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NCAA Football 12 Retail Impressions (Dynasty/Road To Glory - NO QUESTIONS/DISCUSSION)

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Old 07-13-2011, 08:06 PM   #105
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Re: NCAA 12 Retail Impressions (Dynasty/Road To Glory - NO QUESTIONS/DISCUSSION)

I just got this game today, and I am fairly impressed. I haven't played this title in ages, but it seems pretty sweet. My first game was against Western Michigan, and let's just say they couldn't handle Denard Robinson.
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Old 07-13-2011, 08:08 PM   #106
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Re: NCAA Football 12 Retail Impressions (Dynasty/Road To Glory - NO QUESTIONS/DISCUSS

Bought this game yesterday and played through a FULL SEASON. I can happily admit that I'm actually satisfied with NCAA this year.

Here are my Dynasty Settings.
Skill: Heisman
Recruit Diff: Heisman
Quarter Length: 6 minutes ( Thinking about adding an extra min)
Gm Speed: Slow
Speed Threshold: 25
Game Rules: all standard
Custom AI: Standard

Finished my first season at MICH going 11-3 with loses to ND, NB, & Stanford in Rose Bowl.


Gameplay
Overall the gameplay is mildly realistic and exciting at times.I ran the ball tons of times just going over 1000 yards on the season with 193 rushing attempts with my RB. D Rob passed for 2909 yds on 354 attempts 25 TD 7 ints & 671 rush yds on 141 attempts. Passing game is better with addition of the functioning zone defense. Rolling out with D. Rob expecting to find 2/3 WR open is no longer a guaranty, therefore making the player mix up the playcalling (which you should always do anyway). Play-action worked a majority of the time for me due to me running the ball down teams throats for a couple drives. The long passing game is an area I haven't touched on such being that D-Rob can't throw the ball more than 40 yds.

My defense played as it should.... good D-line play with my secondary allowing large passing plays every game . Tackling is now harder now making angles harder to judge when going for a tackle. Defensive playcalling matters in the 4th quarter if you're trying to negate the CPU cheese. There were times when I had the wrong personnel on the field and the CPU recognized this and started running hurry up offense forcing me to burn timeouts. The now functioning defense makes using the adjustments worthwhile for zone coverage. I remember having the short zone adj. on when the cpu was in the redzone, I accidentally left it on and got burned for a deep TD pass on their next possession.


A few things I noticed:
During my rivalry game with OSU i scored first and got the 2pt conversion. OSU came right back and scored and went for the 2pt conversion too ... at least making it seem like a rivalry game.

CPU scrambling almost made me throw my controller through my tv lol.


Recruting
Finished 11th in Recruiting with thirteen 4*, three 3*, and one 2* JUCO and no 5* signed. I had 3/4 instant commits after the first 3 weeks and after that I had to pour TONS of time into the others. The top 10 teams DID NOT ALL HAVE 5* signed which is nice, they were spreadout amongst the top 50 teams being that there are so few. LSU came in 1st with two 5*, eleven 4* , and a handful of 3* prospects. Oregon TCU, OSU, TEXAS, USC, TA&M were also some notables in recruiting.

*** Note *****
I let the CPU help recruit for me during the offseason since I couldn't bare to do anymore and I ended up with 14 WR's on my depth chart (WR wasn't a need). This is probably fixable if I went and put in my cpu recruiting plan position balnce.

Incoming Recruits

Out of all the Incoming freshman the best recruit was rated 81 OVR. A few 80 OVR ( no more than 15) a plentiful amount in the 70-79 range, and about just as much if not more in the 60-70 range. This was a WR heavy class. It's only been one season but there tends to be a bias between OFF players AWR and DEF player AWR.

Just a glimpse at some recruit ratings

Top 5 Fresh QBs
OVR AWR THP THA
80 58 94 86
79 68 85 78 * SPD 87, AGI 79, ACC 79
78 61 92 84
78 64 90 82
77 62 90 79 * SPD 74, AGI 74, ACC 73

Highest AWR for Fresh QB was 73 with an 69 OVR


Top Fresh WR's

OVR AWR SPD ACC AGI CTH RR CIT SCT JMP RLS CAR JK ELU SP
81 73 90 93 78 79 93 75 72 82 77 79 71 60 63
80 63 94 92 79 79 89 69 72 82 77 80 72 55 64
80 63 94 93 79 79 88 69 71 82 77 79 72 49 62
79 64 89 83 83 80 84 78 79 76 79 93 65 56 68
79 63 94 93 79 77 87 68 71 80 74 80 73 42 61
79 67 93 90 80 73 81 75 81 81 80 92 61 64 44
*** BTK 71
78 58 94 88 79 78 81 72 76 75 69 85 67 60 70
78 57 87 87 78 84 88 82 80 86 72 81 56 60 62
78 63 93 92 79 77 88 68 70 80 75 83 74 42 62
78 69 89 91 78 79 78 72 69 81 75 93 42 72 72
*** BTK 71
77 51 93 90 82 72 88 70 69 93 71 91 65 75 50
77 68 89 88 78 78 81 73 68 81 74 92 45 71 49
*** BTK 71
77 69 90 88 78 79 78 73 70 80 75 92 44 72 51
*** BTK 70


LG/RG Pool
---- 41 recruits
26 recruits with OVR btwn 60-69
11 recruits with OVR btwn 70-79
24 Recruits with AWR btwn 60-69
2 recruits with AWR btwn 70-76


LT/RT Pool
---- 48 recruits
26 recruits with OVR btwn 60-69
11 recruits with OVR btwn 70-79
3 recruits with OVR of 80
21 recruits with AWR btwn 60-69
11 recruits with AWR btwn 70-79

DE
Pool ---- 64 recruits
38 recruits with OVR btwn 60-69
11 recruits with OVR btwn 70-79
0 recruits with AWR < 49

DT Pool
----
140 recruits roughly
81 recruits with OVR btwn 60-69
22 recruits with OVR btwn 70-79
3 recruits with OVR of 80-81
13 recruits with AWR btwn 60-67

OLB Pool ---- roughly 72 Recruits
40 recruits with OVR btwn 60-69
8 Recruits with OVR btwn 70-79 but only 1 exceeding an OVR of 76
1 recruit out has an AWR rating above 50

MLB Pool ---- 55 recruits
29 recruits with OVR btwn 60-69
6 Recruits with OVR btween 70-79
3 recruits out have an AWR rating above 50, 1 recruit with an AWR rating of 63

CB Pool ---- 183 recruits (take into account ATH turned CBs)
111 Recruits with OVR btwn 60-69
36 Recruits with OVR btwn 70-79
1 Recruit with OVR of 80
20 Recruits with AWR above 60 the highest being 68

FS Pool ---- 90 recruits
56 recruits with OVR btwn 60-69
9 recruits with OVR btwn 70-79
2 recruits with OVR of 80 & 81
6 recruits with AWR above 60 the highest being 64

SS Pool ---- 13 recruits
6 recruits with OVR btwn 60-69
1 recruit with OVR of 70
0 recruits with AWR above 60


Player Training

Noticed a 5-6 pt AWR bump for everyone on the roster.

Here are season stats for my RBs

#33 Stephen Hopkins

Rush Attempts: 193
Rush Yds: 1,056
Avg Yds Per Rush: 5.5
Avg Yds Per Game: 75.4
Rushing Tds: 9
Yds After 1st Hit: 255
Rush of 20yds or more: 3
BTKs: 12
Fumbles: 4
32 Rececptions
208 Rec Yds
2 TD rec
YAC: 127


#2 Vincent Smith
Rush Attempts: 8
Rush Yds: 41
Avg Yds Per Rush: 5.1
Avg Yds Per Game: 4.1
Rushing Tds: 1
Yds After 1st Hit: 10
Rush of 20yds or more: 0
BTKs: 0
Fumbles: 0
0 Rececptions
0 Rec Yds
0 TD rec
YAC: 0

Hopkins OVR went up +5 and Smiths +6
Hopkins AWR went up +4 and Smiths +5
Hopkins BCV went up +10 and Smiths + 4
They both got +4 on their CAR rating and received even bumps across the board.

It's clear that the only thing really affected was the BCV which shot up +10 due to the amount of carries I fed him.

Other than that no other players distanced themselves from one another in terms of training results.

My Coach prestige was at a D+ at the start and now It's an A+ this season, I will see how it plays out from here.
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Old 07-13-2011, 08:15 PM   #107
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Re: NCAA Football 12 Retail Impressions (Dynasty/Road To Glory - NO QUESTIONS/DISCUSS

a D+ to an A+??? Thats ridiculous.
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Old 07-13-2011, 08:18 PM   #108
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Re: NCAA Football 12 Retail Impressions (Dynasty/Road To Glory - NO QUESTIONS/DISCUSS

Quote:
Originally Posted by juuustin13
a D+ to an A+??? Thats ridiculous.
Yes it is. And yet EA thought it was a great idea. Go figure..
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Old 07-13-2011, 08:51 PM   #109
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Re: NCAA Football 12 Retail Impressions (Dynasty/Road To Glory - NO QUESTIONS/DISCUSS

I've had luck getting more carries in RTG mode by changing the sub settings and turning fatigue off. I just got 31 carries in my second high school game, all opponents are just on default, no team builder imports.
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Old 07-13-2011, 08:56 PM   #110
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Re: NCAA Football 12 Retail Impressions (Dynasty/Road To Glory - NO QUESTIONS/DISCUSS

You'd only need to do one or the other. If no fatigue than sub settings are not used
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Old 07-13-2011, 08:58 PM   #111
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Re: NCAA Football 12 Retail Impressions (Dynasty/Road To Glory - NO QUESTIONS/DISCUSS

Done with regular season. 4 * HB and 3* Star MLB. My carries have picked up late in the season. Ive had problem with getting yards early on, but now going great. We are 9-1 and face a 9-1 team 1st round.
At first I wanted to go to VT, but it seems like you can be a 99. So, I want to be a Superstar on a bad team. I been got a scholarship from the team I want to go to, Syracuse. I got an offer from alot of good teams, including VT. But for some reason I really want to play for Syracuse. After I saw The Express I wanted to play for Syracuse but in previous year with no progressing I stayed away, but with XP I will go.
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Old 07-13-2011, 09:03 PM   #112
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I played an exhibition game Miami vs. VT (great game by tha way) but e every time game track came up, it wud just go away instead of actually showing the game track. I have ps3 and I made sure I didn't press anything to speed thru it. Anyone else have this problem?
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