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Old 09-30-2022, 03:50 PM   #89
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Re: FIFA 23 OS Community Sliders

Quote:
Originally Posted by Broncos86
See, these are rumors from people using nothing more than conjecture and "I heard from a guy who saw a stream of a guy playing that slow is broken" with zero real context or proof.

Everybody just says "slow is broken lol" but NOBODY offers a shred of evidence ever.
Yeah, I really do not have any idea where it's come from either. The only thing is possibly default sliders on slow-pace due to the accelerate feature they released this year...that's all I can think of though. Maybe someone who didn't play last year didn't realize we're in 1v1 defending system? Teammate AI needs to be micromanaged.
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Old 09-30-2022, 03:50 PM   #90
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Re: FIFA 23 OS Community Sliders

World Class, Slow, XBOX Series S:

3 games under the belt with v.2 settings and thus far I think things have felt good overall. Of note:

- No ridiculous goals scored or allowed in by the GK
- Pace feels good and midfield play can get loose, which is good.
- Shot speed feels good and passes the eye test.

Where I need to look more is at the defense. I also agree with the "pumping" of the sprint button. This seems to get the defender moving.
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Old 09-30-2022, 05:14 PM   #91
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FIFA 23 OS Community Sliders

Question?

So I just got FIFA 23.

I put in my settings in the customise controls menu. All manual.

But when I enter a kick off game it resets to default. In the actual game and in the main menu when I return. WTF??!


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Last edited by Superreds; 09-30-2022 at 05:19 PM.
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Old 09-30-2022, 05:52 PM   #92
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Re: FIFA 23 OS Community Sliders

Quote:
Originally Posted by Superreds
Question?

So I just got FIFA 23.

I put in my settings in the customise controls menu. All manual.

But when I enter a kick off game it resets to default. In the actual game and in the main menu when I return. WTF??!


Sent from my iPhone using Tapatalk


Happens like crazy. So frustrating. Every time I launch the game, the settings vanish. Any help would be appreciated.

On topic, Version 2 is solid on slow paced.


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Old 09-30-2022, 06:38 PM   #93
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Re: FIFA 23 OS Community Sliders

Quote:
Originally Posted by Superreds
Question?

So I just got FIFA 23.

I put in my settings in the customise controls menu. All manual.

But when I enter a kick off game it resets to default. In the actual game and in the main menu when I return. WTF??!


Sent from my iPhone using Tapatalk
you have to change them in the "controller settings" part of the kickoff menu, right before you start the match, thats the only way I got them to save
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Old 09-30-2022, 07:54 PM   #94
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Re: FIFA 23 OS Community Sliders

Managed to play a couple of games today on World Class, went back down to Professional because it genuinely felt like I couldn’t pass the AI’s defense ever. This feels nothing like the Beta and truthfully in a good way.

Has anyone been able to shake the “clumpy”/“stiff” feeling? Left stick dribbling is pretty much completely eliminated now from the game. It’s probably a good change leading to more realistic football once the sliders are in place but it’s definitely been a change on me.


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Old 09-30-2022, 08:05 PM   #95
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Re: FIFA 23 OS Community Sliders

--------------------
--------------------

Changelog & Updates:

Timestamp: 9/30/22 | 6:05 PM CST -- I'm going to apologize for the quickness of these sets, but finding the base is the main priority now, and as values start to become more clear, it's easier to pick out what works and what doesn't. Version 3 here just finishes up the hard work from Version 1 and 2 findings and establishes better pitch coverage than before. Very simply the width was pretty narrow on Version 2, and while that helped the defensive line's positioning a lot, it started to hurt the actual midfield - which is what we strive for the most when building these sets.

As a result, width goes to 45. This ensures that there are more than one routes to attack, but ensures there is resistance in various parts of the pitch, not just on those successful areas of attack.That width needs to be on the narrow/lower side to allow the center-backs to cover both wide and centrally. This helps those through balls from being automatic scoring chances.

It also helps the midfield congestion to remain, but take a bit further step with reintroducing the FB positioning by taking that value from a low 25 to 45. This allows the FB to remain in the attack during transition moments, while still being able to put pressure on the ball carrier and/or fill passing lanes to break up attacks. In addition, the FB positioning allows more variety from the CPU attack where before at 25 they would stay even with the CBs, which meant route one was straight to the striker with 30-40 yard driven passes. Now, there’s still some direct play, but it’s varied based on what is available and what the tactics call for.

Lastly, the increase of height is a great thing for us. Some may recall the frustration of last year when the height value would not work, which meant we couldn't push the defensive line to meet the attackers, especially in transition. Now, the central mid and defenders are closer in transition to meet the attackers, ensuring it's not the constant perfect clearance to the attacker's feet off corners or dead ball situations. In addition, the height does something we've always wanted, which is play true to the tactical value. If Chelsea have a height of 70, then they will truly play that height of 70. This opens a lot of doors to variety in play and actual team customization - something we haven't had in FIFA for a long time.

I think Version 3 solidifies the base slider set now. We learned from the previous versions, and saw the benefits of what a narrow width brings, which allows this FIFA game to shine a lot more than default gameplay ever will.

One final comment. You can play on Default (Normal) or Slow-paced speeds. Let me say that Slow speed is HIGHLY PLAYABLE and is not broken no matter who thinks it is. Sliders are created as a composition of multiple values to get the game as close to realism as possible. We aren’t pushing to make the game play how EA wants it. Afterall, we’re trying to get the game away from their design - because their design is intended for PvP and arcade-like FUT play. Remember the golden rule: all sliders are relative.

Enjoy Version 3!!

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Old 09-30-2022, 09:26 PM   #96
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Re: FIFA 23 OS Community Sliders

Can't wait to give these new sliders a try but can I just ask, for a kinda ad-hoc harder legendary (I know this hasn't been tested yet) What value am I better changing FT control, Acceleration or both?
What sort of values should I be looking at?

Any help from anyone would be appreciated because I really don't know what I'm doing and I've struggled experimenting all day today.
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