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Originally Posted by krisxsong |
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I have two points to get across.
1) Nobody is holding a gun to your head telling you to buy this game. If you really don't want to spend 60 bucks on it, then go play it at a friends house, or wait a week and buy a used copy at gamestop. Try the game out, if you don't like it then just return it.
I don't get why so many people say "I spent 60 bucks, these guys scammed me". It's not that hard to think of ways to test it out without paying for it.
You can go to a friend who has the game, you can purchase a used copy from gamestop which is always refundable, or you can replay the demo enough times for you to get a feel for the game.
2) There's something that a lot of people don't seem to understand in the world of marketing.
Are a lot of these things that they are bringing out overdue? From a fan's point of view yes. These are basic things that should have been included in the world most realistic sim football game.
HOWEVER, from the developers standpoint, they need something to add every year.
If everybody got their wish and EA added every single thing possible in NCAA 13, who is going to go buy NCAA 14 for a different cover case?
Rosters? Nope. There are people here on OS that would just make new rosters. If there was nothing to improve on, they would lost tons of money.
I'm not saying I enjoy getting these features way later, but I most certainly understand why they stagger these features unlike a lot of 10 year olds on here that cry about how they get scammed 60 bucks because they don't know how to think.
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Sigh. You're points are completely irrelevant to the issues I raised. To quickly summarize my points: (a) NCAA 12 was a horribly broken product, more broken than any EA football game to date, myself and many others found it upon release completely unplayable. (b) Many of these improvements are embarrassing to be added on the 8th year of next gen, things like 3, 5, 7 step drops or the much maligned "psychic" defenders. (c) The latest gameplay trailer is ugly to watch. As well, O and D line play is till completely broken on many, many levels.
I will address your points anyway.
1) This is a very dumb argument. The fact that something is testable doesn't change the fact that when purchased it should play as promised. So whether or not I can "try" a copy somewhere (which, by the way, is no guarantee to reveal flaws) when I buy it, it should work. In this case, what EA sold was a beta version - anyone else remember seeing that on the box? I can test drive a car around the block, but what happens if a week later I discover the folding seats don't actually fold and the entertainment system doesn't turn on?
2) This is what we call a "straw man" argument. Just because you've decided to call it "marketing" doesn't change that football basics are just now getting in the game. "From a developers standpoint" there are a plethora of things to add to NCAA/Madden, in fact I would posit that if EA chose to purely to add football essentials we'd still be twenty years from a finished product even ignoring modes like superstar and dynasty/franchise. Perhaps a more appropriate marketing slogan would be: "if its in pee wee football, its in the game - soon". In fact, the lack of improvement in the NCAA/Madden series (particularly NCAA) on next gen has been a very common complaint, reflected most recently in OS articles. You're trying to make an argument from a business standpoint and its both irrelevant to my point (that football basics and much maligned problems are just now getting fixed) and not a sound business practice (a great example is Apple, who are the kings of marketing, while Apple certainly holds improvements back it still sells a product that: has noticeable improvements, addresses consumer issues, and works really, really well).