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NCAA Football 2005 Interview Questions

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Old 06-15-2004, 04:34 PM   #25
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Re: NCAA Football 2005 Interview Questions

1) are there athletes who are only in the RB/WR/DB build, or are there bigger, jumbo athletes that could project as something like a LB/DE/TE? What about linemen that can be either DL or OL?

2) Do teams play their real-life base defense? for instance does UVA play almost exclusively a 3-4, while Memphis plays a 3-3-5?
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Old 06-15-2004, 04:51 PM   #26
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Re: NCAA Football 2005 Interview Questions

Will the CPU defenses be able to read my mind and shift where the play is going or come out in a 4-3 if I am in shotgun and call a run?

Are there more shotgun running plays? Are the shotgun "choice" plays--where the QB can keep or give--easier to execute?

Are there more running plays that feature pulling linemen? Especially out of single back formations.

Are there more running plays to the weak side of the formation?

Have you expanded the playbooks (offense and defense) and if so how many more plays are there?
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Old 06-15-2004, 04:54 PM   #27
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Re: NCAA Football 2005 Interview Questions

With the expanded rosters were you able to include more freshmen on the default roster therefore making the class distribution more even?
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Old 06-15-2004, 04:54 PM   #28
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Re: NCAA Football 2005 Interview Questions

One question I have that could also be considered for a wishlist is that for creating a team, can you edit an existing logo and change colors or letters? ie I went to D3 power Mount Union and their helmet logo is simply "Raiders" spelled out on the helmet with an underline just like Illinois has. Could you do that? My high school has a white "P" on a black helmet that is the same style as Purdue. Could you do that?


Can you add on to your stadium as you progress with a smaller school?

Can you edit a player's class? It was always annoying if they had a player wrong.
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Old 06-15-2004, 05:38 PM   #29
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Re: NCAA Football 2005 Interview Questions

1)In Moye's (the producer of the game) interview he said that there will be no more getting caught up behind one of your O lineman. How does this work? Do you have to press a button or does your player automatically avoid running into the O line by making a juke or cut on its own?

2)Is there anyway to prevent players from committing infractions? Is there a rating that ties into the player, so you can almost predict who will violate rules from time to time, or are they random?

3)What are the "new" defensive moves. I know it is tougher to get a sack controlling a DT in the game where controlling a DE it is too easy to get a sack. Are these moves going to help us get sacks by controlling a DT?

4)Moye also said that player composure also ties into to the players choice of leaving for the pros or staying in college. If the player's composure is in the 90's for example will he be more likely to leave for the pros or stay another year?

5)They also said that a player with high agility will be able to cut through players a lot easier than everyone else. Can you give us an example because anyone with a 80 agility or more last year seemed to makes cuts just as well as someone with a 90 agility.

Thank you.
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Old 06-15-2004, 05:51 PM   #30
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Re: NCAA Football 2005 Interview Questions

Has the "era specific uniforms" for the classic teams been tweaked at all? Specifically more old facemasks?
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Old 06-15-2004, 05:55 PM   #31
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Re: NCAA Football 2005 Interview Questions

did you purposely slow down the speed of the game to seperate the game from madden even further or is the slowdown just a bug that will be fixed? If done purposely what has been slowed down?

Also, please describe in more detail the playoff games. Are they a part of dynasty or are they just exhibition tournaments found in the gameplay modes menu?
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Old 06-15-2004, 05:59 PM   #32
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Re: NCAA Football 2005 Interview Questions

When your team in dynaty dwtiches conferences, does the conference logo on the field change to correspond with the new conference?
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