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Acc. Clock and Game Speed

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Old 06-22-2010, 07:45 PM   #1
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Acc. Clock and Game Speed

Does anyone here know any info about either of these issues?

Is accelerated clock in the game and if it is how does it differ from chew clock of last year? Do we have an option this year of 15 20 and 25 second runoffs like madden of last year? Does it affect offense and defense?

Also are there multiple game speeds? If so how many? Is it like madden last year with 5 (I think) options?

Anyone who has any info your response is appreciated. Thanks in advance.

The game looks great this year! Only thing I'm really missing is broadcast cam and multiple camera options.
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Old 06-22-2010, 07:47 PM   #2
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Re: Acc. Clock and Game Speed

No accelerated clock option, but there is a chew clock option. There will be game speeds.
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Old 06-22-2010, 07:49 PM   #3
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Re: Acc. Clock and Game Speed

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Originally Posted by Tengo Juego
No accelerated clock option, but there is a chew clock option. There will be game speeds.
So no 15 min quarters....
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Old 06-22-2010, 07:53 PM   #4
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Re: Acc. Clock and Game Speed

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Originally Posted by Bwnarrow3
So no 15 min quarters....
well from my experience with this years demo imo we kinda have a acc clock or chew clock that works on defense too. but its only like 7 sec. and thats it and only if the cpu huddles, and as far as user if you put the tempo to conservitive it runs alot off the game clock too i counted 25 secs maybe more . what do yall think?
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Old 06-22-2010, 08:53 PM   #5
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Re: Acc. Clock and Game Speed

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Originally Posted by joshuat8210
well from my experience with this years demo imo we kinda have a acc clock or chew clock that works on defense too. but its only like 7 sec. and thats it and only if the cpu huddles, and as far as user if you put the tempo to conservitive it runs alot off the game clock too i counted 25 secs maybe more . what do yall think?
For both offenses (in the demo) if they are huddling, the play clock skips down to 30s and the game clock skips too if it's running. This is similar to what I understand accelerated clock to be except that it's only up to 10s instead of giving you options for how much time is skipped.

Setting tempo to conservative is chew the clock. Doing this skips the play clock down to about 10s remaining (so it'll skip 25s if you call a play with 35s remaining or it'll skip 1s if you call a play with 11s remaining).
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Old 06-22-2010, 08:59 PM   #6
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Re: Acc. Clock and Game Speed

Didnt hear anything bout it maybe i wasnt paying attention
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Old 06-22-2010, 09:07 PM   #7
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Re: Acc. Clock and Game Speed

How hard is it to add this feature? Or at least get us official confirmation either way.
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Old 06-22-2010, 09:10 PM   #8
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Re: Acc. Clock and Game Speed

It says in the latest blog there is an 8 to 10 second accelerated clock. And it runs all game long so users will have to actually run no huddle in the final minutes of a game. Choosing conservative tempo in your gameplan turns on chew clock which takes even more time off.
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