rules
raised - fighting: 2 (Full)
raised - penalties: 4
raised - penalty time scaling: 6
decreased - time limit: 5 Minutes
changed - trade difficulty: medium
changed - post whistle rules: relaxed
general
kept - attribute effects: 3
kept - broken stick frequency: 2
raised - game speed: 1
decreased and raised - fatigue effect: CPU: 5 / Human: 6
raised - fatigue
recovery: CPU: 2 / Human: 2
kept - injury occurrence: CPU: 2 / Human: 2
raised - player acceleration: CPU: 2 / Human: 2
raised - puck control: CPU: 1 / Human: 1
ai
kept - ai learning: 6
kept - BAP strategy adjustment: 0
raised - cpu difficulty adjustment: 2
raised - cpu faceoff difficulty: 5
kept - cpu strategy adjustment: 4 (Maxed)
raised - cpu penalties: 4
decreased - cpu teammate penalties: 4
raised - fight difficulty: 5
kept - user strategy adjustment: 0
passing
raised - pass assist: 2
raised - pass speed: 2
raised - saucer pass speed: 3
raised and decreased - pass accuracy: CPU: 4 / Human: 2
raised and decreased - pass interceptions: CPU: 6 / Human: 4
raised - pass reception ease: CPU: 1 / Human: 1
shooting
raised - one timer accuracy: CPU: 2 / Human: 2
kept - shot
power: CPU: 3 / Human: 3
raised and decreased - shot accuracy: CPU: 4 / Human: 2
kept - slap shot power: CPU: 4 / Human: 4
raised - slap shot accuracy: CPU: 1 / Human: 1
checking
raised - hitting assistance: 2
kept - aggression: CPU: 3 / Human: 3
raised - hitting power: CPU: 2 / Human: 2
raised and decreased - poke effectiveness: CPU: 3 / Human: 2
kept - stick lift effectiveness: CPU: 3 / Human: 3
goalies
kept - goalie cover frequency: 5
raised - goalie passing: 3
raised and decreased - goalie reaction speed: CPU: 6 / Human: 5
raised and decreased - goalie screen effect: CPU: 4 / Human: 3