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NHL 20 Franchise Mode Trailer, Details and New Features - 24 Minute Video Included

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Old 08-29-2019, 04:06 PM   #73
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Re: NHL 20 Franchise Mode Trailer, Details and New Features - 24 Minute Video Include

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Originally Posted by jake19ny
It’s not that they can’t get it right it’s that they won’t. This should be very easy to do and long time fans of the series and sport have asked for it but for some inexplicable reason they won’t address it. Im not sure why but I feel like it has to do with HUT....that mode has all but ruined every aspect of this game.
I believe you're not too far from the truth... People who play HUT hate the fact that the AI could be a factor in whether they win or lose games. Join any twitch EA NHL stream and the most prominent complaint you'll hear, both from the people watching the stream to the streamer him/herself is that the AI is over powered.

The truth is they don't know how to play hockey and they want to have to expend as little effort or thought as possible to succeed. The average HUT player will NEVER pass the puck on the breakout. Not even when they're in the offensive zone, unless they see an open one-timer opportunity which happens all too often because the AI is dumb.

This is how EA makes money off HUT. Fat chance they stop their practices any time soon.
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Old 08-29-2019, 09:29 PM   #74
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Re: NHL 20 Franchise Mode Trailer, Details and New Features - 24 Minute Video Include

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Originally Posted by SocialAssassin
There's like 100 guys that are rated 85 or higher. Maybe like 60 guys lumped in from 85-90. You're telling me there's 60 guys that are close to each other? Get the hell out of my face with that nonsense. Every NHLer is like a 79 or higher? Ever since Shawn Chambers f'd everything up for the rest of us, we were never going to win the player separation battle. The PA will just never allow it.

Do you guys actually remember how terrible Chambers was in NHLPA 93? Like literally the worst player ever. But then if you rate a guy like Reaves a 64, rating a 16 year old in the O, he has to be 40 or something like that It's freaking ridiculous.

We'll never see it unless we get the revamped rosters from before. That's the only way. They need to allow a PC roster editor for anyone to get it so it's not tedious to adjust ratings. Customization is a staple of video games, and the NHL series has always been ridiculous in allowing us to do it.

Auto generated faces that you can't adjust at all? Dude this is 2019, not having that in a game is ridiculous. Not being able to import your own faces? You had this s*it in NHL 2000! 20 years later we're still not allowed?

Man..........

EA could solve this problem if they would come up with a way that depending on the league the player is in there is a way for a player in junior to be lets say a 90 in junior cause he is better than most of the players in junior but if you brought him up to the NHL his rating would drop to 80 over all cause he is in a harder league and if you put him in the AHL (cause he is 20 years old)
he would be 84 or 85. These numbers are for arguments sake of course. And the argument would be that his rating is based not only on his skills but also the level of competition he is playing against. So you could have a players skills set at a certain rating overall and depending on his level of competition then you apply a sort of reducer (opposite of a multiplier). This way you could have a player who dominates junior but his overall get reduced a bit on each level of hockey higher and the setting that determines how much he is reduced is the setting where you choose his ceiling for example 1st line AHL player or bottom 6 or elite , etc. Obviously this type of system would have to be figured out so it works but its an idea instead of having one set of overalls to apply to players in the NHL and junior hockey, etc.

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Old 08-30-2019, 09:53 AM   #75
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Re: NHL 20 Franchise Mode Trailer, Details and New Features - 24 Minute Video Include

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Originally Posted by babaracus88
EA could solve this problem if they would come up with a way that depending on the league the player is in there is a way for a player in junior to be lets say a 90 in junior cause he is better than most of the players in junior but if you brought him up to the NHL his rating would drop to 80 over all cause he is in a harder league and if you put him in the AHL (cause he is 20 years old)
he would be 84 or 85. These numbers are for arguments sake of course. And the argument would be that his rating is based not only on his skills but also the level of competition he is playing against. So you could have a players skills set at a certain rating overall and depending on his level of competition then you apply a sort of reducer (opposite of a multiplier). This way you could have a player who dominates junior but his overall get reduced a bit on each level of hockey higher and the setting that determines how much he is reduced is the setting where you choose his ceiling for example 1st line AHL player or bottom 6 or elite , etc. Obviously this type of system would have to be figured out so it works but its an idea instead of having one set of overalls to apply to players in the NHL and junior hockey, etc.
I agree, similar to how EA handled importing draft classes into Madden from NCAA football.
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Old 08-30-2019, 12:06 PM   #76
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Re: NHL 20 Franchise Mode Trailer, Details and New Features - 24 Minute Video Include

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Originally Posted by babaracus88
EA could solve this problem if they would come up with a way that depending on the league the player is in there is a way for a player in junior to be lets say a 90 in junior cause he is better than most of the players in junior but if you brought him up to the NHL his rating would drop to 80 over all cause he is in a harder league and if you put him in the AHL (cause he is 20 years old)
he would be 84 or 85. These numbers are for arguments sake of course. And the argument would be that his rating is based not only on his skills but also the level of competition he is playing against. So you could have a players skills set at a certain rating overall and depending on his level of competition then you apply a sort of reducer (opposite of a multiplier). This way you could have a player who dominates junior but his overall get reduced a bit on each level of hockey higher and the setting that determines how much he is reduced is the setting where you choose his ceiling for example 1st line AHL player or bottom 6 or elite , etc. Obviously this type of system would have to be figured out so it works but its an idea instead of having one set of overalls to apply to players in the NHL and junior hockey, etc.
I think this is the next logical step for them in terms of rosters - "league weights." To further your point, a guy could be an 88 in a Swedish league but he's only a 73 in the NHL because he's undersized and not physical (just an example). This is my biggest wish for rosters. Madden has some really nice ratings variety and it makes a big difference in team-building. They need a ratings overhaul completely - just about every play is in the 80 to 93 range in any attribute.
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