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mjavon's Dynamic Dynasty Tool

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Old 11-07-2017, 10:46 AM   #33
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Re: mjavon's Dynamic Dynasty Tool

Quote:
Originally Posted by Trojan32
Mjavon, totally unrelated question but I’ve been searching to find a post on simming FGs AND what sliders are being used.

Saw an old post in which you said you simmed FGs, so figured I’d ask you here.

What FGP, FGA, KOP, PP and PA sliders do use?

And, seeing how I play Coach mode, should the sliders be the same for both HUM and COM?

Thanks
I don't know off the top of my head, but I'll look later. I used the OS Community (I want to say they were Matt10's?) sliders, but the version I use might be dated.

I'm also 99% sure that changing sliders has 0 impact on anything the sim engine does - whether that's SuperSim or full-game sims. They will affect coach mode or "watch the play" sims though.

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Old 11-07-2017, 02:58 PM   #34
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Re: mjavon's Dynamic Dynasty Tool

Thanks for the response!

The sliders do have an impact on Sim FGs - if you watch.

I had the sliders at 40/40 with all incoming freshman -20 in terms of accuracy (jello’s suggestion)

There was absolutely no power to their kicks. Then I cranked it to 70/0 and I had THREE missed extra points and two chip shots go wide between the two teams.

Switched it to 70/30 and no one missed a kick in the game I played.

Wondering if anyone has found a happy medium.

Last edited by Trojan32; 11-07-2017 at 09:32 PM.
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Old 11-07-2017, 07:21 PM   #35
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Re: mjavon's Dynamic Dynasty Tool

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Originally Posted by mjavon
- Grad transfers - I actually have 95% of the code written for this one, but I took that module out because I can't figure out how to pick the school for them to transfer to. I can make them have the "Transfer" tag in Players Leaving, but there is no school assigned, so when you advance the week they just stay.
In the Skulletor modified editing tool, it generates a list of open roster slots by team; some teams have openings and some do not. But, i think this is to save the user time having to match a team to a player. Don't know, haven't yet used it nor am I capable of inspecting the underlying code.

It would probably need to be tested on the console but I imagine that if a player was indicated to transfer to school X in the file and then the console executed the transfer (i.e., not manually switching the player and team externally), then the console would also remove some low-OVR player from the team at Cut Players, if the addition of the transfer increased the roster over 70. Again, though, it would need to be tested.

Could you code it based on the average playing style for each position on a team and the highest OVR at each position on a team? That is, transfer only to a team with a similar average playing style as the transfer so, for instance, a running QB doesn't transfer to a team that recruits pocket passers (like a play style = 0 wouldn't got to a team with an average of 1.75, maybe). Secondly, transfer to a team only if the highest OVR at a given position at the team is less than the OVR of a grad transfer. Maybe a reference table for Power-5, Group of 5, etc. teams, to ensure that Russel Wilson doesn't transfer to New Mexico State.

I realized after typing that verbose mess that you were probably stating that you hadn't figured how to select the actual school. See this post in this thread. It appears it requires a different table from the dynasty file to be uploaded. (however, it is possible that the field itself could be or is included in the editing tool that your tool was designed around).
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Old 11-07-2017, 07:43 PM   #36
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Re: mjavon's Dynamic Dynasty Tool

Quote:
Originally Posted by return.specialist
In the Skulletor modified editing tool, it generates a list of open roster slots by team; some teams have openings and some do not. But, i think this is to save the user time having to match a team to a player. Don't know, haven't yet used it nor am I capable of inspecting the underlying code.

It would probably need to be tested on the console but I imagine that if a player was indicated to transfer to school X in the file and then the console executed the transfer (i.e., not manually switching the player and team externally), then the console would also remove some low-OVR player from the team at Cut Players, if the addition of the transfer increased the roster over 70. Again, though, it would need to be tested.

Could you code it based on the average playing style for each position on a team and the highest OVR at each position on a team? That is, transfer only to a team with a similar average playing style as the transfer so, for instance, a running QB doesn't transfer to a team that recruits pocket passers (like a play style = 0 wouldn't got to a team with an average of 1.75, maybe). Secondly, transfer to a team only if the highest OVR at a given position at the team is less than the OVR of a grad transfer. Maybe a reference table for Power-5, Group of 5, etc. teams, to ensure that Russel Wilson doesn't transfer to New Mexico State.

I realized after typing that verbose mess that you were probably stating that you hadn't figured how to select the actual school. See this post in this thread. It appears it requires a different table from the dynasty file to be uploaded. (however, it is possible that the field itself could be or is included in the editing tool that your tool was designed around).
I hadn't thought of doing it by player styles but that's a good idea. The way I coded it was that a JR(RS) would transfer if he's an 80+ OVR and not the projected starter for next season. The team he would transfer to would be randomly selected from the teams where he would be projected to start on.

Yeah, I just need to figure out what CSV to export from the editor so I can modify the TRAN field accordingly.

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Old 11-07-2017, 08:19 PM   #37
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Re: mjavon's Dynamic Dynasty Tool

Quote:
Originally Posted by mjavon
I hadn't thought of doing it by player styles but that's a good idea. The way I coded it was that a JR(RS) would transfer if he's an 80+ OVR and not the projected starter for next season. The team he would transfer to would be randomly selected from the teams where he would be projected to start on.

Yeah, I just need to figure out what CSV to export from the editor so I can modify the TRAN field accordingly
I haven't used the Dynasty Editor in a year or more. But, if I recall correctly, that field/table will have to come out of the EA Editor. Unless, of course, the Dynasty Editor is modified to include the field. Again, I could be wrong and I don't have the DE on this machine to check.
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Old 11-12-2017, 11:44 AM   #38
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Re: mjavon's Dynamic Dynasty Tool

Hi. I am getting the same error message described on page 2.

What would be the fix. I'm on XBOX 360, and tried to use the other editor with Horizon.

When i try to import my extracted file into the PS3 editor, i can't find it to import.

Any help?
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Old 11-14-2017, 01:03 PM   #39
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Re: mjavon's Dynamic Dynasty Tool

Should I enter the “Set up recruiting board” screen and then import the two files or can I do it as soon as I get to the Preseason?
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Old 11-14-2017, 01:54 PM   #40
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Re: mjavon's Dynamic Dynasty Tool

Quote:
Originally Posted by mikemarc1
Hi. I am getting the same error message described on page 2.

What would be the fix. I'm on XBOX 360, and tried to use the other editor with Horizon.

When i try to import my extracted file into the PS3 editor, i can't find it to import.

Any help?
Which is the PS3 editor? I'm confused

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