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mjavon's Dynamic Dynasty Tool

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Old 11-06-2017, 04:42 PM   #25
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Re: mjavon's Dynamic Dynasty Tool

Thanks for this awesome service to the community. Unfortunately I never figured out how to use the editor, but none of the mistakes with the game are game killers, I only tend to care if my own team is set correctly in these ways, but I still recognize the great opportunity you provide here.

Thanks!
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Old 11-06-2017, 05:12 PM   #26
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Re: mjavon's Dynamic Dynasty Tool

i used it over the weekend. i wasnt sure i did it right but scrolling throw the recruits and seeing jr and - names just makes it look so much better. thanks for this add on to the game
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Old 11-07-2017, 12:23 AM   #27
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Re: mjavon's Dynamic Dynasty Tool

Quote:
Originally Posted by young22
I'm on xbox, so I guess I'll just stick to the generic editor

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Just FYI, I'm confident you can use that editor with 360 files, you just have to use something else (I wanna say Horizon?) to decrypt the file pre-editor instead of Bruteforce. After that step you should be able to use the editor that we were using.

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Old 11-07-2017, 05:45 AM   #28
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Re: mjavon's Dynamic Dynasty Tool

Quote:
Originally Posted by mjavon
Just FYI, I'm confident you can use that editor with 360 files, you just have to use something else (I wanna say Horizon?) to decrypt the file pre-editor instead of Bruteforce. After that step you should be able to use the editor that we were using.

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With Horizon, I previously tried to download it and my antivirus wouldn't let me. Says there's a Trojan. Have you ever used it?

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Old 11-07-2017, 08:58 AM   #29
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Re: mjavon's Dynamic Dynasty Tool

Quote:
Originally Posted by young22
With Horizon, I previously tried to download it and my antivirus wouldn't let me. Says there's a Trojan. Have you ever used it?

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Nope I haven't

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Old 11-07-2017, 09:49 AM   #30
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Re: mjavon's Dynamic Dynasty Tool

This is really great, and needs to be stickies. Thanks for the contribution!

Just curious, what are the random chance percentages for each module? For example, 2% chance for a Jr or hyphenated name.

Also for the players leaving, are you able to persuade underclassman to stay?




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Old 11-07-2017, 09:53 AM   #31
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Re: mjavon's Dynamic Dynasty Tool

Quote:
Originally Posted by DetroitStyle
This is really great, and needs to be stickies. Thanks for the contribution!

Just curious, what are the random chance percentages for each module? For example, 2% chance for a Jr or hyphenated name.

Also for the players leaving, are you able to persuade underclassman to stay?




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For both suffixes and hyphenated names, the chance is 1/300 by default, but in reality it is less likely than that because of the character limit in the game for names (I want to say it's 14, don't remember). So if a guy is randomly selected for a suffix, and his name is already 13 characters long, there is no room for it, so it skips him.

Also, you can customize the probability that either of these events happen using the Custom Parameters section on the left.

And yes, I believe you can still persuade them, but I haven't tested that.

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Old 11-07-2017, 10:42 AM   #32
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Re: mjavon's Dynamic Dynasty Tool

Mjavon, totally unrelated question but I’ve been searching to find a post on simming FGs AND what sliders are being used.

Saw an old post in which you said you simmed FGs, so figured I’d ask you here.

What FGP, FGA, KOP, PP and PA sliders do use?

And, seeing how I play Coach mode, should the sliders be the same for both HUM and COM?

Thanks
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