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Rubber guard is broken

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Old 08-03-2016, 08:02 PM   #65
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Re: Rubber guard is broken

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Originally Posted by Bigg Cee
I totally agree 100% with you. I even sent GPD a message about my concern. I hope he listens and they don't nerf the rubber guard to much or any other move from full guard.

You need to stop using the word NERF.

Tweaking, or changing something, doesn't always mean something is getting nerfed.

If it was harder to get into, but also, harder to get out of. That's in no way a NERF........

Kseary was SPOT ON with his analysis. Rubber Guard is a position that slows down transitions, and controls the opponent. That's not really reflected in this game IMO.
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Old 08-03-2016, 08:10 PM   #66
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Re: Rubber guard is broken

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Originally Posted by Haz____
You need to stop using the word NERF.

Tweaking, or changing something, doesn't always mean something is getting nerfed.

If it was harder to get into, but also, harder to get out of. That's in no way a NERF........

Kseary was SPOT ON with his analysis. Rubber Guard is a position that slows down transitions, and controls the opponent. That's not really reflected in this game IMO.
Every post you make you just sound more and more dum.

NERF is the term to use for this.
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Old 08-03-2016, 08:21 PM   #67
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Re: Rubber guard is broken

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Originally Posted by Bigg Cee
Every post you make you just sound more and more dum.

NERF is the term to use for this.

You're turning into a major *******.

Nothing about that would be a nerf.
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Old 08-03-2016, 08:29 PM   #68
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Re: Rubber guard is broken

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Originally Posted by Haz____
You're turning into a major *******.

Nothing about that would be a nerf.
LOL!

Owell. To bad im not a sensitive guy who gets butt hurt by people posting there thoughts.

I don't really care.
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Old 08-03-2016, 08:38 PM   #69
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Re: Rubber guard is broken

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Originally Posted by GameplayDevUFC
So you're saying that even with the momentum, the posture up beats the get up?

Are you posturing up pre-emptively on on reaction to the get up?

If it's preemptive then you are at risk of being predictable and getting denied. If it's reactive and reliable I could see it being a problem.

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Yep it does beat the get up. As soon as I recognise that my opponent has successfully completed the full guard transition, I begin posturing up immediately. I can beat him to being postured up because it causes the guy on bottom's very fast yellow meter (whilst attempting the getup or sweep) to suddenly reset and start going up slowly, meaning I can always get to postured up before he can complete the getup or sweep. As I complete the transition and I'm fully postured up it also gives me a window to deny that same get up / sweep transition he was attempting previously too. If he cancels his getup attempt mid way because he realises that I'm gonna be postured up before he completes it, I can just transition into half guard before he can even kick me off by pressing down and using the momentum from me posturing.

Having my opponent deny my posture attempt after his full guard transition does virtually nothing negative to me. He can't deny my posture and then continue with the grapple momentum to get up or sweep me, and even after he denies my posture attempt I can deny any transition he attempts straight after with relative ease.

Last edited by Lfc_rob_lfc; 08-03-2016 at 08:46 PM.
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Old 08-03-2016, 11:31 PM   #70
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Re: Rubber guard is broken

Quote:
Originally Posted by Haz____
You're turning into a major *******.

Nothing about that would be a nerf.
Quote:
Originally Posted by Bigg Cee
LOL!

Owell. To bad im not a sensitive guy who gets butt hurt by people posting there thoughts.

I don't really care.
Let's knock it off, guys.

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Old 08-04-2016, 01:04 AM   #71
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Re: Rubber guard is broken

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Originally Posted by Lfc_rob_lfc
I have completely changed my stance on rubber guard over the last couple of weeks. Please don't nerf it. Put it this way, when you know exactly which direction your opponent needs to go to get into rubber guard every single time, even rubber guard isn't effective. I can literally get a takedown and sit in virtually any player on the game's guard using any half decent fighter against even a Diaz with 93 off the back and guard specialist. Any up or down transition is so easy to deny, the getup / triangle on the opposing side to rubber guard is so easy to deny, and because I've become so used to the first few start up frames of when a player tries to go into rubber guard, I can basically deny that every time too. Rubber guard is only an issue when the guy on top has much lower top game than the guy on bottom's off the back rating.

Please don't nerf rubber guard or the "full guard" transition. It will become completely useless in higher level play, meaning a takedown = guaranteed round win with the sub fighter not being able to get back up or advance position. If I don't mess up on the stick, I can already hold almost anyone using Diaz in full guard for the entire round as it is. Don't turn this game into "1 takedown = my round".

I propose giving every fighter with rubber guard a "full guard" transition option too, maybe increasing the stamina tax on the rubber guard transition slightly, and even making the sweep into side control a slower transition.

Edit: For anyone struggling with rubber guard and maybe doesn't know this... You can tell exactly which way your opponent has to go to get into rubber guard by looking at his feet. One foot will be on top of the other where his guard is closed. Whichever leg is underneath / on bottom, is the way he has to transition to gain rubber guard. As long as you fully understand the intricacies of grapple advantage and you get extremely used to that transition tell, you can deny rubber guard / the full guard transition pretty easily even with a top game vs off the back deficit.
Thoughts on our complaints on the inability to slow down the pace with what is supposed to be a posture controlling, pace slowing, position? Do you just as easily hold people in rubber guard? If so, I'm thinking maybe I've just completely missed something, or you are an exception that proves the rule.

I need to key in on the rubber guard, RNC, and triangle tells. Those are the three that get spammed on me most
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Old 08-04-2016, 04:48 AM   #72
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Re: Rubber guard is broken

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Originally Posted by Lfc_rob_lfc
Yep it does beat the get up. As soon as I recognise that my opponent has successfully completed the full guard transition, I begin posturing up immediately. I can beat him to being postured up because it causes the guy on bottom's very fast yellow meter (whilst attempting the getup or sweep) to suddenly reset and start going up slowly, meaning I can always get to postured up before he can complete the getup or sweep. As I complete the transition and I'm fully postured up it also gives me a window to deny that same get up / sweep transition he was attempting previously too. If he cancels his getup attempt mid way because he realises that I'm gonna be postured up before he completes it, I can just transition into half guard before he can even kick me off by pressing down and using the momentum from me posturing.

Having my opponent deny my posture attempt after his full guard transition does virtually nothing negative to me. He can't deny my posture and then continue with the grapple momentum to get up or sweep me, and even after he denies my posture attempt I can deny any transition he attempts straight after with relative ease.
Would just disagree with getting the posture attempt denied having no adverse affect. A good player can make really good use of that stamina and grapple advantage that results, and if they fake you out with rubber guard right after, really hard to get out with low stamina, especially if the person knows the stacked guard momentum reversal
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