10-12-2020, 12:33 PM
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#62
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Pro
OVR: 0
Join Date: Nov 2014
Posts: 767
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Re: NHL 21 Trial Available For EA Play Subscribers - Post Your Impressions Here
I get a big "Madden" vibe from this game. What I mean is, it looks like they made the default game an even faster product to make it easier to pickup and play. Seems like a very arcade-driven direction on default sliders.
Checking:
Second, what the heck did they do to the hitting? While it looks great and smooth when it works, the consistency is extremely lacking even with sliders in my experience so far (about 6 hours of messing with sliders and playing in play now). I just feel like I'm seeing a ton of hits, especially along the boards, where hits are either not registering or they're so tiny that they do absolutely nothing.
They need to allow for checks along the wall to literally stop an attacker still. You see it all the time in the NHL where someone checks a carrier into the boards (and not a huge hit I should add) and pretty much pins him there, forcing the carrier out of the play and ensure that the carrier has to retreat to escape the contact. That's a perfectly executed body check and there are so many times in this game where that should be the result, but something with the physics breaks/gets confused and the carrier ends up just skating though the checkers and the boards.
Isn't that why the new slip deke was made? I figured that would actually force a skill gap but it looks like literally skating forward will also allow you to avoid checks at times due to a inconsistent physics engine.
Sliders:
For my slider-making friends out there, looks like the sliders are still broken too. Games just play fundamentally different without touching a slider which has been an issue for years.
Skating:
The pivots on-puck seem worse than 20 as far as going in the direction you wish to go. I notice it the most when passing across the blueline and am attempting to open up with the receiver to take a shot on net. It's not terrible, but it seems slightly worse than 20.
The AI simply can't transition to keep up with wingers hustling on the outside. Major slider adjustments were made to the "back skating" slider to avoid constant defensive breakdowns on literally nothing.
The agility and acceleration are at simply ridiculous levels OOTB. It's comical and very familiar to Madden's speed which you unfortunately can't change so plus to NHL there.
Offensive AI:
The neutral zone is better. Pretty impressed with how noticeably better it is. I played 20 immediately after playing 21 for a few hours and it's a night and day difference. Props to Ben and his team there.
In-zone AI play is still atrocious. The overload results in your players NOT wanting to drive the net in any capacity. I mean, usually there is a "slot player, but he's more of a screen/tip guy with his positioning which makes him not a great threat for a pass off the side boards. The guy on the side boards, even if you start moving him to the net followed by passing it low, (you know, how an Overload works) will immediately stop and retreat back to the boards effectively killing any offensive progress. Also, love watching the eventual side boards guy literally skate backwards into the boards rather than keep his attacking position in the middle/slightly-off middle slot when I'm retrieving the puck in the corner. This way, he can intercept the pass that I want to reach my defenseman and also be in a position to do absolutely nothing even if he doesn't intercept the pass! Been like this for 7-8 years, so not surprising.
Behind the net allows for a good cycle game, but makes passing to the defensemen useless as neither play in-front will actually move to a screening/tip position so the offense is very one-dimensional. Also, their default shooting position is usually covered and they refuse to get lower/higher to force defensive decisions when you do have the puck established behind the net, so again, very one-dimensional.
Crash the net seems to really make the rush play fun. Unfortunately, it doesn't actually provide any tips or screens as players "crowd" the net but make sure to "crowd" it about 3-5 feet off-center which never takes away the vision of the goalie and with the way shooting is in this game, isn't really in a good position for a tip either. They are constantly in a tieup battle off to the side which is somewhat comical to see but also disheartening as this has been the same for 4+ years now.
Can we either ditch these strategies in-favor of a more customizable set of "custom tactics" like FIFA, or can we simply add some fundamental hockey knowledge to the AI who are 100% static and can't recognize an offensive opportunity to save their lives? is it that hard to shift your "behind the net" positioning to a tip position when the puck rotates high? Is it too hard to program your overload side boards guy to continue driving the net after passing? Is it too hard to program your crash the net forwards to attempt to disengage a tieup and fight to screen the goalie? Bonus: is it too much to ask that attacking forward drive the net with their chest facing the net rather than their butt lol? I mean, come on....7-10 years straight of watching that...
I'll add more alter I'm sure, but those are some more early impressions.
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