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NCAA Football 10 Blog: Interactive Dynasty: Pre-Season Recruiting

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Old 06-30-2009, 04:05 PM   #17
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Re: NCAA Football 10 Blog: Interactive Dynasty: Pre-Season Recruiting

Quote:
Originally Posted by mjussawalla
I preferred last year's interface. Last year you were able to see in the Top 100 screen which players were interested in you (i.e. they ranked the players' top 3 schools). Thus, you can see it without clicking on each prospect.
Yeah.. that's there.
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Old 06-30-2009, 04:32 PM   #18
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Re: NCAA Football 10 Blog: Interactive Dynasty: Pre-Season Recruiting

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Originally Posted by thelasthurtknee
dont recruit more players than you have scholarships available and no cuts allowed. if you play od's without this rule your dynasty will suck after three seasons when everyone is stacked.
I understand, but I'd prefer an option we can turn on/off.....

Its 2009, its still shocking we have to "create" rules to play a video game.
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Old 06-30-2009, 05:22 PM   #19
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Re: NCAA Football 10 Blog: Interactive Dynasty: Pre-Season Recruiting

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Originally Posted by thelasthurtknee
dont recruit more players than you have scholarships available and no cuts allowed. if you play od's without this rule your dynasty will suck after three seasons when everyone is stacked.
We also had rules for ours. 1 and 2 star prestige teams couldnt recruit 4 and 5 star players. 3 star teams could recruit 2 4stars. 4 star team could recruit 10 4stars. 5 star teams could recruit 5 5stars or 10 4 stars. 6 star had no limits but we usually left our teams by then.
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Old 06-30-2009, 06:32 PM   #20
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Re: NCAA Football 10 Blog: Interactive Dynasty: Pre-Season Recruiting

Quick question: Are there going to be less juco players in the top 100 than last years game?
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Old 06-30-2009, 06:51 PM   #21
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Re: NCAA Football 10 Blog: Interactive Dynasty: Pre-Season Recruiting

Adam, a few months back you said you thought you would be able to add "BLUE CHIPS" and the "ELITE 11" back in the game. I guess this was ommitted again this year as I haven't seen any mention of them.
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