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Let's Contrast NHL 15 With NBA 2k/NBA Live Games

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Old 11-08-2014, 05:33 PM   #1
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Let's Contrast NHL 15 With NBA 2k/NBA Live Games

*Note: I PMed several mods about posting this; they never responded. Clearly it is fine to post.*

Let's Contrast NHL 15 With NBA 2k/NBA Live Games
Also Titled
How Can We Make Sim Consumers' Blood Boil?



Pretend, for a moment you are a rabid NBA fan. You love basketball! You play it, in the park on occasion (but not for a few months, since you twisted your knee going up for that rebound against the ex-college player). But really you love to live vicariously through your chosen basketball game each year. Maybe you like NBA 2k. Maybe you are a Live player. But whatever you are, you have it day one and you're ready and raring to go! You finally bought an Xbox One, just for this purpose!


But wait a minute. You've got slider-testing to do. Ok, you played some test games and you found some good sim sliders. Maybe you even run through a season to make sure you get good sim stats. The sliders however, bring you that itch to fix the rosters. So you do.


2-3 LONG, HARD weeks later, you've fixed the rosters. You've simmed a season, and the right stuff is happening. It's time to start your own franchise. So you do. Then you set your rotations, allocate your team minutes, make the jersey numbers right, and hit Play Game.


The CPU wins the tip, drives straight toward the basket. You're covering the PG who has the ball. All of a sudden, your CPU teammates run right at the paint and run into you, knocking you off the opposing PG, who instantly dishes a dime to the C (center) in the corner, who, despite being 7'0, white, and bad at everything basketball, swishes it.


"Fluke," you say nervously as said center gives you the "OK-3" in the ensuing cutscence. You bring the ball up the floor, work it around for about 10 seconds before—"Yes!" you see your 6'10 stud back-to-the-basket PF with a matchup against the CPU's 6'2 shooting guard in the paint. You dish the ball to your PF, but he bobbles it despite it being a soft pass. Still, you begin your tried and true backdown sequence (two steps, fake to the baseline and spin in)... but the CPU's SG stands his ground and actually pushes you away from the hoop. Your jumper clangs off the rim, and you can't get the board even though it warped through your center's hand.


Their PG brings it upcourt. You switch to your SG and press X to get your hand into a passing lane that you saw was open. The PG dribbles toward you, gets a step away and the ball pops loose. You are called for a reach-in foul. You guard the PG, even stopping him a bit, but despite the bumps he doesn't lose his dribble. The PG promptly drains a fade-away, in-your-face trey. Cue the "OK-3" sign.


As the game goes on, you notice that the CPU is shooting 67% from the three point spot on the left wing, and that's the shot they've taken 50% of the time. Their other points have come from kick-out 3's by everyone, because your teammates keep running into the post and leaving their men wide open.


You quit the game, because as Brian Scalabrine drains a 3 you know that at this point it's too unrealistic. You decide to stack up on players in the draft, because you remember there is no option to play an On-Line season with friends.


Oh wait, there is no draft. It's a content update. Then you realize it was a dream—not the gameplay, the gameplay was %100 real—the dream was that you could edit players, which you can't.


Would NBA fans stand for this?? Am I the queen of England???



Legacy things to be fixed (as mentioned in the order of this):
—No NZ pressure
—CPU teammates leaving assignments (eg skating away from their man in the slot)
—Bad shooters sniping and scoring hard shots
—Little guys easily outmuscling big guys in the dirty areas
—Warping puck through players, going straight to the CPU
—Stupid tripping penalties on good defensive plays (eg a trip on a face-up poke check)
—Repeat bad shots going
—Easy hotspot for snipes that almost always go in (eg high-blocker wrister)
—Horrible players scoring nice goals (not a rebound, a snipe)


If all these legacy issues were fixed, I'd be more than happy to pay $70 for this game.
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Old 11-08-2014, 05:48 PM   #2
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Re: Let's Contrast NHL 15 With NBA 2k/NBA Live Games

Good post.

Don't forget the amateurish boardplay design.
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Old 11-08-2014, 05:53 PM   #3
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Re: Let's Contrast NHL 15 With NBA 2k/NBA Live Games

PART TWO: The Season Continues


Welcome back to another instalment of "Let's make sim consumers' blood boil."


You are once again a rabid NBA fan. You suffered a setback last night, when you tried to play a game in your franchise/dynasty mode, and it didn't really work out so well for you.


You are able to pass it off easily, because you remember you need to create your Opening Night opponent's second round draft pick, who actually made the team in training camp. So you make him—and while you're at it, you work a little bit here and there to fix up some inconsistencies in your roster. Finally you save, and are ready to play.


When you get into your dynasty mode—ready and raring to go, yippee!—you check to make sure the created second round pick is on his team. You flick through, but can't find him—you can't search for players, so you have to go team-by-team, because maybe you put him on the wrong team. Wait—there he is!! You see him—huh?—in free agency. And then you click back to his intended team, and he's there, and now you have duplicates in your mode.


Never mind, you think, I just want to play a game. So you do. You are relieved that a repeat opening play doesn't occur—but what?—but then you see that their PG has crossed the timeline and is just moving jerkily from side to side. Just then, after a few seconds, he zips it to the SF in the corner. Thankfully, you switched to your SF and you manage to bump him back several times, but the opposing SF doesn't loose the ball. You switch to your PG to cover theirs, because the passing lane was open, and their SF with the ball crosses left, right, left and then drives against no opposition and slams it home.


You bring the ball up the court, and suddenly the defense disappears—figuratively. You are able to just drive straight, as their PG just backs up until he is under the basket, facing the stands, and the other CPU players don't move, as you easily slam home—wait! You are unable to slam it home, because their PG (who is 5'10, a sharpshooter and unathletic) has suddenly warped up through the stanchion, still facing the stands, and crooked his arm at an impossible angle to block your 6'3 athletic PG before he can even throw it down.


As the game goes on, you notice that whenever the CPU has a clean 1-on-1 they just spam left-right-left and are easily able to outmaneuver your player for an easy lay-up. Though that isn't the part you are most concerned about, it's the fact that once again when the CPU drives your teammates mob the middle and a kick-out 3 is almost a given.


Finally, the fourth quarter. You're up by 14, because you've gotten really good at NBA games over the years, despite the cheese. Then you can't make a shot, even uncontested lay-ups, while the CPU is hitting in-your-face 3's with Brian Scalabrine. You bring the ball upcourt, lead down to 4, and are once again stymied by their PF. The CPU runs a transition offense upcourt, you've got guys scrambling to defend, when you suddenly see that your SF, who was nowhere near the rebound on your previous possession, has suddenly run toward the spot and jumped. You concede the basket on a 5-on-4 rush, but you played good D—their SG, running our of bounds, received a pass and made an instantaneous, physics-defying turn-and-shoot that he got full power on and swished.


Thankfully, you win. Your guy goes over to celebrate with his teammates and notices that only one guy in celebrating with him. The others are standing around like idiots.


You finish and exit the game and decide to set up your draft class. Oh wait, you can't make a draft class. Oh wait, they'll be patching the draft in in two months.


Legacy Issues Addressed (in order):
—CAPs duplicate
—No player search function
—Jerky play set-up behind the net, including guys going backward for no reason (new to NHL 15)
—Bumps on the CPU don't knock the puck off their stick
—Easy spam move for breakaway deke goal (side to side)
—No NZ pressure (slider adjustment helps)
—Goalies warp to make incredible saves
—Side-to-side work 90% of the time
—Leaving opposition free in the slot
—Comeback AI cheese
—Terrible players sniping
—Guys off a line change entering the attacking zone when the puck is heading into your defensive zone
—Ridiculous one-timer physics where the receiving player's momentum is going away from the net, yet still shoots at full power
—Only one other teammate in the "group" celebration



It's sad that I have enough material to do 2.
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Old 11-08-2014, 06:09 PM   #4
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Re: Let's Contrast NHL 15 With NBA 2k/NBA Live Games

I heard that the first week sales worldwide for NG 15 was under 200,000 copies ps4/xbox1. If EA Sports can't hear that outcry....wow. Their lets just not say anything lead up, obviously didn't work too well. Imo, the only thing they accomplished is to put people on high alert for '16'. It'll be very interesting to see how the next few years play out.
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