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Be A GM All-Star: Hardcore NHL 15

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Old 05-31-2015, 05:46 PM   #49
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adjusted to real life realism & mythical (top slider)

rules


changed - auto rotate goalies: On
changed - time limit: 8 Minutes
changed - post whistle rules: relaxed
changed - trade difficulty: medium


raised - fighting: 2 (Full)
raised - penalties: 4
decreased - penalty time scaling: 5


general


raised - game speed: 5
raised - fatigue recovery: CPU: 5 / Human: 5
raised - puck control: CPU: 5 / Human: 5


ai


raised - cpu faceoff difficulty: 6
raised - fight difficulty: 5


passing


raised - pass speed: 5
raised - pass accuracy: CPU: 6 / Human: 6
raised - pass interceptions: CPU: 5 / Human: 5
raised - pass reception ease: CPU: 5 / Human: 5


shooting


raised - one timer accuracy: CPU: 5 / Human: 5
raised - shot accuracy: CPU: 5 / Human: 5
raised - slap shot accuracy: CPU: 5 / Human: 5


checking


raised - hitting power: CPU: 5 / Human: 5


goalies


raised - goalie cover frequency: 5
raised - goalie reaction speed: CPU: 5 / Human: 5


visual


changed - camera perspective: prefer up
changed - shootout camera: dynamic medium


controller


changed - left stick hitting: off
changed - shooting controls: camera relative
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Old 05-31-2015, 06:17 PM   #50
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(top slider) another small adjustment

rules


raised - penalty time scaling: 6 (old setting: 5)
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Old 06-07-2015, 04:42 PM   #51
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Blog Entries: 2
updated tuner set version: v1.00 setting

rules


raised - fighting: 2 (Full)
raised - penalties: 4
changed - post whistle rules: Relaxed
raised - penalty time scaling: 6
raised - time limit: 9 Minutes
changed - trade difficulty: medium


general


raised - fatigue recovery: CPU: 5 / Human: 5
raised - player acceleration: CPU: 2 / Human: 2


ai


raised - cpu faceoff difficulty: 6
raised - fight difficulty: 5


passing


raised - pass speed: 5
raised - pass interceptions: CPU: 5 / Human: 5


shooting


raised - one timer accuracy: CPU: 5 / Human: 5
raised - shot power: CPU: 5 / Human: 5


checking


raised - hitting assistance: 6
raised - hitting power: CPU: 5 / Human: 5


goalies


raised - goalie cover frequency: 5
raised - goalie reaction speed: CPU: 5 / Human: 5
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Old 06-16-2015, 09:53 PM   #52
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SuperGoalies's Arena
 
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Blog Entries: 2
one adjustment to top slider

general


decreased - game speed: 1 (old setting: 5)
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Old 07-08-2015, 05:56 PM   #53
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SuperGoalies's Arena
 
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Join Date: Apr 2013
Blog Entries: 2
did some major changes, second setting,

rules

raised - fighting: 2 (Full)
raised - penalties: 4
raised - penalty time scaling: 6
decreased - time limit: 5 Minutes
changed - trade difficulty: medium
changed - post whistle rules: relaxed

general

kept - attribute effects: 3
kept - broken stick frequency: 2
raised - game speed: 1
decreased and raised - fatigue effect: CPU: 5 / Human: 6
raised - fatigue recovery: CPU: 2 / Human: 2
kept - injury occurrence: CPU: 2 / Human: 2
raised - player acceleration: CPU: 2 / Human: 2
raised - puck control: CPU: 1 / Human: 1

ai

kept - ai learning: 6
kept - BAP strategy adjustment: 0
raised - cpu difficulty adjustment: 2
raised - cpu faceoff difficulty: 5
kept - cpu strategy adjustment: 4 (Maxed)
raised - cpu penalties: 4
decreased - cpu teammate penalties: 4
raised - fight difficulty: 5
kept - user strategy adjustment: 0

passing

raised - pass assist: 2
raised - pass speed: 2
raised - saucer pass speed: 3
raised and decreased - pass accuracy: CPU: 4 / Human: 2
raised and decreased - pass interceptions: CPU: 6 / Human: 4
raised - pass reception ease: CPU: 1 / Human: 1

shooting

raised - one timer accuracy: CPU: 2 / Human: 2
kept - shot power: CPU: 3 / Human: 3
raised and decreased - shot accuracy: CPU: 4 / Human: 2
kept - slap shot power: CPU: 4 / Human: 4
raised - slap shot accuracy: CPU: 1 / Human: 1

checking

raised - hitting assistance: 2
kept - aggression: CPU: 3 / Human: 3
raised - hitting power: CPU: 2 / Human: 2
raised and decreased - poke effectiveness: CPU: 3 / Human: 2
kept - stick lift effectiveness: CPU: 3 / Human: 3

goalies

kept - goalie cover frequency: 5
raised - goalie passing: 3
raised and decreased - goalie reaction speed: CPU: 6 / Human: 5
raised and decreased - goalie screen effect: CPU: 4 / Human: 3
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