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Be A GM All-Star: Hardcore NHL 16

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Old 11-08-2015, 08:53 PM   #9
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Changed - everything sense the new patch & roster & tuner

changed - fighting: 2 (Maxed)
changed - penalty time scaling: 4
changed - coindental penalty time scale: 5
changed - post whistle rules: relaxed
decreased - time limit: 6 Minutes


changed - attribute effects: 5
changed - fatigue effect: CPU: 2 / Human: 2
changed - fatigue recovery: CPU: 1 / Human: 2


changed - cpu faceoff difficulty: 3
changed - cpu strategy adjustment: 3
raised - user strategy adjustment: 3


increased - pass assist: 5
increased - pass speed: 4
increased - saucer pass speed: 6
increased - pass accuracy: CPU: 4 / Human: 4
increased - pass interceptions: CPU: 6 / Human: 6
increased - pass reception ease: CPU: 2 / Human: 2


raised - slap shot power: CPU: 5 / Human: 5


increased - goalie screen effect: CPU: 6 / Human: 6


changed - camera: true broadcast
changed - camera perspective: Alternate


changed - shooting controls: Always Up
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Old 11-15-2015, 08:56 PM   #10
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another update to these (true broadcast)

raised - penalty time scaling: 5
raised - coindental penalty time scale: 6
changed - post whistle rules: relaxed
changed - time limit: 4 Minutes


raised - fatigue effect: CPU: 6 / Human: 6
altered - fatigue recovery: CPU: 2 / Human: 2


raised - cpu faceoff difficulty: 4


decreased - pass interceptions: CPU: 4 / Human: 4


raised - shot accuracy: CPU: 3 / Human: 3


kept - camera: true broadcast
kept - camera perspective: alternate
kept - shootout camera: dynamic medium


kept - shooting controls: Always Up
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Old 11-21-2015, 08:37 PM   #11
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I've converted these to couch mode and something

raised - time limit: 7 Minutes
raised - penalty time scaling: 6


decreased - cpu strategy adjustment: 2 (halfway)


decreased - pass accuracy: CPU: 2 / Human: 2


decreased - shot accuracy: CPU: 2 / Human: 2


balanced and decreased slightly - goalie reaction speed: CPU: 2 / Human: 3


changed - camera: true broadcast
changed - Indicator Size: Medium
changed - Puck Highlight: Medium
changed - shootout camera: true broadcast


changed - shooting controls: always up


now .. you may have to go to game settings and change the your line changes to Manual, but.. keep the CPU: auto, now at main menu keep them both at auto, but before your game start change your line changes to manual =p
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Old 12-05-2015, 12:33 PM   #12
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hope you like these =p

changed - time limit: 6 Minutes
changed - fighting: 2 (Full)
changed - penalties: 4 (Maxed)
changed - post whistle rules: relaxed
changed - penalty time scaling: 6 (Maxed)
changed - coincidental penalty time scale: 6 (Maxed)


kept - attribute effects: 5
kept - broken stick frequency: 2
kept - game speed: 3


kept - fatigue effect: CPU: 6 / Human: 6
kept - fatigue recovery: CPU: 2 / Human: 2
kept - injury occurrence: CPU: 3 / Human: 3
kept - player acceleration: CPU: 4 / Human: 4
kept - puck control: CPU: 2 / Human: 2


kept - ai learning: 6
raised - CPU difficulty adjustment: 6
kept - cpu faceoff difficulty: 4
kept - CPU penalties: 6
raised - CPU strategy adjustment: 4 (Maxed)
kept - cpu teammate penalties: 6
raised - user strategy adjustment: 4 (Maxed)


raised - pass speed: 5
raised - pass accuracy: CPU: 6 / Human: 6
raised - pass interceptions: CPU: 5 / Human: 5


raised - one time accuracy: CPU: 3 / Human: 3
raised - shot accuracy: CPU: 4 / Human: 4
kept - shot power: CPU: 3 / Human: 3
raised - slap shot accuracy: CPU: 3 / Human: 3
kept - slap shot power: CPU: 5 / Human: 5


raised - hitting assistance: 6
kept - aggression: CPU: 6 / Human: 6
kept - hitting power: CPU: 2 / Human: 2
kept - poke effectiveness: CPU: 6 / Human: 6
kept - stick lift effectiveness: CPU: 6 / Human: 6


kept - goalie cover frequency: 6
kept - goalie passing: 3
raised and decreased - goalie reaction speed: CPU: 4 / Human: 3
kept - goalie screen effect: CPU: 6 / Human: 6


changed - camera: classic
changed - camera perspective: prefer up
changed - shootout camera: dynamic medium


kept - shooting controls: always up
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Old 12-20-2015, 10:04 PM   #13
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new rosters , new adjustments, =p

raised - fighting: 2 (maxed)
raised - penalties: 4
changed - post whistle rules: authentic
changed - trade difficulty: hard
changed - penalty time scaling: 5
changed - coincidental penalty time scale: 6
decreased - time limit: 5 Minutes


raised - attribute effects: 6
kept - broken stick frequency: 2
decreased - game speed: 1


decreased - fatigue effect: CPU: 2 / Human: 2
raised - fatigue recovery: CPU: 4 / Human: 4
kept - injury occurrence: CPU: 3 / Human: 3
raised and decreased - player acceleration: CPU: 3 / Human: 1
decreased and raised - puck control: CPU: 1 / Human: 5


kept - ai learning: 6
raised - cpu difficulty adjustment: 6
raised - cpu faceoff difficulty: 6
decreased - cpu penalties: 4
raised - cpu strategy adjustment: 4 (maxed)
decreased - cpu teammate penalties: 5
raised - fight difficulty: 6
decreased - user strategy adjustment: 0


raised - pass assist: 6
decreased - pass speed: 1
decreased - saucer pass speed: 2
decreased and raised - pass accuracy: CPU: 2 / Human: 4
raised and decreased - pass interceptions: CPU: 5 / Human: 2
raised and decreased - pass reception ease: CPU: 5 / Human: 1


raised and decreased - one timer accuracy: CPU: 1 / Human: 0
raised and decreased - shot accuracy: CPU: 2 / Human: 1
decreased - shot power: CPU: 2 / Human: 2
raised and decreased - slap shot accuracy: CPU: 2 / Human: 0
raised - slap shot power: CPU: 5 / Human: 5


raised - hitting assistance: 6
raised and decreased - aggression: CPU: 6 / Human: 4
raised - hitting power: CPU: 3 / Human: 3
raised and decreased - poke effectiveness: CPU: 6 / Human: 2
raised and decreased - stick lift effectiveness: CPU: 6 / Human: 3


decreased - goalie cover frequency: 3
raised - goalie passing: 6
raised and decreased - goalie reaction speed: CPU: 5 / Human: 2
raised and decreased - goalie screen effect: CPU: 5 / Human: 1


changed - camera: classic
changed - camera perspective: prefer up

Last edited by SuperGoalies; 12-20-2015 at 10:09 PM.
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Old 01-24-2016, 08:23 PM   #14
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finally updated these

raised - time limit: 6 Minutes
changed - post whistle rules: relaxed
changed - trade difficulty: Medium


raised - attribute effects: 5
kept - broken stick frequency: 2
raised - game speed: 3


raised - fatigue effect: CPU: 6 / Human: 6
decreased - fatigue recovery: CPU: 2 / Human: 2
kept - injury occurrence: CPU: 3 / Human: 3
raised - player acceleration: CPU: 4 / Human: 4
decreased - puck control: CPU: 2 / Human: 2


kept - ai learning: 6
decreased - cpu difficulty adjustment: 2
decreased - cpu faceoff difficulty: 4
kept - CPU penalties: 6
raised - CPU: strategy adjustment: 4 (Maxed)
kept - CPU teammate penalties: 6
raised - fight difficulty: 5
raised - user strategy adjustment: 4 (Maxed)


raised - pass assist: 5
kept - pass speed: 4
kept - saucer pass speed: 6


decreased - pass accuracy: CPU: 2 / Human: 2
raised - pass interceptions: CPU: 5 / Human: 5
raised - pass reception ease: CPU: 2 / Human: 2


decreased - one time accuracy: CPU: 2 / Human: 2
decreased - shot accuracy: CPU: 2 / Human: 2
kept - shot power: CPU: 3 / Human: 3
raised - slap shot accuracy: CPU: 3 / Human: 3
kept - slap shot power: CPU: 5 / Human: 5


decreased - hitting assistance: 2
raised - aggression: CPU: 6 / Human: 6
decreased - hitting power: CPU: 2 / Human: 2
raised - poke effectiveness: CPU: 6 / Human: 6
raised - stick lift effectiveness: CPU: 6 / Human: 6


raised - goalie cover frequency: 6
decreased - goalie passing: 3
decreased and raised - goalie reaction speed: CPU: 4 / Human: 6
raised - goalie screen effect: CPU: 6 / Human: 6


changed - camera: dynamic medium
changed - camera perspective: prefer up
changed - shootout camera: dynamic medium


changed - shot aim targeting: On


changed - left stick hitting: On
changed - shooting controls: Always Up
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Old 02-05-2016, 12:22 PM   #15
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enjoy another adjustment =p

changed - post whistle rules: Authentic
changed - trade difficulty: Hard




decreased - CPU Strategy Adjustment: 3


decreased - slap shot accuracy: CPU: 2 / Human: 2


kept - time limit: 6 Minutes
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Old 02-11-2016, 11:41 PM   #16
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Blog Entries: 2
Updated for new gameplay & update & rosters

changed - assist. coach edits lines: Yes


raised - penalty time scaling: 6


changed - post whistle rules: authentic


raised - attribute effects: 6


raised - cpu strategy adjustment: 4 (maxed)


decreased - pass accuracy: CPU: 1 / Human: 1


changed - shootout camera: High


kept - camera perspective: prefer up
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