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Jason2112s AC Sliders (XBox 360)

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Old 12-14-2009, 02:52 PM   #9
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Re: Jason2112s AC Sliders (XBox 360)

Tried your new sliders and this is what I got:

Georgetown vs. DePaul
61 Score 50
30 Reb. 22
19 Ast. 16
1 Stl. 6
5 Blk. 1
5 Fouls 11
19 TO 14
5 FT 4
50 FT% 57
24 FG 22
53 FG% 39
8 3-Point FG 2
42 Three % 20
27 D Reb. 18
3 O Reb. 4

They hung with me most of the game and went on some really nice runs, but they never led. I held them to 22 points in the first half but they shot respectable 40%. Their 2-3 zone really hurt me as it led to almost 20 turnovers.

Pros:
  1. Improved play underneath from the CPU, they don't seem to make everything when they pass it to the block.
  2. DePaul's big man, Mac Koshwal, was crushing me all game on the glass and with putbacks.
  3. The CPU didn't get stymied every time I switched my defense. They figured it out and attacked where they could. Many of their baskets were on backdoor cuts for easy layups.
Cons:
  1. Not enough fouls or stoppages in play. I think it's important to have the foul frequency sliders up there because being in foul trouble is a big part of the game, strategy-wise.
  2. I still think the USER sliders, for me at least, need to come down a bit. The CPU is perfect they are shooting between 35%-45%, as for me I'm shooting 45%-55%.
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Old 12-14-2009, 03:48 PM   #10
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Re: Jason2112s AC Sliders (XBox 360)

I eased down the user shooting a notch, and put the cpu long range at 52. The foul thing is weird because last game, there were only like 5 fouls the whole game, but the game before, there were like 20 and I had two guys foul out so I'm gonna leave the foul sliders alone. 20 min halves may require some tinkering though as I only play 10s. Also, I'm seeing better steal results after adjusting the user and cpu hands in post and on perimeter. As for cpu off. rebounding: I have to really, really focus on boxing out, and I like that. I've been limiting them to like 3 or 4 off boards per game so I can deal with that.
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Old 12-14-2009, 04:11 PM   #11
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Re: Jason2112s AC Sliders (XBox 360)

Quote:
Cons:
  1. Not enough fouls or stoppages in play. I think it's important to have the foul frequency sliders up there because being in foul trouble is a big part of the game, strategy-wise.
  2. I still think the USER sliders, for me at least, need to come down a bit. The CPU is perfect they are shooting between 35%-45%, as for me I'm shooting 45%-55%.
If I remember correctly, 102 teams shot 45% or better from the field last year.
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Old 12-14-2009, 08:24 PM   #12
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Re: Jason2112s AC Sliders (XBox 360)

Also, I notice K-State shot 57.1% against UNLV the other night. The Rebels shot 48.2% and got beat by 15. I'm feeling a lot better about shooting percentages now that I've looked at a bunch of box scores showing the real life percentages. I know that a team can't possibly shoot 57 percent for the whole year, but as long as I'm getting pretty decent results, I'll be happy. I guess we need to all just keep an eye on percentages throughout our games and adjust accordingly.
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Old 12-15-2009, 07:54 AM   #13
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Re: Jason2112s AC Sliders (XBox 360)

After doing some research, here are some percentages that have me feeling better. What I will do is post my averages and in parentheses I will put Georgetown's stats so far IRL. I have played three more games than the real life Hoyas, it shouldn't make much of a difference but I thought I would throw it in there as a disclaimer.

My Dynasty (Georgetown in real life)

W-L- 11-0 (8-0)
PPG- 75.7 (72.8)
OPPG- 56.4 (56.2)
FG%- 47.2 (49.2)
3-pt%- 37.4 (37.6)
FT%- 74.4 (70.8)
RPG- 30.2 (38.7)
APG- 18.5 (14.6)
SPG- 6.5 (7.3)
BPG- 8.9 (5.8)


Wow! After doing this research I was amazed at how close these are to the real-life Hoyas. Here I thought the shooting and 3-pt percentages were outrageous, but they are almost exactly on! Look at the Opponent Points Per Game, that is ridiculous. These sliders are ridiculously good for mimicking their real-life counterpart.

Now, I'm going to do the same thing for a non-human controlled team to see if the stats engine is decent without human interference...For this experiment, let's pick a smaller school that's above-average, Dayton Flyers.

Dayton in game (Real Life)

W-L- 9-2 (6-2)
PPG- 77.3 (70.6)
OPPG- 69.9 (66.2)
FG%- 44.1 (46.0)
3-pt%- 38.0 (34.9)
FT%- 68.9 (68.0)
RPG- 36.3 (33.5)
APG- 17.2 (14.2)
SPG- 5.3 (6.3)
BPG- 8.1 (2.7)

I would say the stats engine is pretty good with team stats, how about you? Good job J, I will keep posting my comments and suggestions here. I am still amazed at how close these are...
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Old 12-15-2009, 12:52 PM   #14
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Re: Jason2112s AC Sliders (XBox 360)

Regarding the previous post by Jkra; very cool to see some decent, acceptable stats that match up well with real-life numbers. I'm so happy to see that EA has fixed the sim engine on this game from 09s debacle. My only concern will be in the tournament. Will there be any upsets? The test sim seasons that I've done, when I first got the game, had most of the top seeded teams winning. I believe besides 1 time, every year a 12 seed beat a 5. Although, anything will be better than NCAA O9 having 16 seeds beat 1s. Yikes!
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Old 12-16-2009, 12:57 AM   #15
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Re: Jason2112s AC Sliders (XBox 360)

Quote:
Originally Posted by Jason2112
Regarding the previous post by Jkra; very cool to see some decent, acceptable stats that match up well with real-life numbers. I'm so happy to see that EA has fixed the sim engine on this game from 09s debacle. My only concern will be in the tournament. Will there be any upsets? The test sim seasons that I've done, when I first got the game, had most of the top seeded teams winning. I believe besides 1 time, every year a 12 seed beat a 5. Although, anything will be better than NCAA O9 having 16 seeds beat 1s. Yikes!
I've seen a couple 5/6 seed great eight matchups so far. 6 seed is the highest I've seen make it that far.
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Old 12-16-2009, 12:52 PM   #16
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Re: Jason2112s AC Sliders (XBox 360)

Quote:
Originally Posted by jkra0512
Here is what I'm working with right now. I beat Harvard today 67-55

Global Settings


Difficulty- All-Conference
Game Speed- 46
Shooting Foul- 75
Reach In Foul- 75
Charge/Blocking Foul- 75
Fatigue Rate- 99
FT Difficulty- 75

User/CPU Settings

Steal Ability- 95/30
Int Ability- 95/60
Shot Block Ability- 20/30
Dunk/Layup Block Ability- 30/35*
Off Rebound Ability- 53/40
Def Rebound Ability- 50/50
Fakeout Discipline- 50/50
Short Range- 50/40*
Medium Range- 50/50
Long Range- 50/50
Dunk %- 50/50
Layup %- 50/35
Drop Step- 50/50
Sink/Swim- 35/35
Def Post Strength- 75/50
Shot Alter- 75*/50
Fight Thru Screen- 50/50
Hands in Post- 75/50
Hands on Perimeter- 55/45



Here's what I changed and why:

  1. Increased USER Shot Alter from 50 to 75. I found that the CPU was making EVERY shot inside when they were fouled. And 1's are not uncommon but five or six in a game when you foul the CPU maybe ten times is WAAAAAAY too much.
  2. Decreased CPU Short Range Shooting slider because they were making everything in the post from fadeaways to miraculous hookshots from guys who should not be making those shots let alone be scoring them with any consistency.
  3. Decreased CPU Lay-Up Percentage slider, I feel it made them pass out of the post a bit more and take mid-range and long-range jumpers.
Let me know what you think, J.
This set really works for me.
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