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FIFA 15 Demo Gameplay Impressions

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Old 09-15-2014, 08:08 AM   #89
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Re: FIFA 15 Demo Gameplay Impressions

Quote:
Originally Posted by tv25man
Make the switch. I made the move on Fifa 11, and haven't looked back. The entire game opens up for you and every inch of the pitch can be used and you can choose where YOU WANT to play the ball, instead of where the CPU thinks you want to play the ball.

I've got some highlights I took from FIFA 11 showing what manual can do for you ... check them out, I'll post explanations with them.

This is a wonderful chip, but using the lob pass (LB + Y) instead of the regular chip shot. The keeper has no chance. We may have to create a Spanish phrase saying "You've just been Bergkamp'd"

Here's a long-distance goal. There is only one place this ball can go where the keeper has no chance at a save. Line it up, smash it top corner.

Check out these tidy little passes. To the naked eye, this isn't really a huge highlight, but there is no way I could complete two of those passes on assisted or even semi. The pass out to the right wing, I was able to play the ball into a safe spot, away from the defender. On assisted, that would go right to my winger's feet, and he'd probably be tackled. The pass that created the goal, you can see a giant gap in the front four. There was no one there, but my player was closest to the spot, and I played the ball into an open space and my man did his part, hitting the back of the net.

The great thing about manual, is that it is just that ... manual. The ball goes where you aim. Watch Lampard square his shoulders to his target and crush this long range bomb.

None of these highlights are super-flashy with 9 or 10 skill moves, but they do show the little things manual allows you to do that simply can't happen on assisted or semi-assisted. Once you play a perfect pass into space or rip home one from deep, you'll be hooked on manual, guaranteed.
Good work there. One can definitely see the advantages when playing with manual.

I have tried manual myself many times. I keep trying it every year and tried it again with the demo.

The problem I have is that I play on Broadcast camera which changes the perspective considerably. I have no problem when the action is around the half line, but when you are playing deep in your half and deep in the opposition half, the camera / controller match is more awkward.

As a result, manual passes are much more difficult to execute in those areas and on many occasions I have given the ball away in my area, when all I wanted to do was pass to the next defender. In the end it became such a frustration that I had to go back to semi for passing. I keep going between manual and assisted for the through ball. You are right in that an assisted through ball will often go to a near player (when in fact I intended it to go to a far player).

So yes, you are right, but Manual doesn't work for me as it's too unpredictable on Broadcast camera and too risky where risk should not be a factor.
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Old 09-15-2014, 08:54 AM   #90
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Re: FIFA 15 Demo Gameplay Impressions

Iaxy, same here. Some cameras it's almost impossible for me to play manual.

I wish fifa had the madden on the fly camera change feature. We could set it up broadcast then quick flip it to end to end or dynamic or whatever when you are attacking or defending.

Even better would be to give us a quick camera menu where we could choose the two or three we wanted to flip back and forth between.

Does the "back" button do anything in fifa? It could be assigned to that.
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Old 09-15-2014, 09:49 AM   #91
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Re: FIFA 15 Demo Gameplay Impressions

Overall I'm very impressed by the demo. The game plays wonderfully and looks fantastic and I like the new team management menus a lot.

Few items that stand out though:

1. CPU speed is still way out of whack, just like it is every year. When playing on Pro with default sliders EVERY CPU player is faster than EVERY user player, at all times. It's just illogical. After enough frustrating matches I knocked AI speed and acceleration each down to 40 (from 50) and the difference was definitely noticeable. I might push them back up to 45.

2. CPU goalies still make superhuman saves

3. If the CPU crosses a ball into the box they are going to win the header 75% of the time

4. Like every year, user injuries are WAY too frequent. I've had a player get injured in every match I've played. I already know I'm going to have to turn the injury frequency and severity sliders almost all the way down to avoid half my team getting injured during my MM.

Honestly I don't know how some of you guys are playing this game on World Class or Legendary...in '14 I thought that Pro was a pretty good difficulty, but Pro is noticeably more challenging in this demo.
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Old 09-15-2014, 10:06 AM   #92
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I think this game is great, player movement could feel a little more fluid but other than that it's great.
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Old 09-15-2014, 10:24 AM   #93
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Re: FIFA 15 Demo Gameplay Impressions

This is a question I've been trying to figure out for awhile now regarding free kicks.

When you're doing the tutorials and stuff, the camera angle doesn't change as you run up to kick the ball, so it's easy to know how to use the analog stick to add spin to the ball.

But when you do them in game, you're aiming with a straight on camera angle, and then it changes to the sideline angle as your player is running up to the ball. Do I have to push the analog stick relative to the side camera angle to add the spin that I want (for example, if my team is going towards the left, would I hold the analog stick DOWN in order to add a left spin?), or do I pretend the camera angle never changed and simply continue holding the analog stick to the left to get it to spin to the left?
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Old 09-15-2014, 10:28 AM   #94
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Re: FIFA 15 Demo Gameplay Impressions

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Originally Posted by Yeah...THAT Guy
This is a question I've been trying to figure out for awhile now regarding free kicks.

When you're doing the tutorials and stuff, the camera angle doesn't change as you run up to kick the ball, so it's easy to know how to use the analog stick to add spin to the ball.

But when you do them in game, you're aiming with a straight on camera angle, and then it changes to the sideline angle as your player is running up to the ball. Do I have to push the analog stick relative to the side camera angle to add the spin that I want (for example, if my team is going towards the left, would I hold the analog stick DOWN in order to add a left spin?), or do I pretend the camera angle never changed and simply continue holding the analog stick to the left to get it to spin to the left?
Pretend it never changed. You hold the analog stick to apply spin whilst you fill up the powerbar.
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Old 09-15-2014, 10:29 AM   #95
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Re: FIFA 15 Demo Gameplay Impressions

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Originally Posted by OneDrop
Pretend it never changed. You add spin as you power up your free kick.
Thanks!

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Old 09-15-2014, 10:46 AM   #96
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Re: FIFA 15 Demo Gameplay Impressions

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Originally Posted by CFD
Honestly I don't know how some of you guys are playing this game on World Class or Legendary...in '14 I thought that Pro was a pretty good difficulty, but Pro is noticeably more challenging in this demo.
Generally not without tweaking the Speed/Accel sliders.

I played Pool at home with Chelsea, on WC with default sliders, and even Allen and Henderson where doing these amazing 360 sprint turns all game long. Also, Skrtel and Agger where ping pong passing like no ones business!

Pro is definitely the most balanced difficult.
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