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NCAA 13: First Community Event

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Old 12-17-2011, 08:10 PM   #1
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NCAA 13: First Community Event

(Steve_OS Approved)

Tradition Sports Online has been invited to the first community event for NCAA 13 in just a few weeks. We wanted to invite you guys here at Operation Sports to add to our current list we have going here in our forums.

Please feel free to post your suggestions here or at TSO and we will compile a list of the most requested and realistic ideas/improvements that are presented and present them directly to EA over the next 3-4 months as the events unfold.

All i ask is that you keep this productive and positive in working towards a better game for 13. I understand some of the frustration around 12.. and it's justified. I'm hoping for a rebound year and it can start here.

Thanks for your participation.
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Old 12-17-2011, 08:26 PM   #2
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Hopefully the community will be used as an asset and not just P.R

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Old 12-17-2011, 08:37 PM   #3
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Re: NCAA 13: First Community Event

(Without trying to make this be a wishlist):
1. CPU Play calling. It seems like the CPU knows your play calls. There are plays where you can SOMETIMES get off, but most of the time are 90% chance of failure.
2. CPU's ability to change on a dime and break up a play. Main issue is bad to average players doing it.
3. OL sliding NEEDs to be fixed. I see so many sack oppurtunities missed out when OL slides after mindlessly are waiting for a DL to shed a block.Eliminate Jump Snap.
4. would like to see NCAA 13 completely redo commentary and continue improving on GameTrack. also the more stat overlays the better.
5.Either Passing Arch or LB jumping has to be fixed. If there is a WR/TE open 20+ down the field, I should get it over the head over of a LB 5-10 yards if he is not a stud 6. Better Ball Carrier Logic. Players run the ball like they have tunnel vision. They need to be aware of possible blocks. There should be more WOW plays.
7. Swat needs fixing. At times when I push it there is a lag causing me to miss out on breakups. jump ratings should have a major effect on swats.
8. Users and CPU should be able to make plays on balls that are dropped or muffed by WR/TEs. It seems like there is a lag.
9. Weather should have a bigger impact. Wind should affect passes. There should be more Drops.
10. Unrealistic how the ball looks when it leaves the QB hands.

1-5 are VERY important to me
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Old 12-17-2011, 08:40 PM   #4
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Re: NCAA 13: First Community Event

Boo yah.......I posted my list
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Old 12-17-2011, 08:45 PM   #5
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Re: NCAA 13: First Community Event

Bring the vision cone back so awareness is actually a factor

(serious request!)
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Old 12-17-2011, 08:52 PM   #6
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Request passing tweaks(trajectory,aim), pass rush tweaks(DE/OLB and NOT DT being the main rushers) and CPU ball carrier logic and attributes especially on option plays of all types. More diverse recruits and actual multi position athlete recruits.

Also Madden's trait system or something similar.

Visually, more hairstyles even if its just Polamulu and Clay Matthews style hairs. Color base cleats.
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Old 12-17-2011, 08:55 PM   #7
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Re: NCAA 13: First Community Event

Be able to give players double numbers on default rosters.

Fix the freezing in Dynasty mode.
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Old 12-17-2011, 09:23 PM   #8
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Re: NCAA 13: First Community Event

Quote:
Originally Posted by LionsFanNJ
Request passing tweaks(trajectory,aim), pass rush tweaks(DE/OLB and NOT DT being the main rushers) and CPU ball carrier logic and attributes especially on option plays of all types. M
Also Madden's trait system or something similar.
Definitely agree on the DT pass rush. It seems like the DTs are the only consistent source of pressure. I had a DE lead the nation in sacks last year and currently in this season, but DTs are the main pass rusher.
They should add a Pass Rush rating and a Rush Stop rating
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