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NCAA 13: First Community Event

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Old 12-18-2011, 10:10 PM   #33
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Re: NCAA 13: First Community Event

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Originally Posted by RynoAid
i think if you take a look at the survey's EA has released about desired features and things like The Gaming Tailgates NCAA feature tournament... EA has been getting a lot of the major requests into the game each year. Again though, the implementation might not have been exactly what was wanted, but I know they are listening.
At any rate, the two main concerns are dynasty and gameplay - always have been imo.

I have no fancy way of saying it so - make it play like last gen. The way the football floats on a loft, how it feels on bullets was money. The way players leaned and felt like they were actually connected to the field was perfect, but now we have this very robotic and calculated on field movement. They've been messing with it over the last couple years, but it's still way off. That to me is the most basic aspect of the game that should be addressed well before any features or game-modes get attention.

As far as dynasty, if they just did this right here, literally adding 5-6 things that were already in dynasty in the past... the game could sell itself.

That's what I got which could bring NCAA back to the game it once was. It'll probably fall on deaf ears while some new point system is added to online dynasty or something else that makes it unplayable.

Last edited by sportzbro; 12-18-2011 at 10:17 PM.
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Old 12-18-2011, 10:14 PM   #34
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Re: NCAA 13: First Community Event

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Originally Posted by BORN4CORN
At any rate, the two main concerns are dynasty and gameplay - always have been imo.

I have no fancy way of saying it so - make it play like last gen. The way the football floats on a loft, how it feels on bullets was money. The way players leaned and felt like they were actually connected to the field was perfect, but now we have this very robotic and calculated on field movement. They've been messing with it over the last couple years, but it's still way off.

As far as dynasty, if they just did this right here, literally adding 5-6 things that were already in dynasty in the past... the game could sell itself.

That's what I got that would bring NCAA back to the game it once was, but it'll probably fall on deaf ears while some new point system is added to online dynasty or TeamBuilder gets a new interface.
thanks for all the input.. and i agree 100% with your first paragraph.
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Old 12-18-2011, 10:16 PM   #35
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Re: NCAA 13: First Community Event

All i want from the next NCAA 13 is improved A.I, along with a DEEPER Dynasty experience.

When i say deep, i mean DEEP. I'm talking College Hoops 2k8 deep.

- New WR Catch Animations. PLEASE get rid of those horrible catch animations, you should not keep the same animations you had since NCAA 07

- New QB throwing styles

- No psychic defense.

- No middle linebacker glitch

- fight for the ball when it's a fumble. That could be a neat feature, a bit of a button masher when their is a fumble.

- LOUD CROWD. NCAA 12 crowds were DEAD. The #1 toughest Crowd shouldn't be that quiet.
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Old 12-18-2011, 10:30 PM   #36
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Re: NCAA 13: First Community Event

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Quote:
fight for the ball when it's a fumble. That could be a neat feature, a bit of a button masher when their is a fumble.
No thanks......I hated that feature in Madden 10 and instantly turned it off. Now if they allowed you to TURN IT OFF, then I don't care if they add it for those who might like it.

Some more ideas since Bowl season has started and I am playing this game again:

CPU QB need to throw pump fakes

Send people in motion

Better fine tune over thrown balls. The way they have it now when the ball is over thrown, it is over thrown by a damn mile. QBs in real life don't miss THAT BAD.

They should have it where as at least the WR could dive for it. And whether or not he catches it should be based on his spectacular catch rating.

I rather them dive for and have at least a 50/50 chance of them catching it, then what we have currently, they don't even dive for it because the ball be over thrown by a dozen yards.

And more passes over all should be in stride, where as the WR don't have to stop and turn around to catch the ball.

Playing this game last and today, I noticed one of the big problems with the ball carrier AI, is when they do ATTEMPT to do a special move, they do it a second too late. So therefore majority of the time they get tackled mid animation.

They need to execute the special moves a second or two sooner for the full animation can play out. If not, speed up the special move animation or something.
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Old 12-18-2011, 11:15 PM   #37
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I also want small jukes and jives. I can't make tackler miss in space or make an lb miss in the hole. I also would like lbs to play ther run gaps more instead of just "knowing" where the ball is going.
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Old 12-19-2011, 12:13 AM   #38
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Re: NCAA 13: First Community Event

Please fix this !!!! I am so tired of see the QB scramble and he slides when it is only ONE defender in his way.

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Old 12-19-2011, 01:36 AM   #39
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Add something new to dynasty/recruiting to spice things up

Hate to ask for more presentation but crowd noise.

WR/DB interaction improved vastly
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Old 12-19-2011, 01:43 AM   #40
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Re: NCAA 13: First Community Event

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Originally Posted by Gotmadskillzson
Problem with these events is that over all, too many things get over looked and they look for things to be a back of the box marketing feature then actually trying to make the game true to the real life sport.

I for one am tired of seeing the following on the back of the box:

HD graphics - seriously, we had HD for how many years now ? Why is this still a feature ?

Online dynasty blah blah

What you see on Saturday - is what you won't see in the game basically.

They need to get the basics of the sport done CORRECTLY first before they try to implement sharing it twitter, facebook, etc.

I want to see fluid movement. More animations. Chain gangs. Pass interference called. Defensive holding. Better interaction between 2 players.

And have the cheerleaders do something new ! For years all we ever gotten was the pyramid and basket tosses from the cheerleaders. That is boring, have them moving around doing actual cheers and not the same 2 things over and over again.

Give me players fighting for a 1st down or TD by stretching out the ball with their arm.

Give me QBs rolling out of the pocket when they sense pressure to by more time for the WRs.

Give me QBs actually throwing on the run.

Get rid of that stiff up right running animation, where everybody looks like they running like they got a stick up their butt. They run too robotic looking in NCAA 12.

Fix locomotion

Make weight actually matter and have an effect on player movement.

Give me the CPU returning punts for a TD.

Give me punt blocks and FG blocks.

Give me bad snaps on punts and FGs...

Give me punters sometimes missing the ball when they go to kick it

Make fade routes look like fade routes and not some damn slant route to the outside.

Make WRs ATTACK the ball on their OWN.

Give me WR push offs, DBs holding or hooking the WR body with their back hand

Make the field bigger, it seems too small to be honest for the size of the player models.

Fix the grass for it can look like actual grass. NCAA 11 grass looked way better then NCAA 12 grass.

More importantly, make sure all the ratings WORK CORRECTLY and make them more SENSITIVE.

Expand and improve on Coach Mode. Make Coach Mode online playable. Coach Mode online dynasty would be awesome.

Fix special teams run blocking and ball carrier logic. I am tired of seeing them run in a straight line directly into tacklers.

Make ALL ball carriers use their special moves.

Fix shotgun running plays blocking AI

Fix Option offense blocking AI

Fix screen plays, ALL OF THEM. WR, HB, FB, TE

Stop the DB and OLB from cheating on running plays to the outside.

Stop the player mirroring ACROSS THE BOARD

Stop the defensive and offensive linemen from falling down so much. Way too many of them fall down on every play.

Allow the defensive lineman to be able to push the pass blocker into the backfield on passing plays.

Stop the perfect pocket from forming on every pass play.

And do the following:

Top Issues with Dynasty

1. Can’t fire or hire your own offensive & defensive coordinators
2. Recruits ratings don’t match their weight and height
3. Need more variation of recruits

Top Issues with Game Play

1. Player ratings have little effect on game play, especially between the offensive/defensive line interaction
2. Offensive/Defensive line interaction is too scripted. You either win or get pancaked. You can push offensive linemen back on running plays but not on passing plays. Defensive tackles get more sacks then defensive ends.
3. WR/DB interaction. There are no pass interference calls, no holding, push offs or jostling for position between the two. Defensive backs mirror the WRs step for step, turn for turn.
4. Weight doesn’t matter at all when running. A 330 pound player can turn on a dime and change direction as though he was 190 pounds. They can even jump as high as a WR. Locomotion needs to be fixed and should be involved in ALL ASPECTS of the game.
5. Special teams need an over haul. There are never any punt blocks or FG blocks. Never ever any bad holds or bad long snaps or punters missing the ball when they are kicking. On punt returns and kick off returns you never see the CPU run one back for a TD or even get more then 10 yards.
6. Real Assignment AI needs to be fixed, the CPU still can’t run ANY of the option plays correctly, nor can they run out of the shotgun in the spread offense.
7. Ball carrier logic is flawed. Instead of avoiding the tackle, CPU ball carriers run directly into them majority of the time. Everybody runs like they are power backs and always try to truck people. They need to use their jukes and spins a hell of a lot more. And use the ENTIRE FIELD when running and stop running in one lane all the time.
8. QB scrambles…….they run too robotic and too stiff. And they slide way too much instead of trying to run around a tackle.
9. QB need to have 360 degree of movement in the pocket. And they need to roll out when they sense pressure. Currently the QB only rolls out on designed roll out plays. And they need to throw on the run sometimes.
10. More tackle animations and please get rid of that 2 handed push tackle animation. Need way more variations of wrap tackles.
11. Fade routes need to be re-done. WRs need to attack the ball on passing plays.
12. OLBs and DBs need to stop cheating on running plays. They run instantly to the ball carrier at the snap of the ball.
13. More passes need to be caught in STRIDE. Way too many jump ball situations.
14. Tone down jump the snap and tone down defensive lineman jumping up to bat down passes. Tone down leaping LBs over the middle.

Top Presentation Issues

1. Commentary need to be more dynamic.
2. Pre game, halftime and post game show. Weekly show during dynasty as well along with a bowl selection show.
3. Grass need to look better, looked bad in NCAA 12.
4. Uniforms need to get dirty and down right filthy.
5. Chain gang on the field, players pleading their case with refs on fouls and whether or not they caught the ball inbounds or actually got the 1st down.
6. Coaches and players need to be more animated. When a QB constantly gets sacked, he should yell at his offensive lineman. Over all need way more player chatter on the field, they are way too quiet.

Top things I want to see in NCAA 13

1. Blocked punts, blocked FGs
2. Offensive and defensive pass interference
3. Improved OL/DL & WR/DB interaction
4. Scramble rating, roll out rating.
5. Improved offenisve play calling
6. CPU being able to run the option and spread offense CORRECTLY.
7. Improved locomotion, make weight actually matter in movement.
8. Better animations and more varied animations.
9. Better commentary
10. Better ball carrier logic
11. Improved dynasty
Skills you a beast man.. You pretty much broke down everything I want added to the game man..

I would also like to add that even though I love the improved zone coverage this year. The CPU called zone way too much which was becomes easy to exploit after a while. I would love for them to balance the defensive playcalling a little bit with the CPU. Adjust there playcalling by mixing in some man coverage when there zone is getting destroyed..
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