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NCAA Football 13 Interview Questions

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Old 06-06-2012, 05:46 PM   #17
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Re: NCAA Football 13 Interview Questions

Has the duplicate numbers issue been addressed?
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Old 06-06-2012, 06:02 PM   #18
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Re: NCAA Football 13 Interview Questions

Have they worked on the bugs with custom playbooks? Are they still in the game?
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Old 06-06-2012, 06:03 PM   #19
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Re: NCAA Football 13 Interview Questions

When will the new Teambuilder site be up?
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Old 06-06-2012, 07:22 PM   #20
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Re: NCAA Football 13 Interview Questions

Is there more risk involved if you choose to set your Game Plan to aggressive?

Do players play to their correct tendencies throughout Dynasty mode?

Is the schedule correct in the final build? Example: (IIRC correctly) In the game Alabama/LSU are playing on October 27th, when in reality the play on November 3rd.

Can conferences be removed?

Are there any improvements to Coaching Carouse that we don't know?


Have injuries been improved? (ie. working correctly, more players other than skill guys being injured)
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Old 06-06-2012, 08:59 PM   #21
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Re: NCAA Football 13 Interview Questions

ok i guess i'll be this guy then...: flag:

Are there any other dreadlock lengths in the game besides the ones form ncaa12??

RGIII has short little dreads so i am assuming those will be an option for some players...But is there a medium length dread that most players are rocking in the country?

Is there a way to eliminate short socks completely from the franchise and make the default length medium?
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Old 06-06-2012, 10:59 PM   #22
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Re: NCAA Football 13 Interview Questions

Will they have the impact player package of highlights mid game like they did last year?
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Old 06-07-2012, 03:52 AM   #23
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Re: NCAA Football 13 Interview Questions

will you still be able to fully edit players in dynasty, like their height/weight and ratings?
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Old 06-07-2012, 11:52 AM   #24
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Re: NCAA Football 13 Interview Questions

Have the scheduling bugs resulting from switching a team's conference in dynasty mode been tweaked?

White uniforms/white details on uniforms not getting dirty fixed in final build?

Is the cold weather (despite being indoors) at Lucas Oil Field for the Big 10 Championship game been fixed?

CPU recruiting more on need and not stock-piling at one position been fixed?
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