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NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 06-28-2011, 10:42 AM   #97
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

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Originally Posted by Arkavian
How is returning punts in the demo? Do the blockers actually set up their blocks now? Can you actually return punts for decent yardage without having to cheese the computer and always use punt block?
I've played 4 games, 2 on AA and 2 on Heisman and I've never seen a punt. Each drive either ended in a score or turnover, which is pretty lame.
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Old 06-28-2011, 10:42 AM   #98
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

players move faster/quicker.

I was able to get a decent punt return here and there. i play on hesiman
i think my longest was around 20+ yds
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Old 06-28-2011, 10:45 AM   #99
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

Kind of a nitpicky question that would be answered if I waited until the demo dropped on PS3, but I am impatient.

I guess this is a question for FSU fans or people who know their rosters: how do the out-of-the-box rosters look for FSU? I know roster editors and stuff will get it right, but I'd love to see how EA came about this year.

For example: has Lamarcus Joyner (#20) been moved to safety? Is Xavier Rhodes (#27) starting at CB along with Greg Reid (#5)? I'd also love if someone could just list me the numbers of who is starting on FSU (since depth charts are not accessible)

I know its really tedious, but help a PS3, FSU guy out!!

Much love, community!
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Old 06-28-2011, 10:45 AM   #100
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

man coverage is very tight. I like it though, it's no unbeatable. I'm playing on Heisman, and I gotta say, i'm getting a good challenge.
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Old 06-28-2011, 10:52 AM   #101
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

Has it been possible to block a field goal for the past 6 or 7 years? Maybe it's just me...
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Old 06-28-2011, 10:55 AM   #102
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

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Has it been possible to block a field goal for the past 6 or 7 years? Maybe it's just me...
Seriously, I have been playing since '09 and have yet to see a field goal block. Anyways, it seems to me that zone defense has definitely improved. That was a concern for me but the devs stepped. The player models look great and so does the environment. My only problem is the CPU playcalling logic. The CPU will still kick 50+ yard field goals and ridiculous fake punts.

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Old 06-28-2011, 10:56 AM   #103
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

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Originally Posted by XMr HIT STICKX
man coverage is very tight. I like it though, it's no unbeatable. I'm playing on Heisman, and I gotta say, i'm getting a good challenge.
I've been playing on Heisman too and Man seems a bit overdone, hopefully sliders will improve this. I will also say this, the Bubble Screen has been worked on... the WR actually runs the Bubble better, instead of taking an hour and a half to run the route and start moving upfield. And whilst I am no Texas fan, Bevo looks awesome!
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Old 06-28-2011, 10:56 AM   #104
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Re: NCAA Football 12 Demo Impressions (360) PS3 Demo Available Later This Afternoon

Here is my opinion...Thoughts on this would be nice to see if anyone else is having these thoughts...I haven't played on anything but heisman

Pros-

Looks really nice

gang tackles and tackling in general is great

Have had success for a human running (as everyone has said)

CPU running game beasts on any overpursue (richardson went for 200 on 3 carries lol)

CPU zones are good..I just was trying to test the flats theory and boom pick 6...it was the best TD ive ever given up.

a 1 down lineman nickel is bad against the run...very happy to see that as well

the few PA passes ive ran after many runs have produced results but not enough testing on that

Cons-

PSychic DBs

A user D lineman could be too dominant. Use FSUs RE and just bull rush..get major sacks

Could be nano blitz issues, as I ran 3 zone blitz plays in a row (all different) and got 3 sacks...4th and 36...maybe they were great calls or maybe this may be an issue.

Ran a speed option with Gilbert..I forgot what play I ran, so I stood still when i said hut, cut up the middle and went untouched for 74 yards...not a good feeling at all


Ill keep reading everyones thoughts. Those are my impressions after 4 games

Last edited by Thegame20130; 06-28-2011 at 10:59 AM.
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