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Building a Better NCAA Football 12

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Old 01-15-2011, 11:13 PM   #89
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Re: Building a Better NCAA Football 12

There needs to be replays, commentary, recruiting process, Quarter length, and KR/PR, TE in RTG.
With these features I would and a drastically improved dynasty mode.
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Old 01-16-2011, 12:40 AM   #90
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Re: Building a Better NCAA Football 12

We can haz Teambuilder fix? If we don't get some of those bigger additions, maybe we can actually get a turf fix so that when we pick ARTIFICIAL or Blue, it's actually fake turf and not grass... The helmet issue(the numbers), and probably one or two other things that wouldn't take much to fix at all.
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Old 01-16-2011, 01:56 AM   #91
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All I care about is a true simulation of the game, which includes realistic representation of penalties. That has to be included in "the even bigger jump" that we must see in 12.
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Old 01-16-2011, 12:48 PM   #92
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broadcast cam, please
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Old 01-16-2011, 01:55 PM   #93
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Re: Building a Better NCAA Football 12

They definitely need to improve the intelligence and outsmarting factor in the game. I want defenders in zone to watch the QB and defenders in man to watch the WR. If my wideout is 1 on 1 down the sideline, and I don't overthrow him, its a catch and a big gain. No crazy CB tipping or anything unless the CB is really good. they have to improve the actual football aspect, but also take the ratings into account.

An OL that has 10 points a player over a DL should push them around. Make weight and height matter. If youre OL is huge, you should be able to manhandle defensive lines but not be able to protect as well downfield as they are not as fast or agile. A fast or big WR should be able to make plays one on one against an inferior corner, and it should show. You should have to play against the opponent's strengths to defend them, or they will shred you all game. If theyre gouging me for 8 yards a carry then they run play action my CPU defense should bite.

Maybe add a discipline rating...where a player is more likely to stay on his assignment (regardless of how good he is at that) and not fall for tricks or fakes. He may get beat, but he won't make a mistake on a fake.
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Old 01-17-2011, 01:52 AM   #94
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No one mentions PHYSICS!!! Why?! The most important aspect missing from EA football games. Give me real physics and you guys can have all your pointless cosmetic features
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Old 01-17-2011, 08:00 AM   #95
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Re: Building a Better NCAA Football 12

One obvious one is dynasty being completely revamped. I didn't mind the new recruiting system, until this years version....it takes too much time and is too random.

Probably the biggest thing is defensive A.I. They blitz too much, ignore underneath routes when in zone, sometimes seem to know your plays, etc.

I would like it to be a challenge to score on offense, without giving up the football aspect. It seems on Heisman all EA did to make the AI harder to score on was they mirror more routes, and huge gains are virtually impossible because they ramp up the speed of the defense so you cannot outrun them. I want some actual strategy involved, also would be nice to have all the plays run properly...some never work, and some work everytime....its irritating.

Other than that though, I am actually enjoying this game for the first time since the original xbox. Hopefully they keep making gameplay adjustments, and death to the fluff ( mascot games, one button mode, etc )
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Old 01-17-2011, 04:07 PM   #96
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Improve the presentation regarding commentary. I would also like to see each team with multiple bowl end zones OR have the end zones painted as they are in real life (I know, adding multiple bowl end zones for every team would be time consuming).

I would like to see the return of the classic teams and uniforms...

Outside of that, I am not too picky about the gameplay which is outstanding....
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