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NHL 16 GameChangers Impressions (TonyFerelli)

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Old 07-24-2015, 05:23 PM   #25
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Re: NHL 16 GameChangers Impressions (TonyFerelli)

GCers next time one of you speak to Rammer or a dev can you ask them what they have done to use the power of the next gen systems with this game ? What is being done in NHL 16 that was impossible on the 360/ps3 ? I'm not trying to be a smart arse I honestly just don't see it. Thanks.

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Old 07-24-2015, 06:54 PM   #26
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Re: NHL 16 GameChangers Impressions (TonyFerelli)

Quote:
Originally Posted by Oohwayy
Hey everyone, sorry for the late response but I'll add in my thoughts here.

Before the event last week I jotted down a few questions that people seemed eager to know about, so I'll quickly answer those and talk about the event.

1. Can we still skate end to end with no pressure from the AI in neutral zone?
For myself, I was able to do this when I played Be a Pro. I was on all-star difficulty but I don't believe I was on hardcore game settings, so that may have had an impact. I was playing as a created OFD in the OHL.

10. What does the edit player menu include?

Edit attributes - customize every attribute in the game, change their potential accuracy (low, medium, high) or change potential range (ranging from AHL other forward to Franchise player)


Sorry for the late response back, hopefully that clears some things up. Let me know if there are further questions or if I can try to clarify something I said.
Oohwayy
First off, thanks for returning and answering some of the questions.

Unfortunately, NZ is not there...although you played the Bap, so I think this would also equate with the BaGM. Very sad indeed.

Edit the player's attribute. Great. But how these changes affect the game or compared to great players will we see big difference in terms of game play.
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Old 07-29-2015, 11:14 PM   #27
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Re: NHL 16 GameChangers Impressions (TonyFerelli)

Shoutout to Tony for being open about the process, and great to see him come on here lately. Talked to him on twitter, he knows what he's doing. Cool guy.
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