing games have aging in it. As you got older you gained weight, had gray hair and your attributes regressed? I could be making all of this up...
Your appearance wouldn’t change, but in Fight Night Round 4 and Champion, your training would become harder and harder as you got older. You’d start with it being semi-challenging as a prospect, then easy in your prime, then more and more difficult to meet the score needed to get the most attribute boost from training as you got older.

I believe it also took into account accumulative damage from fights, so the aging process could happen earlier if you were in tougher fights.

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Old 06-19-2024, 10:03 PM   #15
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Re: Hardcore Gamer-Interview With EA Sports College Football 25's Art Director

Can confirm that working with baked lighting is a PITA.

Often it's technically necessary for performance reasons (especially on weaker hardware such as... every console generation prior to the current one), but if EA Sports has found a way to move away from it, good on them.
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Old 06-19-2024, 10:45 PM   #16
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Re: Hardcore Gamer-Interview With EA Sports College Football 25's Art Director

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Originally Posted by CM Hooe
Can confirm that working with baked lighting is a PITA.

Often it's technically necessary for performance reasons (especially on weaker hardware such as... every console generation prior to the current one), but if EA Sports has found a way to move away from it, good on them.
I do think that's an added benefit of going current gen only. I could see it being a major PITA if they were cross gen. I could see it being a situation where either they would have to two separate lighting engines, which I don't think they would do in this situation. Or a situation where they'd be forced to stay with the "baked lighting" system for both generations and scale it up.

It would nice to hear why they went current gen only and to give examples of the what they are were able to do. They touched on some features that make it seems obvious that would've had optimization issues on current gen. For example, stadium details with 134 schools, lighting, sheer amount of Audio Data, Memory required for the amount of characters on screens, etc. I am on the "we need to move on from last gen" bandwagon. It just seems weird that EA CFB might be the only current gen only sports game this year. Madden is starting to get to the "current gen" only phase since Last gen seems like a roster update. For the other sports game, I wonder if it's more of "maximizing revenue"
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